brimck87 2020년 4월 8일 오후 2시 43분
60Hz/Vsync on or off
Hello Their

I have a Samsung 4k monitor which runs at 60Hz-would it be pointless for me
To turn Vsync off to get more frame rates in games-would I not notice any difference
If I turn on Vsync I am capped at 60fps- if I turn it off I can between 80-150fps depending on
The game I play-but the fans spin up and can become loud.

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Jamebonds1 2020년 4월 10일 오전 9시 37분 
Autumn님이 먼저 게시:
Jamebonds1님이 먼저 게시:
If this is not what you said, please write more concise, deeper detail is confusion.

Also, I'm not gonna answer your "why it is pointless to use"
So, it's pointless to use, but you're not going to state why? Gotcha, so your opinion is meaningless now.

And, I don't think anyone else had an issue understanding what I said, and if they did, I'm sure they'd ask.
Seems like a you problem, tbth.
It is not me. As I said, im not answer your question. So, let's just move on.
Jamebonds1 님이 마지막으로 수정; 2020년 4월 10일 오전 9시 43분
cuckchair bradley 2020년 4월 10일 오전 9시 56분 


Edifier님이 먼저 게시:
hybriddawg님이 먼저 게시:
Vsync isn't good. You may see screen tearing and your fan will be loud, but its better than Vsync because it can hurt your CPU and its not very suggested. :Doomsday:

WHAT?

Vsync can hurt your CPU? What? That's some first grade bullcrap you've made up.

You have a bigger time hurting the CPU by making the game go unlimited FPS and overwork the hell out of the CPU and GPU. Unless you can cool them down enough.



Bjørn님이 먼저 게시:
Vsync makes the tearing less; but U use more GPU power.
Screen tearing is gone with Vsync on, the GPU is barely affected. You'd use more power by just turning off Vsync and going unlimited.

My apologies.
SaNz. 2020년 4월 10일 오후 12시 09분 
I haven't read all the comments above but in my opinion, I wouldn't use V-Sync. Instead I would cap the FPS at about 80-90fps so you dont have tearing and MUCH less Input Lag!
Autumn_ 2020년 4월 10일 오후 12시 16분 
caxxl님이 먼저 게시:
I haven't read all the comments above but in my opinion, I wouldn't use V-Sync. Instead I would cap the FPS at about 80-90fps so you dont have tearing and MUCH less Input Lag!
You will always have tearing (unless you're getting thousands of FPS, at which point tearing would be invisible) if you don't have a sync-ed buffer. That's V-syncs whole job, to remove the tearing.
You can't stop tearing with a simple FPS cap....
brimck87 2020년 4월 10일 오후 1시 54분 
EliteGamer님이 먼저 게시:
V-SYNC is just horrible, creates input lag and stuttering if you fall below the monitors refresh rate.

If you have a G-SYNC monitor, then V-SYNC isn’t bad as G-SYNC helps eliminating the input lag even with V-SYNC enabled.

With a 60hz monitor you don’t have much choice but to use V-SYNC. Turning it off with 60hz, the screen tearing is very noticeable. You can only really set V-SYNC to off globally with 144hz monitors..

So, to sum this up would be like this:

60hz monitor: V-SYNC = ON
144hz monitor: V-SYNC = OFF
do the fans spin up only because my monitor can only display 60Hz- if i had a say a 144Hz monitor would the fans not spin up as much with Vsync off -Thanks:steamhappy:
Autumn_ 2020년 4월 10일 오후 2시 09분 
brimck87님이 먼저 게시:
EliteGamer님이 먼저 게시:
V-SYNC is just horrible, creates input lag and stuttering if you fall below the monitors refresh rate.

If you have a G-SYNC monitor, then V-SYNC isn’t bad as G-SYNC helps eliminating the input lag even with V-SYNC enabled.

With a 60hz monitor you don’t have much choice but to use V-SYNC. Turning it off with 60hz, the screen tearing is very noticeable. You can only really set V-SYNC to off globally with 144hz monitors..

So, to sum this up would be like this:

60hz monitor: V-SYNC = ON
144hz monitor: V-SYNC = OFF
do the fans spin up only because my monitor can only display 60Hz- if i had a say a 144Hz monitor would the fans not spin up as much with Vsync off -Thanks:steamhappy:
No, they spin up because of the increased workload.
Higher FPS = higher workload for both CPU and GPU = more heat = need more cooling = louder fans.

The fanspeed has nothing to do with the monitor. You can reduce the fanspeed with software / BIOS, but it would still get hot, and if it's hot enough, it would reduce the performance of the GPU/CPU.
brimck87 2020년 4월 10일 오후 2시 59분 
Autumn님이 먼저 게시:
brimck87님이 먼저 게시:
do the fans spin up only because my monitor can only display 60Hz- if i had a say a 144Hz monitor would the fans not spin up as much with Vsync off -Thanks:steamhappy:
No, they spin up because of the increased workload.
Higher FPS = higher workload for both CPU and GPU = more heat = need more cooling = louder fans.

