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번역 관련 문제 보고
When you activate a product on Steam, you are paying for the license to use it. You do not actually own anything.
Also, this idea would not work because not everyone plays games that have cosmetic microtransaction items.
But people who play could at least trade games they don't want anymore (or that they didn't like and don't get a refund from Valve) for cosmetics items, it wouldn't hurt anyone.
2 even if they did there would be a problem . steam has constant sales . and some are from 50-90% off . you buy durring sale "trade in" after
3 physical copies of many pc games have key codes that are 1 time "mainly talking about anything that has any sort of online feature" . you ever try to "trade in" a pc game at game stop ? you cant .
4 some games like dont starve would generate problems since if you bought it befor it went live you got a buy 1 get 1 free deal and klei also gives you a googlechrome key for buying from steam . you trade in your steam game you still would have your chrome key and may have used it
^on the previous example it should be stated you could have bought it for googlechrome and got a steam key and traded in the steam key game and kept the chrome version since klei wanted to be fair to players
2 - So, the price you sell the game would have to be the full price, not the price of the game in sales.
3 - Regarding the games with online pass, there are still great expensive releases that you can buy out of steam and doesn't have online pass.
4 - If you get free keys from other platforms you will give them to anyone you want, doesn't change anything, today you can do this the same way.
Maybe they are thinking in the best way to do it.
This is something that Valve can not choose to do, it's up to each publisher.