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Fordítási probléma jelentése
and they ceded all their copyright?
Was it the Valve employees who created the animated items linked to a specific game?
Does Valve make a profit with its shop point ?
Nope, it was the developer/publishers.
They are seeing gains that are deemed an acceptable ROI on the expenses of implementation.
Well, if we take the trouble to observe carefully all the items, it seems that they are all made by the same artist regardless of the game ( same style ). Which easily contrasts with the quality of the wallpapers and emotes and badges when we compare them between them.
oh well, well. What gain? increase of game sales, maybe, maybe not.
You can also have a 10$ emote for 100 pts. and I never been so far than the 50¢ game.
a 10$ game is 1 million pts... you did not know?
But since it's free ... a million pts or 100 pts has exactly the same value, we understand each other.
$1 = 100 points and you have the worst math i think ive ever seen:
10$ = 1000 points, not 1 million
Laughs best who laughs last. I am very patient.
but why to be so arithmetic?
a wallpaper costs 2000 pts and how much money you must spent to have 2000 pts?
$20? ...on the market , the same wallpaper cost 5¢, so.
no matter the market price!
getting game on the shop point is VERY VERY luxurious..... you catch? VERY LUXURIOUS.
If you want a game with points, be well prepared. a ton , but a ton of points will be require.
but it's mainly because we quickly went around the store.
and Valve surely doesn't want us to end up finding it unnecessary to have points.
We have them, so we have to be able to actually spend it.
Valve talked about other ways to spend our points in the future.
So much the better if that leaves the possibility for the games.
No matter how imaginative I have or not, I don't see anything else on the horizon for the points use.
Do you really want to reward good profiles?
Valve will not need to ask permission to buy game licenses from developers and take those licenses and give them away for points in the store.
As long as the devs sell their license no matter who buys them, that's fine.
Now it's up to Valve and it alone to judge the profitability of this.
Yeah which means they'll come up with new swag. Maybe Pay2Play Seasonal Event games. Or maybe nothing new at all. It wouldn't be the first time.
Yeah again. unlikely. I mean sure the possibility is tehre, just like the possibility for picking two consecutive lottery jackpot tickets is possible. AGain the thing to work around is.. who's gonna foot the bill? Yeah I know thats a question you don't like to think about since it ruins the fantasy but that's the way the world works.
Tunnel vision does that.
And even if at some point a player runs out of things to buy... so what. By that point Valve has pretty much made super bank on the buyer. Thiugh it's unlikely. If they want they can add another dozen or so levels to the Points badge for people to chase after. Or add a new SHiny Points Badge. Its very easy to think of new ways for them to make use of points and then again maybe they don't have to. Remember Gems.
WHat does that question have to dio with anything?
Simply one idea what to do with our points....
You give some points to reward a profile, the owner receives points to get another nice items for his profiles, etc
Edit:
Valve will not need to ask permission to buy game licenses from developers and take those licenses and give them away for points in the store.
As long as the devs sell their license no matter who buys them, that's fine.
Now it's up to Valve and it alone to judge the profitability of this.
Yeah that's prolly not gonna be a thing. Using the points to actually reward contributions to the steam community as it is now is more fitting me thiks. It encourages and rewards productivity over vanity :)
Yes they would. Because they currently do.
You really need to spend sometime learning about how things work.
Er no. Because a dev may not want their game thusly devalued.
Epic got into a big problem with this already and they were just offering discounts, not giving them away for free.
Maybe in fantasy land... but here in reality. Its more complicated.
so..good good... it was quite pleasant and very informative.
All good things must come to an end, right.
Very curious to see the continuation of things with these famous points.
Remember how during the last sales we used to be able to 'purchase' the $5 Voucher with 'points'? Isn't it kind of curious than specifically during the very sale the points shop was released we could no longer 'buy' said voucher with said points?
If you consider previous sale events as the testing grounds of features (The discovery queue, trading, card drops, a points system) One could guess Valve has been certainly testing the waters with the purchasable voucher concept for some time...And it seems it was a feature that never made it out of 'beta'.
In a way that's part of how loyalty systems work. You end up paying a lot of points for a beach ball with the brand logo just because there's not much else to do with your miles.