Fae Tactics

Fae Tactics

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Fae Tactics > Report Bugs Here > Topic Details
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EF Admin  [developer] Aug 5, 2020 @ 11:19am
UPDATE PROGRESS
Notes for current and future product updates/bug fixes in progress.
Items are in no particular order.


Update version 1.010 (In Progress)
Fixes
-Fixed duplicate aerial skill display on phantom dragon.
-Fixed bug where EX skill descriptions would sometimes not show up in party menu.

Changes
-Added new option to change d-pad orientation on tiles when using a controller.


Update version 1.009 (Released)
Fixes
-Eigo's Decent free battle would sometimes spawn two treasure chests.
-Fixed a lock that occured if the player delayed turn while casting a spell talisman.
-Units with no element weren't receiving the Curse Resist bonus from camping buffs.
-Reflex wait skill wasn't properly displaying its scaling Reaction value.
-Random friendly unilana mistakenly spawns in Stone Gardens Free battle.
-Graphical bug caused when Guts triggers on units with living-bomb skill.
-Back attack bonus was only displayed in battle and not in party edit.
-Various typo's fixed.
-Various localization bugs fixed.
-Bug where Goblin King quest in Raven's Rest was missing a label sometimes.
-Teamwork scroll no longer overwrites synergy skill.
-Ultra cursor effect carries over to adjacent item when hovered over quickly
-Gremlin cannons were missing the splash skill tag.
-Fixed multiple scenes where retreated party members would not respawn correctly.
-Order of operations adjusted to prevent Ryhfel lock against protect/counter events.
-Fixed a bug preventing a secret stage from appearing if you had not recruited Red.
-Mercury would gain ultra from Focus Power spell.
-Sound is no longer muted when the game window loses focus to address an issue with some display setups.
-Fixed incorrect dialogue placement when fighting Mirande with Claudia in your party.
-Party locked properly during initial Grunhold investigation.
-Party locked properly during solo investigation.
-Fixed a soft lock that sometimes occurs when a unit gains a lv from a mana orb.
-Fixed info display bug when you cursor over blue berries with barrier belt upgraded.
-Cascade is no longer interrupted by water or pitfalls.
-Some fixes to ranged line of sight around walls.

Changes
-New UI for equipping all items on leader units.
-Dhampir base attack power reduced from 25 to 20.
-Erisolde's base attack range increased by 1
-Jaeger attack range bonus reduced by 1.
-Repeater now also grants Whirlwind skill.
-Sorcerifle Atk increased slightly. HP drain can no longer deal fatal damage.
-New skill "Ballistics". Attacks will not trigger Reaction skills
-Units with high-speed bullet attacks now have Ballistics skill.
-Mirrar is no longer Dual elemental, only electric.
-Mirrar Rally talisman replaced by Life Water talisman.
-Mirrar Ultra Changed from Thunder to new Storm ultra.
-Changed method of degrading Mirrar's Apex skill.
-All critical hits blocked by Apex now degrade Apex slightly.
-Apex skill durability values scaled down for easier predictability at a glance.
-Apex skill now also prevents [Def] down.
-Merged Synergy skill properties into Teamwork skill.
-Units that previously had Synergy skill now have Lv.1 Teamwork skill.
-New skill "Carapace". Greatly reduces back attack damage received. Unit can not evade.
-Carapace skill added to units with a hard shell.
-Dust Lute and Tlaloki Dance enchant replaced with Song enchant.
-Atalan scroll properties merged into Stigandr scroll.
-New Carapace scroll replaces Atalan scroll.
-Dexterous scroll now also has the added property of ignoring reaction skills.
-Item in the chest right before first heralia battle changed to Infernal growth scroll.
-Volcanic, Glacial, and Dynamo scrolls now also grant bonus Res.
-Bonuses from Predator, Hex, Ambush, and Exploit scrolls adjusted slightly.
-New equipment/mechanic type, Gems, added.
-New side quest added to acquire gems.
-"Well Equipped" achievement has been updated to include new Gem equipment.
-Dull Power spell talisman now also reduces the target's Res.
-Focus Power spell talisman now also increases the target's Res.
-New skill "Iron Wall". Greatly reduces all non-back attack damage.
-Iron Wall skill added to Bone servant /Dwarven bones. Base Hp reduced slightly.
-Aerial units no longer trigger floor traps.
-Red summon ritual site can now be revisited through free battles.
-Jackals Mark spell now grants the caster a % of the destroyed unit's Atk/Hp/Mb.
-Silver Tongue spell cooldown reduced from 4 to 2 rounds and chance to Charm reduced.
-Sun Shower spell cooldown reduced from 4 to 3 rounds.
-Gremlin Sorceress synergy replaced with drain. Hp/Mb/Atk adjusted slightly.
-Tapuki Pierce skill replaced with Cascade skill. Now also has Mb Aura.
-Tom has a new passive skill that increases his Atk as he loses Hp.
-Tom's Elven Cleaver now changes his element to Fire instead of granting bonuses on kill.
-Added new tags for equipment.
-Vulcan attack power slightly reduced in exchange for some mana drain added.
-Some of the abnormal skills granted to corrupted fae have been changed.
-Abnormal skills granted from corruption are now highlighted in red in the skill list.
-Some food bonuses from camping minigame reduced slightly.
-Base Hp granted by jerky reduced.
-Soul Nova damage increased.
-Some changes to frozen scar map.
-Wendigo loses the Flux skill once all of his Phylactery are destroyed.
-Player HP/MB now capped at 999.
-Mercury's magic suppression will deal damage every turn after Apex is broken.
-Phantom Dragon now has Witch Aura.
-Ahtri's Crown now also has Splash skill.
-Heavensward Tiger push reduced by 1 and damage slightly increased.
-Increased accuracy penalty from blind curse.
-Lucky day no longer buffs units Atk.
-Each-Mott may charm any undead in his presence.
-Mimic Doll/Changeling wait skill changed to Exploit.
-Gaea's hands can now be destroyed, reducing its offense and defense.
-Properties of Elemental Assualt/Growth scrolls have been merged together.
-New Elemental Aegis scrolls added in place of the old Elemental Assault scrolls


