SYNTHETIK: Arena

SYNTHETIK: Arena

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Cool game, annoying reload system
Not a fan of active reload in games, and this one takes even further by first having to eject, then hit reload, then try and hit the sweet spot for reload timing. To me this is just honestly a completely unneeded over complication of a simple game mechnic.
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it's an option that you can turn off in the difficulty settings
Delta Jan 27 @ 7:36pm 
You can turn off that feature if you don't like it; no big deal. I personally like it, but I also feel that it is a small (but core) part of the gameplay.
Last edited by Delta; Jan 27 @ 7:36pm
Just wait till you play Reciever. But yes as others have pointed out you can turn it off.
Kaeler Jan 28 @ 12:55pm 
First off: ye, the eject before reloading is annoying. Then again it's kind of a vestige from the main game, where you can switch ammo types by ejecting and reloading with other types. But it's easy and fast to get used to it.
Second: It's a gameplay modifier that is on by default, meaning you also get extra class XP by default. Now imagine playing with ALL modifiers on.
Now that's hell.
Originally posted by Kaeler:
First off: ye, the eject before reloading is annoying. Then again it's kind of a vestige from the main game, where you can switch ammo types by ejecting and reloading with other types. But it's easy and fast to get used to it.
Second: It's a gameplay modifier that is on by default, meaning you also get extra class XP by default. Now imagine playing with ALL modifiers on.
Now that's hell.
or just play reciever
Kaeler Jan 28 @ 1:15pm 
Originally posted by spaghet cat:
Originally posted by Kaeler:
First off: ye, the eject before reloading is annoying. Then again it's kind of a vestige from the main game, where you can switch ammo types by ejecting and reloading with other types. But it's easy and fast to get used to it.
Second: It's a gameplay modifier that is on by default, meaning you also get extra class XP by default. Now imagine playing with ALL modifiers on.
Now that's hell.
or just play reciever
I can up the ante:
Play Risk of Rain with all artifacts in Monsoon difficulty :^)
Reciever is amazingly awesome but no... stop saying reciever.
We get it.... some would say we receive the point... but its a completely different game.
I could bring up STALKER AMK mod with mag addon, but who is gunna know an FPS when they play a twinstick?

To the point:
The reload system in arena is to introduce enough steps to make you panic under fire.
It rewards cool heads and calm tactics. If you run into a bad situation, low on ammo, then you realise this fact, you are more likely to panic and thus you learn to not run into a situation with low ammo. Or perhaps you learn to reload prior to entering a swarm. Or perhaps you learn to use cover better. Etc etc etc.

But it is this feature, not a vestige as someone else says, that gives the game in inneffable quality. It makes you feel like you are IN a gun fight. Not playing a twinstick shooter. Hell most FPS's fail to give that feeling.

Insurgency sandstorm has a mag dump or capture with a press or double press of "R" but even that has no panic feeling.
Receiver has you put each bullet in each mag while holding the mag. Then you put the mag in the belt. Repeat. Fast forward to reloading, you have the gun in your hand, you take out the mag, you put the empty mag in the belt, you take out the new mag, you put the mag in the gun, you rack the gun if it is dry, but specifically DON'T if you have one in the chamber. All this in a game with one hit kill on yourself and NOT the enemy.

I forget the exact keys but it is something like this:

F 3 2 R T
*Shoot*
*Win*
*Pick up bullet you dropped from racking the gun*
*Get tased and killed by robot you didn't see while you were searching for the bullet that bounced into a corner*

As opposed to:

E ... ... ... SPACE
*Shoot*
*die from artillery or razer drone*
*get curse that makes the game even harder*

Its the best game for that feeling of "OH ♥♥♥♥" that I have found.
You may not like the feeling but Synthetik has the best feeling of any game that has attempted it.
Originally posted by TheRealTenman:
Reciever is amazingly awesome but no... stop saying reciever.
We get it.... some would say we receive the point... but its a completely different game.
I could bring up STALKER AMK mod with mag addon, but who is gunna know an FPS when they play a twinstick?

To the point:
The reload system in arena is to introduce enough steps to make you panic under fire.
It rewards cool heads and calm tactics. If you run into a bad situation, low on ammo, then you realise this fact, you are more likely to panic and thus you learn to not run into a situation with low ammo. Or perhaps you learn to reload prior to entering a swarm. Or perhaps you learn to use cover better. Etc etc etc.