The fanspeed has nothing to do with the monitor. You can reduce the fanspeed with software / BIOS, but it would still get hot, and if it's hot enough, it would reduce the performance of the GPU/CPU.
But I thought that’s why people buy gaming pc’s so they
Can have more frame rates and smother game play, but if you have to turn
On Vsync the you are limited to 60fps so to to avoid screen tearing and loud
fans
thank's brian
Varsik 2020년 4월 10일 오후 3시 00분 
hybriddawg님이 먼저 게시:
Vsync isn't good. You may see screen tearing and your fan will be loud, but its better than Vsync because it can hurt your CPU and its not very suggested. :Doomsday:

How v-sync can hurt my CPU?
brimck87 2020년 4월 10일 오후 3시 03분 
brimck87님이 먼저 게시:
Autumn님이 먼저 게시:
No, they spin up because of the increased workload.
Higher FPS = higher workload for both CPU and GPU = more heat = need more cooling = louder fans.

The fanspeed has nothing to do with the monitor. You can reduce the fanspeed with software / BIOS, but it would still get hot, and if it's hot enough, it would reduce the performance of the GPU/CPU.
But I thought that’s why people buy gaming pc’s so they
Can have more frame rates and smother game play, but if you have to turn
On Vsync the you are limited to 60fps so to to avoid screen tearing and loud
fans
thank's brian
:steamhappy:Yes I have reduced the graphics card core clock speed in msi afterburner
But sometimes the frame rates drop below 60fps
:steamhappy:
Snow 2020년 4월 10일 오후 3시 03분 
brimck87님이 먼저 게시:
But I thought that’s why people buy gaming pc’s so they
Can have more frame rates and smother game play, but if you have to turn
On Vsync the you are limited to 60fps so to to avoid screen tearing and loud
fans
thank's brian
VSync doesn't limit the framerate on its own, FIFO-queued triple buffering does. And you don't have to use it, both AMD and NVidia offer LIFO-queued triple buffering for VSync available in their control panels. No tearing, no FPS limit. Sure limiting the framerate is a must for smooth and responsive experience, but that's whole another topic.
Autumn_ 2020년 4월 10일 오후 3시 08분 
brimck87님이 먼저 게시:
Autumn님이 먼저 게시:
No, they spin up because of the increased workload.
Higher FPS = higher workload for both CPU and GPU = more heat = need more cooling = louder fans.

The fanspeed has nothing to do with the monitor. You can reduce the fanspeed with software / BIOS, but it would still get hot, and if it's hot enough, it would reduce the performance of the GPU/CPU.
But I thought that’s why people buy gaming pc’s so they
Can have more frame rates and smother game play, but if you have to turn
On Vsync the you are limited to 60fps so to to avoid screen tearing and loud
fans
thank's brian
No, no, you don't HAVE to turn on V-sync, that's why it's an option.

And that's what higher refresh rate monitors are for. V-sync will limit your FPS to whatever your refresh rate is. So, if you use a 60hz monitor, 60FPS, if you use a 120hz monitor, 120FPS.

If you want more performance, and less fan noise, buy better coolers/fans, and/or a silence focused case.
Then you can have both.

brimck87님이 먼저 게시:
brimck87님이 먼저 게시:
But I thought that’s why people buy gaming pc’s so they
Can have more frame rates and smother game play, but if you have to turn
On Vsync the you are limited to 60fps so to to avoid screen tearing and loud
fans
thank's brian
:steamhappy:Yes I have reduced the graphics card core clock speed in msi afterburner
But sometimes the frame rates drop below 60fps
:steamhappy:
Why did you do that? You don't need to...Set it back to 0 in MSI AB.
If you want to lower temps, undervolt it. (Look up a guide on how to do it before you try.)
brimck87 2020년 4월 10일 오후 3시 13분 
Autumn님이 먼저 게시:
brimck87님이 먼저 게시:
But I thought that’s why people buy gaming pc’s so they
Can have more frame rates and smother game play, but if you have to turn
On Vsync the you are limited to 60fps so to to avoid screen tearing and loud
fans
thank's brian
No, no, you don't HAVE to turn on V-sync, that's why it's an option.

And that's what higher refresh rate monitors are for. V-sync will limit your FPS to whatever your refresh rate is. So, if you use a 60hz monitor, 60FPS, if you use a 120hz monitor, 120FPS.

