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번역 관련 문제 보고
My apologies.
You can't stop tearing with a simple FPS cap....
Higher FPS = higher workload for both CPU and GPU = more heat = need more cooling = louder fans.
The fanspeed has nothing to do with the monitor. You can reduce the fanspeed with software / BIOS, but it would still get hot, and if it's hot enough, it would reduce the performance of the GPU/CPU.
Can have more frame rates and smother game play, but if you have to turn
On Vsync the you are limited to 60fps so to to avoid screen tearing and loud
fans
thank's brian
How v-sync can hurt my CPU?
But sometimes the frame rates drop below 60fps
And that's what higher refresh rate monitors are for. V-sync will limit your FPS to whatever your refresh rate is. So, if you use a 60hz monitor, 60FPS, if you use a 120hz monitor, 120FPS.
If you want more performance, and less fan noise, buy better coolers/fans, and/or a silence focused case.
Then you can have both.
Why did you do that? You don't need to...Set it back to 0 in MSI AB.
If you want to lower temps, undervolt it. (Look up a guide on how to do it before you try.)
My pc build and specs
https://youtu.be/lNFT_9Q9Q5c
well at least it works-just
The monitor refresh rate of 60 Hz is still limited to 60 FPS for LCD, even if the FPS software showed gameplay at 100 FPS.
Enough of this bs, we've been over this before. Refresh rate and framerate are two different things entirely and aren't connected in any way, so stop telling people that a 60 Hz monitor can't get above 60, because it can.
A 60Hz monitor can go above 60 FPS, but it'll be prone to screen tearing (multiple partial frames rendered at the same time) when running above the refresh rate because the buffer is not in sync with the refresh rate. This is precisely why V-Sync was created, because refresh rate doesn't stop framerate from exceeding the refresh rate. If refresh rate was a limiter, then screen tearing wouldn't really exist and neither would V-Sync, G-Sync, and FreeSync. The mere fact that those 3 things exist is proof that your statement is incorrect, understand? If screen tearing from refresh rate and FPS being way out of sync didn't exist, there'd be no reason for framesyncing to exist. It exists because the FPS CAN go above the refresh rate without V-Sync or forcing a limit yourself with a third-party program.
The issue with V-Sync is that it forces frames to wait for the display, which can create input lag. It doesn't matter for single player or slow paced games, but faster paced games that require snap decisions like CS:GO will suffer from the use of V-Sync. CS:GO is a huge example because it can run well above 60 FPS on most modern systems, so using V-Sync can easily create a noticeable delay with your commands, especially if you play with KB+M and not a controller.
So for fast paced games that need every FPS point, it's generally best to use a framerate limiter from programs like RivaTuner Statistics Server instead of V-Sync, but that doesn't prevent tearing. RTSS does have a scanline sync that can be tweaked, which can be used to "remove" tearing with some tweaking. (Scanline sync can move the tearing to an area of the display that it won't be actually visible)