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回報翻譯問題
Look at the 2011/83 EU Directive on consumer rights[eur-lex.europa.eu]. Specifically, article 6 wrt informational requirements for distance and off-premises contracts, which states:
There literally cannot legally be a valid binding contract if this information is not properly passed to the consumer before finalizing the contract.
DRM is not considered special mention able for law it is that simple. You might not like it and that is understandable but its not against the law to not plaster any sticker on it that states DRM. The same they do not have to mention that your data is stored on Amazon datacenters explicitly on the store page.
if i'm going in circles then it's only cause you were saying otherwise
:: cough ::
The publisher of the product is the one that has to make sure that you get the correct information *before* purchase. Which means reading privacy policy and terms and conditions before hand as buyer. Those need to be revised if the data collection also changes.
Now if any of those games do not state data collection have no shown privacy policy before purchase or installation they are in violation and I highly recommend reporting it.
And yes RiO I am aware of what you mentioned I should have clarified that before my last reply I have it never seen enforced in that way though unless it did data collection not in the sense of gaming media that is.
We're both right, actually.
What I stated wrt informational requirements on the presence of technical protection measures, blatantly applies - as you can see with the direct reference to the legal text of the directive that all EU member states had to implement in national law.
And what m662 stated wrt having to inform consumers about how their data is being processed and for what purposes, also applies from the perspective of the GDPR. As well as needing a proper legal ground for processing that data. (One of which can be informed consent, though other grounds such as legal requirements or legitimate interest, might also be applicable.) The core question there is whether any DRM or anti-tamperware; obfuscators; etc. - actually processes what the GDPR would consider personally identifiable information. Because anything outside of that domain is outside the scope of the GDPR.
Upcoming though, is still the EU E-privacy Regulation, which in its current drafts still states that it will further require upfront informed consent for any use of computing resources on your device by digital content or a digital service that falls outside the norm of the core intents of the product or service being supplied.
And this would actually be where the real 'fun' starts, because the E-privacy Regulation is slated to have the same penalties attached to it as the GDPR does: up to 4% annual world-wide turnover in fines.
Forgetting to state that some ancillary DRM is present and will suck up CPU cycles, could become quite costly at that point.
In other-words Microsoft Amazon and a whole bunch of others are going to discuss how to get government sanctioned back-doors in all communication for security purposes.
https://edri.org/our-work/european-commission-discusses-going-dark-behind-closed-doors/
https://fragdenstaat.de/anfrage/june-and-november-meetings-of-the-hleg-on-access-to-data-for-effective-law-enforcement/848493/anhang/document10-scopingpaperforthehigh-levelexpertgrouponaccesstodataforeffectivelawenforcement.pdf
The developers nor anybody else are driving any one to pirating games. That is just a very poor excuse of someone trying to justify themselves of pirating games.
If they didn't wanted to drive customers away they wouldn't punish said customers with DRM on top of DRM plus third-party launchers that require another account.
Such sEcUriTy features only break performance i.e ruin the fun and are just an annoyance, overall, because they can't even prevent ♥♥♥♥ since the pirates always walk away without any of that crap ruining their games.
Valve must SERIOUSLY return to their roots. Thanks to such moronic companies, like Capcom, Steam is no longer offering the best service and that's, unfortunately, a fact.
if you don't want to buy their games for it, that's understandable, but if you're not buying it so you could pirate it, that's just making up excuses to justify piracy what roots? valve created steamworks, that's a drm
Developers are allowed to have their own installers, get over it I doubt it'll change. Security features breaks performance? Never had any problems myself with DRM and have been PC gaming for a long time.
I've been hearing how developers are driving away gamers or that PC gaming is dying because of DRM in one form or another for last 25 years or so and yet it is always growing...
Because a game has DRM is not an excuse to pirate games. It is just a way for someone to verify to themselves that it is OK for them not buying the games they are playing. If you are going to pirate games at least grow a pair and just admit that you pirate games because you don't want to pay for them.
However...
"We think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem.
If a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store then the pirate's service is more valuable."
"Prior to entering the Russian market, we were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become Steam's largest market in Europe."
"Our success comes from making sure that both customers and partners feel like they get a lot of value from those services, and that they can trust us not to take advantage of the relationship that we have with them."
Words from the man, himself. Make of that as you will. I don't give a ♥♥♥♥ about your opinion, either way.