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Developers wishing to integrate the Steamworks SDK with their own games or applications still need to first be Greenlit and provided with an appID.
So I had a look at greenlit @ $100US its a little too high for my liking.
Would anyone know of an alternative to figuring out the Build ID of an app?
the publisher key will only return data from the api call if you are the owner of the appid.
https://steamdb.info/app/251570/depots/
here is how they do it:
https://steamdb.info/faq/#how-are-we-getting-this-information
I did look at that but, not interested running SteamKit.
However I did come up with something, still yet to resolve some issues with the output I see in console and capturing it, both result are a different output. No idea why that would be.
Using steamcmd.exe I can issue the command
steamcmd.exe +app_info_print 346110 +quit
however when I output the data like so....
steamcmd.exe +app_info_print 346110 +quit > output.txt
I get a similar result except encrypted or something.
So what I came up with that almost worked for all games........
steamcmd.exe +login anonymous +app_info_update 1 +app_info_print "294420" +app_info_print "294420" +quit > aaa.txt
By adding +app_info_print "294420" twice exported into aaa.txt correctly.
The below did not work...... no idea.
steamcmd.exe +login anonymous +app_info_update 1 +app_info_print "232250" +app_info_print "232250" +quit > aaa.txt
Nath