Update version 1.008 (Merged into version 1.009)
Fixes in Progress
-Eigo's Decent free battle would sometimes spawn two treasure chests.
-Units with no element weren't receiving the Curse Resist bonus from camping food buffs.
-Reflex wait skill wasn't properly displaying its scaling Reaction value in the description.
-Random friendly unilana mistakenly spawns in Stone Gardens Free battle.
-Graphical bug caused when Guts triggers on units with living-bomb skill.
-Back attack bonus was only displayed in battle and not in party edit.
-Goblin King quest in Raven's Rest was missing a label under certain conditions.
-Teamwork scroll no longer overwrites synergy skill.
-Ultra cursor effect carries over to adjacent item when hovered over quickly.
-Gremlin cannons were missing the splash skill tag.
-Various typo's fixed.
-Lock would occur if the player tried to delay their turn while casting a spell talisman.
-Order of operations adjusted to prevent Ryhfel lock bug against protect/counter events.
-Fixed a bug that prevented a secret stage from appearing if Red is not yet recruited.

Changes in Progress
-New UI for equipping scrolls

Update version 1.007 (Released)
Fixes
-Battle fail conditions sometimes display incorrectly for boss battles.
-Bug where Cryootori was able to gain movement in some circumstances.
-Crit damage bonus from camping displayed incorrectly on some units outside of battle.
-Bug where the multi hits of Piercing Dance/Entomb were not considered spell damage.
-Oro's max defense trait wasn't granting the correct bonus Mb for Terra Heart.
-Arch Pangolins no longer mistakenly spawn in Gorgon's Lair Free battle.
-Some enemies gained skills after round 20 which are only meant for lesser enemies.
-Bug where sometimes NG+ results in a cursed world that cannot progress at the start.
-Grunhold Factory mission displayed an incorrect number of battles on the world map.
-Crash occurs when the Hand of Gaea fails to find a spot to place a cursed mana shard.
-Peony's Wish now displays correct crit/evd bonus when used while defense trait is maxed.
-Player units with blink skill would sometimes path onto dangerous terrain when assisting.

Changes
-Enemy talisman can now be examined next to their portraits.
-Layout changes and added functionality to the pre-battle screen.
-Button to lower difficulty setting from Hard to Normal added to the pause menu.
-Button icons for Playstation controllers now display if a PS4 controller is detected.
-Additional pathway added to Vandal Coast 2 map.
-Additional resolution options. (Ongoing)
-Cloak no longer blocks the player's ability to inspect an enemy.
-Claudia Ultra trigger increased from 8 to 10.
-Multiple changes to the beginning of Sea Cross battle to shorten its duration.
-Some of Gaea's spell talisman are now determined by the day of the week.
-Cursed mana shards are now immune to spell talisman damage.
-Quick guide now accessible both outside of battle and in editing menus.
-Localization for new skill descriptions updated.
-NG+ Lv cap now raised to 99 immediately.
-NG+ newly obtained party members now set to current party Lv instead of their Lv from the previous completion.

