Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. Check a newspaper after a bit. Maybe it'll give you a good clue about the murder.
3. Check sales records for the type of murder. A lot of places sell razors for slashing, hammers for smashing, but only like 2 places sell guns for shooting.
4. There'll be more opportunities to catch them if all else fails.
Though in my experience, every killer has always left at least one fingerprint (sometimes on that crumpled piece of paper). They can be hard to find (sometimes they are on small objects like a lipstick or a toy car), but I've never had a case without at least one fingerprint from the killer.
If it is a crumpled paper, it will stay there even long after the case is solved.
The issue is, sometimes it glitches. That's what I had in my game recently. The crumpled papers didn't spawn properly. It wasn't until I loaded the game up again (and made the world reinitialise) that they appeared.
Add to the things other said, the game still lack of balance for the creating of clues.
This is true specially for side job, reason why i refunded the game.
But even murders seems to have this problem rarely.
If you can't find fingerprint or shoes print on the scene you are forced to check every people near the victim, all coworkers and people live in the same building.
But this ruin the balance of the future cases.
Because you will have too much informations and you will end cases without even need to investigate.
Until Developers balance properly the procedural algorithm create the clues, you are forced to go randomly checking all people.
Personally i don't wanted to waste time closing cases and restarting city to fix this problems to i refunded, but this are the actual solutions.
murders tend to rack up victims the slower you are.
If you're confident that you've searched everything thoroughly, then it's definitely possible that some supposed piece of evidence has glitched out.
But if I understand correctly, then you already have evidence that puts the suspect at the murder scene - the security camera footage, right?
So if you arrest the suspect, select them as the murderer in your case resolution form, enter their address, select a printout of the camera footage as linking evidence, and don't specify a murder weapon, shouldn't the case get solved? You don't need a murder weapon to solve a case, you just get an additional 300 crowns for finding it.
It's a long shot but you might be able to lift a fingerprint from the shells. I've had better luck picking them up into my inventory and using the scan button there than just scanning them directly on the ground.