Marvel's Avengers - The Definitive Edition

Marvel's Avengers - The Definitive Edition

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We would like to make sure you will enjoy your time playing Marvel's Avengers. We continued to strive for delivering a very scalable experience, and provide you with this reference guide to help you tweak the game with your system.

Target settings for different specifications
First of all, please keep in mind our targets with minimum and recommended specs. At minimum spec we expect you to be able to run the game on LOW settings at 30 fps/720p:

OS: Windows 10 64 bit
Processor: i3-4160 or AMD equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GTX 950 / AMD 270 (min 2GB video ram)
DirectX: Version 12
Storage: 75 GB HDD space

However, we recommend a more powerful system to allow playing the game at a higher quality level:
OS: Windows 10 64-bit
Processor: Intel Core i7 4770K, 3.4 Ghz or AMD Ryzen 5 1600, 3.2 Ghz
Memory: 16 GB RAM
Graphics: NVIDIA GTX 1060 6GB or AMD Radeon RX 480, 8GB
DirectX: Version 12
Storage: 110 GB SSD space

We also offer a Very High preset aimed at users well above recommended spec or those who wish to trade framerate for image quality. When at or close to recommended spec, even if you cannot use the Very High preset entirely, you are invited to experiment with individual settings at their highest quality and see if some of the features are still suitable for your system.

We also offer a High-Resolution Texture Pack for users with plenty of memory both on their GPU and in their system overall. This pack can be found in the DLC section of Marvel’s Avengers on the game’s homepage. You will need to check the DLC checkbox in order to download this pack and install it.

The first Options screen to check should always be the Display tab. It includes the following options:

Brightness: Adjust this setting to adjust the brightness of the game for your display, viewing environment, and personal preference.

HDR: Enables HDR color output on supported operating systems and displays. HDR is only supported on Windows 10 Fall Creators Update (1709) or higher. To make the HDR option available HDR must be enabled in Windows display settings.

Resolution: Higher resolutions can cost a lot of GPU power, and performance will often scale proportionally to the resolution. Especially close to minimum spec it may be worth it to run at a lower resolution while maintaining a higher graphics quality level.

Fullscreen: Switch between fullscreen and windowed mode.

Exclusive Fullscreen: Enable this to change the refresh rate.

Refresh Rate: Set the refresh rate for the display. Only available when exclusive fullscreen is enabled.

Vsync: Enabling VSync synchronizes the rate at which new frames are provided to the screen by the game, preventing tearing.\n\nUsing the Half Refresh Rate option limits the framerate to half the current refresh rate of the display, to allow for a more consistent framerate in situations where the full refresh rate cannot consistently be reached

Anti-Aliasing: Techniques to smooth out geometry edges. SMAA is a simple but effective solution that smooths most edges at a low cost. TAA is a temporal effect that uses information from previous frames to smooth edges and remove specular artifacts. This is our recommended setting for most users. SMAAT2x combines TAA and SMAA for a higher quality, but more expensive result.

AMD fidelty FX CAS: This option enables upsampling and/or sharpening using AMD's Fidelity FX Technology.

Dynamic Resolution scaling: In situations where your GPU is the bottleneck this is a very useful feature to allow you to reach a consistent regardless of how hectic the game may get. Set it to 30fps to ensure your game will reduce resolution automatically to ensure the framerate does not drop below 30fps. You can also set it to 60fps to reduce visual fidelity but to keep aiming for 60fps no matter the action. When used in combination with VSync you also use to lock to a specific framerate.

Switching to the Graphics tab lets you change graphical features. You are given 5 presets for easy setup: Lowest, Low, Medium, High, Highest. For recommended systems, we recommend the 'high' graphics preset to start with. Changing any feature will set the preset to 'custom'.

Screen Space Reflections: Screen space reflections are created by ray-marching into the on-screen image to create dynamic reflections in addition to the static scene reflections. High uses a stochastic algorithm which provides smoother and more realistic spread for reflections, especially on rougher surfaces. Disable to improve GPU performance.

Motion Blur: Makes movement appear smoother by blurring pixels along the direction of movement. Disabling improves GPU performance.

Bloom: Allows bright spots on the screen to bleed light into the surrounding area. Disable to improve GPU performance slightly.

Volumetric Lighting: Volumetric Lighting creates realistic beams as light passes through foggy or dusty environments. Disable to improve GPU performance.

Ambient Occlusion: Ambient Occlusion darkens creases and corners in the game in order to add depth. HBAO+, developed by NVIDIA, improves visual quality but does cost extra GPU performance.

Level of Detail: This controls the complexity of the geometry. At higher levels objects will be more detailed and won't drop to lower complexity models until they are very far from the player. This is CPU intensive. At lower levels geometry will be less detailed, but CPU performance improves.

Shadow Quality: Higher quality adds more detail to shadows with a higher resolution shadow map. On Ultra, Contact Hardening Shadows are added, which keeps shadows sharp at their base and softens as the shadow lengthens. Completely turning off shadows significantly improves performance on systems with slower GPUs, but at a major loss to visual fidelity. This is advised for systems below or barely at the minimum hardware requirements for the game.

Screen Space Contact Shadows: Generate additional sharp shadow details on surfaces. Disable to improve GPU performance slightly.

Tessellation: Tessellation adds more detail to select surfaces by subdividing geometry and applying displacement maps. Disable to increase GPU performance.

Particle Lights: High is the recommended setting for the most realistic particle lighting. Medium will reduce the resolution used to light particles, improving GPU performance.

Depth of Field: Simulates the effect of a camera where only a certain part of the view is in focus. In Medium mode it is primarily used in cinematics, and when set to High, foreground objects during gameplay are also blurred when appropriate. Low mode uses a different algorithm that slightly decreases visual quality, but is less taxing on the GPU.

Texture Filtering: Higher quality filtering improves texture quality when viewing distant surfaces at an angle. A lower quality can improve GPU performance.

Texture quality: Higher quality increases texture resolution, but increases the amount of video memory used. A lower quality improves performance on graphic cards with low video memory.

Lens Flares: Enable to allow bright lights to create internal reflection and scattering artifacts as if viewed throaugh a camera lens.

Screen Effects: Disable to remove screen effects such as rain and dirt on the camera.

In addition, we’ve worked closely with Intel to enable a number of special additional effects in the game. These include:
Enhanced Water Simulation
More realistic water effects. Select scenes will feature water simulation, adding waves that crash and churn realistically.

Enhanced Destruction
More visceral destruction effects. You’ll really see and feel it when you bust armor off your enemies, with tons of additional debris that turns into physics objects with a longer lifespan, which also amplify the visual impact of your heroes’ ultimate moves.
Last edited by Nixxes_Official; Aug 16, 2021 @ 7:01am