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I don't give a ♥♥♥♥ about random people's screenshots and ♥♥♥♥♥♥ videos. I'm trying to look to see if there's info on the patch notes for my games. Do the people making these decisions even use your platform, let alone play games?
Wrote a tiny little app, it will let you run/install games using web browser without loading whole steam client... probably risking account ban/termination.
My code is garbage, but at least it doesn't spawn 7+ web helpers and tries to eat all available RAM just to launch/install games.
that´s it.
ruined.
I will now use it the less I can.
congratz.
Normaly i play every Day on Steam + buy something in every Sale.
But now no more $ from me !
The new Steam library is using the concept of navigating a shelf (of covers) on the horizontal axis, perpendicular to the normal vertical axis on desktops, using a carousel.
It's a UI/UX pattern that was popularized on mobile phones and tablets which are based on touch interaction.
There the pattern works well, for a number of reasons:
All of this does NOT hold for desktop devices:
Explicit previous/next buttons are needed to surface horizontal navigation to most lay users. Developers then fall into the trap of surfacing the navigation only through those buttons, and the result is that it becomes cumbersome and unbearably slow for everyone.
Even dangerous epileptic seizures due to over-stimulation from the wide and overly vibrant palette of varying cover artwork!
So; people are quite justified for hating this UI for it being 'mobile crap' -- even if they can't quite put their finger on the exact reasons...
Couldn't have said it better myself and definitely not as clean.
Have fun.
it's been the same for 20 years
https://github.com/zynerd/RevertSteam
found a fix for now
Phrase it that way and it sounds like no big deal. But you're missing some important factors here:
1. Baseline use was only around 120 to 180MB for most users. So it's not "oh just this tiny token amount extra" it's "LITERALLY DOUBLE THE MEMORY USE" even assuming you're right about it only ever using 150MB more. And that leads us to...
2. It's not consistent about how much memory it's using any more. I've seen it increase in memory use by around 30MB on my own PC, but on some other PCs I've seen it go from 150-ish to over 1GB in extreme cases with several systems getting 700+ as their MINIMUM possible memory use. Having close to 10x the memory use, even if it's only a few edge cases, is not a minor change. Having more than 5x the memory use as a fairly common standard to expect is absurd for a supposedly "stable" update.
3. Even when it's not massively skyrocketing the memory use, many systems are showing Steam to be actively performing worse than it used to. I'm getting notable delays between clicking games and having their information load, even though the system resource use has barely increased. There's also a MASSIVE stalling effect when switching back to Steam after having been active with another window for any length of time, as if it's a hilariously badly-designed browser that's shifting into an idle state and has issues restoring operations.
4. A fair number of users are also seeing Steam actively wasting CPU cycles. The old interface usually sits at a nice neat 0% CPU usage unless it's actively doing something. Sometimes (slightly more often on older PCs) it'll fluctuate as high as 0.1%, and when you're actively doing things, I've seen it using 0.4% of my i7's total capabilities, with closer to 1% on older or less capable machines. The new interface, for many users (including me), does the same, but I've seen several instances of it using upwards of 10% CPU on higher-spec machines than my own for no good reason. This is another case of more than 10x the resource use, and it's a system resource that a game launcher should NOT be impacting in a meaningful way.
5. There's a consistent, reproducible and repeatedly-verified memory leak that Valve were advised about during beta and have done nothing to reduce or eliminate.
Except the arbitrary delays in spite of not needing unreasonable system resources, the memory leak, and the stalling in the background are all hallmarks of poorly-designed mobile browser interfaces The layout of several major parts of the new library page is strongly reminiscent of the usual aesthetic of mobile interfaces too. But yeah other than literally everything people are comparing to mobile and a few things they weren't, you're right. "Nothing" about it is anything like mobile if we ignore the bits where you're objectively wrong.
lol
no.
What on earth are you thinking? I want to see my games in my library, I just want to kick back and play some games after work. I resent having to spend time learning whatever it is that you have done to steam to let me access my games. I have been a loyal customer for many years and spent thousands, but this really is the worst decision I have seen from Valve.