Expeditions: Rome

Expeditions: Rome

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ranxerox76 Mar 10, 2022 @ 12:33pm
Rest? Passing time?
Is there a way to rest and pass time in your camp? Or do u have to keep moving you guys around the map to pass time. I'd rather just be in the camp, waiting for people to heal then have random events happen.
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Showing 1-8 of 8 comments
Atma Mar 10, 2022 @ 12:40pm 
Well, you don't have to keep moving around, but you do have to exit the camp to pass time.

You can just click the "play" or "forward" button or whatever you want to call it and stand still while the time passes.

You will still get the random map events though, even if you aren't traveling around.
ranxerox76 Mar 10, 2022 @ 1:14pm 
Originally posted by Atma:
Well, you don't have to keep moving around, but you do have to exit the camp to pass time.

You can just click the "play" or "forward" button or whatever you want to call it and stand still while the time passes.

You will still get the random map events though, even if you aren't traveling around.
Thank u. Do u know the answer to this when u are building in your camp. There is a tree for example. After u build armoury. U can build workshop on one tree. And stockpile on the other. Can u build both. Or once u pick one tree that's the way u go?
Atma Mar 10, 2022 @ 1:41pm 
You can build anything and you will have enough resources in the end to build everything.

The tree is there to show that if you want to unlock something further on, you have to have at least 1 solid line unlocked up to it. It doesn't matter which line.
Soylent_Greene Mar 10, 2022 @ 11:22pm 
I think I understand his point

If your main character is wounded you can opt to merely pass time in camp

This precludes the risks of random events or running out of water

Lets face it, as a legate with a bunch of servi, why would I want to camp outside the walls?
Take a couple of the more comely servi to the baths and enjoy the perqs of rank!
At least as long as the smith is busily pounding out that chunk of scrap into a viable sword
=DeadShot= Mar 11, 2022 @ 2:18am 
Originally posted by Soylent_Greene:
I think I understand his point

If your main character is wounded you can opt to merely pass time in camp

This precludes the risks of random events or running out of water

Lets face it, as a legate with a bunch of servi, why would I want to camp outside the walls?
Take a couple of the more comely servi to the baths and enjoy the perqs of rank!
At least as long as the smith is busily pounding out that chunk of scrap into a viable sword

If we are talking real life, any legatus that did that on campaign would get a legionary gladius stuck in his back. Romans were strict on discipline. And heavily frowned on such luxuries while on campaign.
But it is a problem with how the game was coded that prevent passing time in camp. That was asked and the developer did this answer(it is very hard because of how the game was coded to add passing time in camp and not in the province map).
Atma Mar 11, 2022 @ 9:35am 
Originally posted by =DeadShot=:
Originally posted by Soylent_Greene:
I think I understand his point

If your main character is wounded you can opt to merely pass time in camp

This precludes the risks of random events or running out of water

Lets face it, as a legate with a bunch of servi, why would I want to camp outside the walls?
Take a couple of the more comely servi to the baths and enjoy the perqs of rank!
At least as long as the smith is busily pounding out that chunk of scrap into a viable sword

If we are talking real life, any legatus that did that on campaign would get a legionary gladius stuck in his back. Romans were strict on discipline. And heavily frowned on such luxuries while on campaign.
But it is a problem with how the game was coded that prevent passing time in camp. That was asked and the developer did this answer(it is very hard because of how the game was coded to add passing time in camp and not in the province map).

I think most of us would be happy w/ the solution they have already for when your main character is injured and needs to pass time in the infirmary.

It's a perfectly serviceable solution that already exists in the game.
JerBeware Mar 11, 2022 @ 11:59am 
Originally posted by Atma:
I think most of us would be happy w/ the solution they have already for when your main character is injured and needs to pass time in the infirmary.

It's a perfectly serviceable solution that already exists in the game.

I agree. It goes back to the main map but prevents any events from being triggered. Seems odd they could implement it when your character is injured, but wouldn't be able to do that at any other time.
Atma Mar 11, 2022 @ 12:01pm 
I'm pretty sure it's a "didn't want to" and not a "couldn't" situation. But that's just my guess.
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Date Posted: Mar 10, 2022 @ 12:33pm
Posts: 8