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As are all Source engines.
There is a AA company (but not AAA company) working on a third-person melee combat game in a Cyberpunk setting with platforming, RPG elements, dialouge choices, They are looking into using a Quake source port. They legally believe they will be able to use the source port on PC, however they will not be able to use it for the XBOX ( PS4 and Switch version not planned ATM)
So they will have two engines for the game, a Quake source port on PC and a non-quake engine for the console port.
They really want to use the Quake engine as its a planned selling feature of the game, but also need to develop the game for consoles. So that's why I'm asking about Goldsrc, from Valve, because its definetly the Quake engine, just with some extra bits thrown on to it.
As for the selling point, using an old Quake or Quake II engine, or GoldSrc... I'm not sure what that selling point would be. I can see it as a bullet point item, but I'm skeptical anyone is buying a game because of nostalgia for the engine itself.
And I have to imagine it would be simpler to use a single engine for all the platforms if you can.
https://en.wikipedia.org/wiki/Quake_engine
Under "Derivative engines" section.