But it is this feature, not a vestige as someone else says, that gives the game in inneffable quality. It makes you feel like you are IN a gun fight. Not playing a twinstick shooter. Hell most FPS's fail to give that feeling.

Insurgency sandstorm has a mag dump or capture with a press or double press of "R" but even that has no panic feeling.
Receiver has you put each bullet in each mag while holding the mag. Then you put the mag in the belt. Repeat. Fast forward to reloading, you have the gun in your hand, you take out the mag, you put the empty mag in the belt, you take out the new mag, you put the mag in the gun, you rack the gun if it is dry, but specifically DON'T if you have one in the chamber. All this in a game with one hit kill on yourself and NOT the enemy.

I forget the exact keys but it is something like this:

F 3 2 R T
*Shoot*
*Win*
*Pick up bullet you dropped from racking the gun*
*Get tased and killed by robot you didn't see while you were searching for the bullet that bounced into a corner*

As opposed to:

E ... ... ... SPACE
*Shoot*
*die from artillery or razer drone*
*get curse that makes the game even harder*

Its the best game for that feeling of "OH ♥♥♥♥" that I have found.
You may not like the feeling but Synthetik has the best feeling of any game that has attempted it.
i was joking around that if OP finds Synthietik's reload system complicated, wait until he plays reciever. I was not saying that reciever is a better game or even comparable to this one. I enjoy this game and acknowledge it is different than reciever.
MAC Jan 29 @ 5:06am 
Originally posted by Kaeler:
First off: ye, the eject before reloading is annoying. Then again it's kind of a vestige from the main game, where you can switch ammo types by ejecting and reloading with other types. But it's easy and fast to get used to it.
Second: It's a gameplay modifier that is on by default, meaning you also get extra class XP by default. Now imagine playing with ALL modifiers on.
Now that's hell.

but in the actual gun usage, you MUST unload your mag and THEN you can reload new mag...
Holy_Hobo Jan 31 @ 12:17pm 
I tried turning manual ejection off, it doesn't actually turn off. You just get less XP while still having to manually eject. At least in multiplayer.

Jamming also has a similar issue, except for the most part it does go away. But instead of going away completely, it just doesnt jam every 2-3 mags(with it on) but more like one in every 10. Still annoying.

And if I'm being honest it isn't a good feature. It's not "core" to anything, it's annoying and brings you out of the action for no other reason than "it's a core part of the game" when it's really not. Hitting an extra button before hitting reload(twice) is not anything special or tactical. It's just incredibly annoying. And essentially punishing players for not using it with less XP is absolutely insulting. It's not "unique design". It's bad gameplay. Magazines, especially most pistols, hold FAR too little ammo for how frequently you need to eject+hit reload twice. It's not fun. It's frustrating. It's artificial challenge that serves simply to push players away.

Innovate on LITERALLY anything else.

There's already far too much going on. I had to turn off 90% of the visual effects in the options to even understand what the heck is happening at any point in the game. Oh but I can't turn off shaking completely, because if I do I get punished with less XP. How stupid.

A reload mechanic like that might be able to be implimented in a slow, tactical game, like a stealth FPS. Not a twitchy fast-paced bullethell. It's out of place and obnoxious. You're already focused on dodging bullets, keeping track of enemies, watching your health, aiming accurately(standing still, moving to cover, et cetera), watching ammo, your abilities, drops, base health, et cetera. Now to stop everything and press 2 buttons, then watch your reload meter move and have to time that accurately to stay in the fight, it just annoying.

Reloading is a staple of any shooter. You don't need to "innovate" on something so basic and understood. It's a useless and frustrating "feature" that serves no real purpose.
Last edited by Holy_Hobo; Jan 31 @ 12:19pm
MAC Feb 1 @ 4:16am 
Originally posted by Holy_Hobo:
I tried turning manual ejection off, it doesn't actually turn off. You just get less XP while still having to manually eject. At least in multiplayer.

Jamming also has a similar issue, except for the most part it does go away. But instead of going away completely, it just doesnt jam every 2-3 mags(with it on) but more like one in every 10. Still annoying.