If you want more performance, and less fan noise, buy better coolers/fans, and/or a silence focused case.
Then you can have both.

brimck87님이 먼저 게시:
:steamhappy:Yes I have reduced the graphics card core clock speed in msi afterburner
But sometimes the frame rates drop below 60fps
:steamhappy:
Why did you do that? You don't need to...Set it back to 0 in MSI AB.
If you want to lower temps, undervolt it. (Look up a guide on how to do it before you try.)
no i was only experimenting when i built my pc- its back at default now:steamhappy:

My pc build and specs
https://youtu.be/lNFT_9Q9Q5c

well at least it works-just
brimck87 님이 마지막으로 수정; 2020년 4월 10일 오후 3시 46분
Jamebonds1 2020년 4월 10일 오후 4시 14분 
If a game is more than 60 FPS while using a 60 Hz monitor, it is better. 80 FPS game > 60 Hz monitor, it is better and v-sync is an option. 60 FPS game = 60 Hz monitor, it is okay and v-sync may not work. 40 FPS game < 60 Hz monitor, it is playable and v-sync don't work really well.

The monitor refresh rate of 60 Hz is still limited to 60 FPS for LCD, even if the FPS software showed gameplay at 100 FPS.
r.linder 2020년 4월 10일 오후 5시 22분 
Jamebonds1님이 먼저 게시:
The monitor refresh rate of 60 Hz is still limited to 60 FPS for LCD, even if the FPS software showed gameplay at 100 FPS.

Enough of this bs, we've been over this before. Refresh rate and framerate are two different things entirely and aren't connected in any way, so stop telling people that a 60 Hz monitor can't get above 60, because it can.

A 60Hz monitor can go above 60 FPS, but it'll be prone to screen tearing (multiple partial frames rendered at the same time) when running above the refresh rate because the buffer is not in sync with the refresh rate. This is precisely why V-Sync was created, because refresh rate doesn't stop framerate from exceeding the refresh rate. If refresh rate was a limiter, then screen tearing wouldn't really exist and neither would V-Sync, G-Sync, and FreeSync. The mere fact that those 3 things exist is proof that your statement is incorrect, understand? If screen tearing from refresh rate and FPS being way out of sync didn't exist, there'd be no reason for framesyncing to exist. It exists because the FPS CAN go above the refresh rate without V-Sync or forcing a limit yourself with a third-party program.

The issue with V-Sync is that it forces frames to wait for the display, which can create input lag. It doesn't matter for single player or slow paced games, but faster paced games that require snap decisions like CS:GO will suffer from the use of V-Sync. CS:GO is a huge example because it can run well above 60 FPS on most modern systems, so using V-Sync can easily create a noticeable delay with your commands, especially if you play with KB+M and not a controller.

So for fast paced games that need every FPS point, it's generally best to use a framerate limiter from programs like RivaTuner Statistics Server instead of V-Sync, but that doesn't prevent tearing. RTSS does have a scanline sync that can be tweaked, which can be used to "remove" tearing with some tweaking. (Scanline sync can move the tearing to an area of the display that it won't be actually visible)
r.linder 님이 마지막으로 수정; 2020년 4월 10일 오후 5시 35분
Jamebonds1 2020년 4월 10일 오후 5시 34분 
Escorve님이 먼저 게시:
Jamebonds1님이 먼저 게시:
The monitor refresh rate of 60 Hz is still limited to 60 FPS for LCD, even if the FPS software showed gameplay at 100 FPS.

Enough of this bs, we've been over this before. Refresh rate and framerate are two different things entirely and aren't connected in any way, so stop telling people that a 60 Hz monitor can't get above 60, because it can.

A 60Hz monitor can go above 60 FPS, but it'll be prone to screen tearing (multiple partial frames rendered at the same time) when running above the refresh rate because the framerate is not in sync with the refresh rate. This is precisely why V-Sync was created, because refresh rate doesn't stop framerate from exceeding the refresh rate. If refresh rate was a limiter, then screen tearing wouldn't really exist and neither would V-Sync, G-Sync, and FreeSync. The mere fact that those 3 things exist is proof that your statement is incorrect, understand? If screen tearing from refresh rate and FPS being way out of sync didn't exist, there'd be no reason for framesyncing to exist. It exists because the FPS CAN go above the refresh rate without V-Sync or forcing a limit yourself with a third-party program.

The issue with V-Sync is that it forces frames to wait for the display, which can create input lag. It doesn't matter for single player or slow paced games, but faster paced games that require snap decisions like CS:GO will suffer from the use of V-Sync. CS:GO is a huge example because it can run well above 60 FPS on most modern systems, so using V-Sync can easily create a noticeable delay with your commands, especially if you play with KB+M and not a controller.

So for fast paced games that need every FPS point, it's generally best to use a framerate limiter from programs like RivaTuner Statistics Server instead of V-Sync, but that doesn't prevent tearing. RTSS does have a scanline sync that can be tweaked, which can be used to "remove" tearing with some tweaking. (Scanline sync can move the tearing to an area of the display that it won't be actually visible)
Can monitor refresh rate 60 Hz be 120 Hz? No, it can't, and I never said game can't go over 60 Hz. So, stop arguing, please.
Jamebonds1 님이 마지막으로 수정; 2020년 4월 10일 오후 5시 37분
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