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I think this could be a good idea, because then people will know what they're letting themselves in for. But a demo is traditionally used to showcase the best of the game, and the most intresting mechanics. These may not be present in the early alpha stages, so a demo would be very lackluster.
There's also the fact that there may not be much difference between a free demo and the early access alpha release, simply because there aren't many features that can be stripped out to create the demo. This would encourage fewer people to buy into the early access, because they wouldn't gain much compared to the demo.
I thought a timed demo would counter that.
Like a one-two time playable demo that only allows you to play for a small amount of time (5-20 minutes max.)
I say give devs their freedom and let the market work it out. If, as you say, demos create more sales and are good in the long run, then developers who want to be financially successful will naturally make them, right? No need to force everyone to do it; one size does not necessarily fit all. I'm sure someone will be in shortly to give you the "demos actually hurt sales" bit :P
Development and state of the game has never been as transparent as it is with the Early Access games. It's all out in the open, discussion forums, Youtube video let's plays etc. If you want to know the state of the game, all you need to do is take a second to look it up.
And yes, someone has to be the first, but some people will pick it up regardless. (Especially Youtubers as any new game is a chance at more viewers)
I'm going to point out one more plus I think is understated or not realized for its potential genius. I didn't get into was how with early access everyone has access to their beta not just a select or lottery pool of people. This may prove to be the next big thing in gaming as anyone can voice their opinions and influence changes. Your idea could one day be implemented into a finished game which I think is pretty cool. There are so many times I have played a finished game and thought well if they had done x this way unstead it would of made the game a lot more enjoyable overall.
Having said all that I have about Early Access I will admit I am not an authority on the matter as I have not purchased an Early Acess game yet. This is mainly due to the fact that I am a gamer who values story almost equally with gameplay and don't want anything ruined, just the final polished product presented hopefully as the developer intended. My second reason is I already have a huge backlog of "finished" games to play. Third most EA games are ones I'm not neccesarily as interested in as they're online multiplayer PvP rxperiences where if I do online multiplayer I prefer a more co-op or PvE style (though I am interested in purchasing Rust or DayZ if they habe an enticing enough sale in the relatively near future).
I think it all depends on how the game is priced in Early Access. If it's $15 - $20, a lot of gamers will consider it cheap enough to take a risk on, and the Early Access phase essentially becomes a demo. If it's priced at a full $60, it needs something more to convince people to buy into it.
Why not just down load the game with some sort of time stamp to purchase it.
A bit off topic,
My main gripes about early access is that i can not filter them out of searches.
@ Scutter I agree with the pricing range and issue. No EAG should be above twenty USD in my opinion though.
@ Fluke, a time stamp would be ideal for my issue. You download the game, play for 10-20 minutes and then decide to make your purchase. However, this is a demo. Maybe the word demo has been thrown around since playstation one disc demos. I can see how my words lead to people believe I wanted a complete stand alone demo for the game. I simply meant a few minutes to play the full game. So initially your time stamp idea is what I was trying to come across. Thanks for clearing that up.
@ Tat please read my above post towards fluke. My og post was addressing the want to try an early access before I make a finally purchase. Simply put, I'd like to know what I am investing in.
@Satoru I did not know that. However, I am in that 5%. Most games I demo I end up purchasing. Most demos leave me at a point where I want to know more; however, this is cases for full games. I do not know if an EAG could accomplish such a feet of me wanting more. I'm going to counter my last statement lol, Age of Decadence did that for me. Solid game.
To everyone who has posted and to those who have/are reading, please join the conversation. This is something I've talked about many times with people in game (completely finished and EGA multiplayer) I've heard great ideas from several people and heard many opinions that I did not agree with in that time, but your words are always accepted. I am just trying to spread and idea to this growing EAG phenomenon.
I can't speak for everyone, but I feel most of us echo your concerns and desires and appreciate your feedback. The EAG phenomenon's (as you call it ha) impact has yet to fully be felt. It is up to us as active game members to push the dialogue on the subject so that we can help shape it in a way that is beneficial to all parties involved. So please continually contribute to this thread so that ideas may continue to be discussed. For those who have not yet join the discussion, if you have any opinion feel free to voice it even if it's just to say that you agree or disagree with someone (We all need a little positive feedback in our lives as well as times where we need a reality check). Just keep it on topic and keep it clean, we don't need another thread locked or derailed. With the support, dialogue, and ideas this community is capable of producing, this could be the premiere source for the feedback, potential, and future of EAG.
I don't know if you want to keep this topic just on the debate of demos with EAG so let me know. In the meantime, I'm going to steer the conversation in a little bit of a different direction.
One thing I have noticed regarding EAG is that a lot of people's chief complaint is that they are in the store side by side and displayed as prominently as fully released games (Which I'll just designate as FRG for now unless someone has something better ha). I feel the opposition to the program would not be nearly as widespread if EAG were clearly seperated into a contained section of the store or seperated entirely the way the community market has been.