And if I'm being honest it isn't a good feature. It's not "core" to anything, it's annoying and brings you out of the action for no other reason than "it's a core part of the game" when it's really not. Hitting an extra button before hitting reload(twice) is not anything special or tactical. It's just incredibly annoying. And essentially punishing players for not using it with less XP is absolutely insulting. It's not "unique design". It's bad gameplay. Magazines, especially most pistols, hold FAR too little ammo for how frequently you need to eject+hit reload twice. It's not fun. It's frustrating. It's artificial challenge that serves simply to push players away.

Innovate on LITERALLY anything else.

There's already far too much going on. I had to turn off 90% of the visual effects in the options to even understand what the heck is happening at any point in the game. Oh but I can't turn off shaking completely, because if I do I get punished with less XP. How stupid.

A reload mechanic like that might be able to be implimented in a slow, tactical game, like a stealth FPS. Not a twitchy fast-paced bullethell. It's out of place and obnoxious. You're already focused on dodging bullets, keeping track of enemies, watching your health, aiming accurately(standing still, moving to cover, et cetera), watching ammo, your abilities, drops, base health, et cetera. Now to stop everything and press 2 buttons, then watch your reload meter move and have to time that accurately to stay in the fight, it just annoying.

Reloading is a staple of any shooter. You don't need to "innovate" on something so basic and understood. It's a useless and frustrating "feature" that serves no real purpose.


go to the gun range, try out these guns like g17 or the classic 1911, the reload mechanism and JAMMING is real, its there, and this game actually translate the reload mechanism really well. or simply just try the gun sims VR game.

how in the fk can you change the ammo type without UNLOADING the clip ? well ofcourse unload the clip and LOAD the new ammo type.

pressing R for reload is just for other mainstream game, push of a button, and voila, new clip and racked gun for you in just one button. lazy fks..

as for your fast-paced game like this not suited with the reload mechanic? nah bro, just gitgud..+


msg to dev: just ignore this thread.
Last edited by MAC; Feb 1 @ 4:20am
agreed with op
I was in the military (82nd Airborne) and I've had a gun jam on me maybe 2-3 times and that's with years of firing them and thousands of rounds sent down range. It does happen but is EXTREMELY rare. I've shot everything from a M9, M16, M4, MK19, Mossberg 500, M249, M3P .50 Cal, 1911, .40cal, and stuff I'm probably not even remembering. I also shoot clay for fun (2-3 times a year) and own a few guns myself.

If any weapon jams every 2-4 clips, much less even after dozens of clips, it's a crappy excuse of a weapon. That's a piece of crap and not worth the wood and metal it's made from.

Someone also mentioned Receiver and I have played that. They did a really neat job simulating handling a weapon in it and the mechanic adds to the gameplay. It's novel and neat, but this game benefits nothing from having reloading be such and distraction...in fact I think it just adds an annoyance to what's otherwise a pretty cool looking game.

Anyways I def agree with Holy_Hobo's thoughts.
Last edited by KnuckleHead; Feb 1 @ 7:55am
Originally posted by KnuckleHead:
I was in the military (82nd Airborne) and I've had a gun jam on me maybe 2-3 times and that's with years of firing them and thousands of rounds sent down range. It does happen but is EXTREMELY rare. I've shot everything from a M9, M16, M4, MK19, Mossberg 500, M249, M3P .50 Cal, 1911, .40cal, and stuff I'm probably not even remembering. I also shoot clay for fun (2-3 times a year) and own a few guns myself.

If any weapon jams every 2-4 clips, much less even after dozens of clips, it's a crappy excuse of a weapon. That's a piece of crap and not worth the wood and metal it's made from.

Someone also mentioned Receiver and I have played that. They did a really neat job simulating handling a weapon in it and the mechanic adds to the gameplay. It's novel and neat, but this game benefits nothing from having reloading be such and distraction...in fact I think it just adds an annoyance to what's otherwise a pretty cool looking game.

Anyways I def agree with Holy_Hobo's thoughts.
Here is the thing though, it is a game. Games does not have to simulate reality. If we're gonna argue realism, might as well say the whole game should not exist seeing as we are playing as robots that are way more advanced than what is possible with our current technology.

As for the whole annoyance things? That is subjective and just because you don't like it that doesn't mean it is bad or unneeded and the game needs to change for you. Not every game is made for you, and frankly I'd say just go play something else.
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