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Also the reason adaptive Vsync exists.
Long time ago there was that issue if you used vsync and if the fps went below refresh rate then you would get micro stutters in scene movement, but that has disappeared and instead got an issue instead that didn't exist before, when vsync is disabled.
Also it's pointless to ask from others what is better either low fps with high graphics or higher fps with low graphics, it's a matter of taste, and only you know what you like, you can't just ask what others like and decide based on that what you wanna use.
Also, adaptive Vsync's point is to have Vsync off when the framerate is under 30, have it be locked to 30 when it's between 30 and 60, and have it be locked to 60 if it's above 60.
In a fast paced game, it's almost always better to have Vsync off if you don't want input lag, and can deal with the screen tearing - or then just get a better monitor, or lower your settings
Some games at 30 FPS look worse than others.
On PC I generally aim for the performance, but you don't get that luxury when playing on consoles for example, minus some exceptions like the remastered The Last Of Us, which being a remaster of the previous gen's game, is precisely why it even has that worse fidelity; better performance setting.
Spiderman? Looks pretty smooth even at 30 FPS, while it's a nobrainer it would look even smoother at 60 FPS. Bloodborne? That looks unplayable to me, but to each their own.
Also why is he even asking about that, it's pointless, it's a matter of taste, we can't give advice about if he should be playing with high or low graphics, we can only give advice in technical aspects, not what someone should like or not.