Update version 1.006 (Released)
Fixes
-Some subspecies drop talisman before you acquired the base summon.
-Zealot lock when using Eternal Darkness while Petrified/Frozen.
-Protection wait skill would block Eternal Darkness.
-Lock when protecting unit is afflicted with petrify curse.
-Rhyfel ultra lock after jumping near a protected unit.
-Sea Cross Round 20 crash.
-Chariot XII 05 description corrected.
-Range prediction checking mistakenly ignoring jump height.
-Player leader stuck in lava if dropped by crumbling ground.
-Waver skill text mistakenly appearing on Paychin's character sheet in place of lucky drop.
-Character sheet scrolling extended in places where it would sometimes cut off lore.
-Bug where harden didn't restore [Hp] as it should.

Changes in Progress
-Drain now adds up its total value for attacks with "Mock Hits". (Reds/Pichon/Oro ultras)
-Double edge Atk scaling now based off % HP missing from Max. (1.5-4x Atk Power)
-Roc chance to petrify reduced from 35% to 25%.
-Vengeance damage per shot reduced by 15%.

Update version 1.005 (Released)
Fixes
-Passive immunity to Cripple curse now displays the correct text description.
-Charm curse chance now displays correctly against enemy leader units.
-Gremlin warlords mistakenly spawned in Desert Mouse Den free battles.
-Some fixes cursor issues on multi-monitor setups.
-Some instances were Whitewing mercenary invaders spawn incorrectly.
-Sunday bug fixed.
-Party member lore text cut off in some languages.
-Lucky day no longer increases the Lv of enemy units of the matching element.
-Volcanic/Glacial/Dynamo scrolls now grant the correct amount of Mb.
-Earthshaker description mistakenly says is has splash instead of knockback.
-Root, Freeze, Petrify curses now properly prevent Flux skill
-Fortress scroll grants the correct amount of Def now.
-True Sight enchant properly removes evasion chance from the tooltip.
-Smaragden sequence break bug causing story event to disappear.
-Gremlin King's outro scenes changed to fix crash that sometimes occurred.
-Beelzebufo/Goliath aquatic tag not displaying properly.
-Bug where Matilda's side quest begins its "countdown" before defeating Mirrar.
-Crash when NPC dies in Emerald Hills South battle.
-Double edge chico kill loop.
-Bug where Resist can be penetrated by Charm and Silence.
-Passthrough skill can land on a tile occupied by a protecting unit.
-Peony used incorrect attack animation when swapping weapons.
-Ultra Assist no longer removes Cloak.

Changes
-Early game enemy scaling extended further out on "Hard" mode.
-Changeling move range increased by 1 and base Hp slightly increased.
-Ring devices Def/Res bonus increased to 8 per Lv.
-Spirit Stabilizer device now also adds a new survival skill for summons.
-Weekday now displayed during the battle planning phase.
-Seraphim and Exterminators start with true sight on hard mode.
-NPC execute points set higher.
-Player units immune to drop curses.
-Doors removed from the Cathedral.
-New tags will remain on talisman until you leave the editing screen.
-Clarify Matilda side quest fail conditions.
-Various changes to Each-Mott battle to shorten its duration.
-Various new methods of degrading Apex skill added.
-Some skill descriptions adjusted for clarity.
-Ruby Hood Hp increased.
-Sunken Prayer damaged is reduced the further the target is from the caster.
-Map wide spell talisman damage is reduced the further the target is from the caster.
-Enemy targeted spells can be used on cloaked targets the same as the player.
-Cloak now degrades after 2 turns. Cannot be refreshed while active.
-Matilda starts with one totem. She can restock the totem when landing a killing blow.
-Drain no longer adds to max Mb just Mb recovery.
-Teamwork no longer applies to the assisting unit.
-Witch Ward now grants a fixed enchant based on the day of the week.
-Witch Aura now removes cloak if it damages an enemy.
-Some enemy positions moved in Alma Mountainside story battle.
-Some enemy positions moved in black Shallows 1 and 2 story battle.
-Chico's base Hp slightly reduced.
-Various changes to enemies after round 20 danger trigger.
-Curse damage over time reduced slightly. (Poison, Burn, etc...)

Backlog
Items from this section may move into the current update depending on progress.
-Ability to Skip cut scenes.
-Crash when sometimes occurs when retrying battle.
-F12 item/xp bug.
-Mounted guns cone mechanic displays inconsistent information.
-Crash that sometimes occurs during cut scenes.
Last edited by EF Admin; Apr 7 @ 11:24am
Fae Tactics > Report Bugs Here > Topic Details