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edit: Steam took years, not you
edit 2: WHY IS THIS FIRST POST NOW?!?!
I hope it'll work as intended.
But now Steam groups are essentially useless, as the best and most widely successful means to grow them has been removed. This was a terrible way to go about solving the issue of spam and has now upset community organizers everywhere.
Group growth will now be stunted across Steam and people will hardly become aware of the existence of many groups. And no, don't someone dare to suggest the search feature because 1) It's a mess 2) Search results are often irrelevant and 3) Most importantly, people will not think to use it.
A better solution would have simply been to give people the option to turn off invites instead of forcing it upon everyone. RIP Steam community groups.
Sure, I'll bite. The most optimal solution, in this case, seems to be both. The spamming had gotten so out of hand, that if you're part of any group, ever trade, or have a significant friends list that includes anyone not from meatspace, then you were getting enough spam to make steam unusable outside of Offline Mode. Turning off public invites is a drastic measure, and smacks of a quick and dirty kludge to fix an immediate problem.
What I expect is in a patch or two exactly what you've suggested will happen, a simple invites toggle with options for public, friends only, and none. For existing users, it'll probably default to none, to curtail any remaining bots, for new users, probably on by default to allow groups to grow as they have.
An even more elegant solution may have, or perhaps will be, reporting. A simple 'report this invite as spam' button right on the invite. A little automation and tie in the ability to disable a group from sending public invites, and bam, problem solved, without having to turn off public invites by default.
But that kind of elegant implementation takes time and coder-hours to get working, so as a quick fix kludge of a solution, this'll do.
If this was indicated int he announcement then I would have held my breath to see how it plays. But since there is none I assume that this is it, just like how changes to gift inventory were. So I will speak my mind and let them know that there could have been better ways to go about this.
Again, another good idea. It's just a pity they didn't put more thoguht into it.
Sorry, but that's not an excuse for me. They've allowed this problem to fester for years and had more than enough time to code a solution, let alone hire the necessary staff that they could most likely easily afford.
Again, if there was indication that this will continue to evolve then I'd be satisfied with that. But I'm going to assume there isn't otherwise, especially based on their past behavior in content updates.
There should be a way to limit bot account and new accounts not punish the entire system.
Really bummed. My community is very serious and I only reach out to people from my server or looking for a server like mine.
Case in point. There was no mention that any change to groups was in the works untill this dropped, to the point that there's a post in suggestion/Ideas about this very same option. From less than an hour before this announcement was posted.
Valve does a lot of things right. Steam gets a lot of things right or at least usable. But customer communication and support is definitely not one of them.
This exactly the sentiment of group organizers everywhere.
Truth, lol. Someone mentioned this on the Steam Reddit too. They may have just exacerbated the problem here.
I wouldnt want random group invites even from people from friendlist. I dont think I ever joined a single group that was sent by someone. I only join groups that I want.
Huh, now that I think of it. This may be a more endimic problem to how Steam users use the friendlist. I've seen some friendlists that are several hundred people long, that smacks of people just friending anyone that vaguely interests them in whatever game they're playing, or whoever they're trading with, with no actual care taken when it comes to friending people at all.
Maybe something like the G+ circles system would work here. Categories for friends based on what game you friended them from, or IRL people, or friends from groups, that sort of thing. Then have permissions for your groups, kinda like permissions in Discord or a guild, one of which would be show or decline group invites, allow trades, that sort of thing.
The target is to avoid the spam invite from even reaching your inbox. That causes:
-Less motivation to spammers to even start sending invites.
-Less annoyance to users no longer receiving spam.
-Removing the burden and responsibility from the user of tagging and reporting the spam.
...Instead, you've currently just aliented every honest group owner across the entire steam community. This change was absolutely disrespectful to users who have worked earnestly to build communities. I agree with everything the user beneath me typed about "good idea but poor execution". Steam community is the life blood of networking and server hosting groups. Words cannot describe how infuriating this is and inconsiderate it is on Valves part merely because of bots. Implement those two suggestions above & everyone will be happy.
Point, and most users don't take the time to actually file reports, especially not while in the middle of a game.
Point I was trying to make, regardless of my mistake, is that solutions take time to code, and quick fixes take less. Which is why (I'm assuming) this was done this way. I'm defending y'all here, this is a fix to solve the immediate problem of group invite spam, presumibally while implementing a solution.
The bigger, overall point, that has has been indirectly made but seems obvious to me, is that you've really just moved the spam from group invites, to friend invites. Give it a week, it'll be a thing. And have broken a chunk of the usability of groups in the process, which while it hurts the spammers more, it also hurts the most loyal of gamers, streamers, and others that actually make a community, a community.
Like most fixes, in most software, it's a temporary solution, to a large, insanely complex problem. I don't envy y'all in the slightest for having to tackle it. I tossed out one idea a couple posts back that may be one part of the larger puzzle, or maybe it'll just make things more complex for no benefit.
The biggest point though, was this one I made as an off handed joke.
"Valve does a lot of things right. Steam gets a lot of things right or at least usable. But customer communication and support is definitely not one of them."
You have a massive comunity that wants Steam to be better. There's no way you'll ever get 'em all to agree on anything. But, for every ten-thousand that'll throw a fit at every change, you'll find one that will look at a design and say, that'll solve issue X, but won't it cause issue Y?
Take advantige of that community, and you might find that solving complex issues gets a bit easier. The hive-mind isn't always right, but it's really good at picking out flaws by taking advantage of the multitude of perspectives and experiences that exist.