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번역 관련 문제 보고
File Size, 40gb
Epic- Install time totaled at 1hr 17m
Standalone Launcher- Install time totaled at 1h 28m
Steam- Install time totaled 4h 1m
Its steam. Its not my system, its not my hardware, its Steam. Steam is the only problem I have
its here you have a issue , no pc even 20 years ago is 4 hours to update a game.
you can try game devs and steam support.
do not have a laptop pwr cord or battery issue and low disk space issue.
gl with it.
I have a STEAM DECK and a PC thats clearly leagues ahead of the deck in terms of performance.
It looks like Steam prioritizes their traffic, and its super frustrating.
Ryzen 5 5900x, 2080, 1tb pcie4 with 3200mhz ddr4 etc.....
I can download 100gb games on the steam deck and patch them in mere 20mins or less. This is using a 300gigabit internet. I can hit at least 250+mb speeds easily on the deck every single time. However on my PC, it hits a worthless 100mb if I get lucky on that same game. And its a direct wired connected vs the steam's wireless.
When just patching an updated game, its even more worse. The deck just wipes the floor in terms of patching and download speeds.
I DARE YOU try it on the STEAM DECK.
steam deck has own steam support and forum.
this exactly. for nearly every game I own at that. Its frustrating and I KNOW its steams fault.
1. Assuming the patching algorithm Steam is using might require a lot of concurrent low bit reads and writes (E.g. 4K random reads/writes - which is not what your bought SSD displays on its cover as Giga-speeds marketing stunt), for now, it would be better to delete the game and install it again, thus skipping any comparisons between local files and the updates.
2. I'm not sure if Shader Pre-Cashing is pushed after each game update, but there are enough topics on the subject to suggest some updates are just Shader Cache updates that consume a lot of resources. While Shader Pre-Cashing should be a great improvement for game load times, I've seen enough issues with the implementation in Valve's games to consider disabling it. There is no problem with no Shader Pre-Caching, your GPU will compile the shaders just fine at game runtime. Steps to disable Shader Pre-Caching:
a) Go to Steam > Settings > Shader Pre-Caching.
b) Untick Enable Shader Pre-Caching.
Additionally, I wanted to talk about system limitations and the whole concurrency magic behind any operating system, but there's too much to cover and I've rewritten this part a few times before posting. Fast forward to the important bit, if you have the time and will, you can try tuning up Steam by tweaking some Steam commands and variables though its console. It seems Steam is throwing too much work to the CPU, but mostly to the storage, which is crippling its performance. The idea is to turn down "the tap" on the CPU, for the SSD to have time "to breathe". In the link bellow, a good start would be to search for anything that contains "thread" in their name:
https://gist.github.com/davispuh/6600880
As an alternative, you could just type "thread" in the Steam console and use Arrow Down key to get though all the current commands and variables that contain this noun. Another key word that could be of interest is "max", as it's clearly something that sets an upper limit to something.
How to get to the Steam client console
Option 1 (all OSs): From the web browser, access the following link
Option 2 (Windows 64 bit): Run the following in the Command Prompt or PowerShell
Option 3 (GNU/Linux): Run the following in the terminal
Option 4 (GNU/Linux): For Steam Flatpak version, run the following in the terminal
Once you found the commands and variables that have a positive impact on Steam's updates, you'd need to save them in a steam config file.
- Windows 64 bit
a) with Steam installed with the classic system package manager