Gordian Quest

Gordian Quest

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Skl Jun 30 @ 9:16pm
Game just to big and too easy?
I mean, I love big games, but it is getting boring pretty fast. I just rolled act one on hard with 0 difficult.

Devs, please, hear me out, there is something off with your game.
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Showing 1-15 of 76 comments
ZirzoR Jun 30 @ 9:59pm 
Same for me, but on torment, got to act 3 and I was bored out of mind with the endless easy fights and zero inovation and boring HP sponge bosses. (8K big boy who deals 2 digit damage when I have 200+ block, that is unmoveable so my pure trapper couldn't do anything all fight)

Gonna have to stick to Realm Mode I'm afraid, campaign is way too long and way too easy. (Hopefully they focus on Realm Mode, its way better)
Last edited by ZirzoR; Jun 30 @ 10:00pm
Brendyn YojimBev  [developer] Jun 30 @ 10:14pm 
Hi Skl, thanks for reaching out to us.

Campaign mode was designed to be much easier for newcomers, as well as serving as an introduction to the game. It was made to be casual and less taxing :).

However, we certainly recommend you to hop into Realm Mode on a high difficulty to see if you also feel that way. They're vastly different modes so we would love to hear your thoughts!

Difficulty tends to be fairly subjective and there is no perfect ground for it, even through the balancing we have done over development. Nonetheless, we'd still like to hear what you have to say :).
Skl Jul 1 @ 2:23pm 
Originally posted by Brendyn YojimBev:
Hi Skl, thanks for reaching out to us.

Campaign mode was designed to be much easier for newcomers, as well as serving as an introduction to the game. It was made to be casual and less taxing :).

However, we certainly recommend you to hop into Realm Mode on a high difficulty to see if you also feel that way. They're vastly different modes so we would love to hear your thoughts!

Difficulty tends to be fairly subjective and there is no perfect ground for it, even through the balancing we have done over development. Nonetheless, we'd still like to hear what you have to say :).

I don't mean to bash you or any other developer of this game, but I'm really disappointed that the campaign is unplayable for more seasoned players. This is specially disappointing when you have the Artifact mechanic in place, where as far as I can tell, the fastest way to get artifact points is to play the Campaign.

I did as you said and I must say that the Realm Mode is pretty good. Well done! It is not a walk in the park. BUT I didn't buy this game to play Slay the Spire.

With that said I hope in the future you guys consider the concept that the difficult levels should not be: Ultra easy, Super easy, very easy and easy. They should reflect the challenge so players of all levels and experiences can enjoy it. There is nothing wrong in making a game that has the new players in mind, but the least that I expected was to have to think about what to do when I play on a difficult named "torment".
Gotta chime in here and wholeheartedly agree. We switched it to Torment in mid Act 2 and basically still steamrolled it...with non-min max builds (did not play in beta, only release) and other than the guaranteed modifiers on elites/bosses, mobs just have double the HP, but their dmg has not scaled in like fashion.

I feel like I will have no desire to play through the campaign after clearing it once with three new heroes if it's another 30-40 hour HP sponge fest.

That said, we are still madly enjoying it--it has hit the sweet spot of mechanics and aesthetics that has not been reached in years for us both. Keep up the great work and please keep innovating!
my dudes, the campaign is basically the tutorial.

for actual difficulty you need to play Torment Realms.
Yme Jul 1 @ 4:20pm 
Originally posted by Skl:
Originally posted by Brendyn YojimBev:
Hi Skl, thanks for reaching out to us.

Campaign mode was designed to be much easier for newcomers, as well as serving as an introduction to the game. It was made to be casual and less taxing :).

However, we certainly recommend you to hop into Realm Mode on a high difficulty to see if you also feel that way. They're vastly different modes so we would love to hear your thoughts!

Difficulty tends to be fairly subjective and there is no perfect ground for it, even through the balancing we have done over development. Nonetheless, we'd still like to hear what you have to say :).

I don't mean to bash you or any other developer of this game, but I'm really disappointed that the campaign is unplayable for more seasoned players. .

Why don't you just say it's unplayable for you, and you consider yourself to be a more seasoned player? Appointing yourself as the speaker for all "seasoned players" is a bad look. The campaign at Nightmare / Torment difficulty is challenging enough to be "playable" and ...gasp...even enjoyable.

I mean sure, you can rest and farm low level encounters until you hit a level cap for each Act and steamroll everything, and maybe that's what "seasoned" players do, but playing through normally, there are plenty of tense fights (especially if you get "lucky" with multiple shrine modifiers).

All that said, Act 2 does drag on a little :)
Last edited by Yme; Jul 1 @ 4:23pm
Skl Jul 1 @ 4:42pm 
Originally posted by Yme:
Originally posted by Skl:

I don't mean to bash you or any other developer of this game, but I'm really disappointed that the campaign is unplayable for more seasoned players. .

Why don't you just say it's unplayable for you, and you consider yourself to be a more seasoned player? Appointing yourself as the speaker for all "seasoned players" is a bad look. The campaign at Nightmare / Torment difficulty is challenging enough to be "playable" and ...gasp...even enjoyable.

I mean sure, you can rest and farm low level encounters until you hit a level cap for each Act and steamroll everything, and maybe that's what "seasoned" players do, but playing through normally, there are plenty of tense fights (especially if you get "lucky" with multiple shrine modifiers).

All that said, Act 2 does drag on a little :)

It is funny that you are the only one that didn't get it. But what do I know? Hidden profiles are all the same anyway.
Astral Jul 1 @ 4:46pm 
Everyone has their own opinion, but don't confuse objective with the subjective. There are always ways to handicap your own gameplay to make things harder for yourself, if you enjoy things being difficult. There's no need to force developers to make things harder for all players.
I have tried it at the difficulty "Hard", and it's fine for me. (For the first run. Probabily, in future I'll use even a higher difficulty). Anyway, there are 5 different difficulties. So, you can pick up every wanted level of challenge. And I absolutely wouldn't complain about the "too long" game. For me, in an excellent game like this, the long lenght is a positive trait.
I am Playing in hard for my first run, and it is relatively easy till now (act 2)
But while it may indeed be interesting to add additional difficulty settings for knowledgeable people, do keep in mind not every one is a veteran of slay the spire or of this kind of game
(what would include myself).
And as mentionned, you can easily make the game harder if you add some personnal restriction ( limited amount of healing for example, or do not equip some type of gear (AP bonus and such)
Because lets be honest, even the game with an iron man mode can usually be "tricked" if you manually backup the save file in another folder.
Skl Jul 1 @ 5:35pm 
Originally posted by Zzyl_tsw:
I am Playing in hard for my first run, and it is relatively easy till now (act 2)
But while it may indeed be interesting to add additional difficulty settings for knowledgeable people, do keep in mind not every one is a veteran of slay the spire or of this kind of game
(what would include myself).
And as mentionned, you can easily make the game harder if you add some personnal restriction ( limited amount of healing for example, or do not equip some type of gear (AP bonus and such)
Because lets be honest, even the game with an iron man mode can usually be "tricked" if you manually backup the save file in another folder.

I don't think I'm being unreasonable to ask for 1 difficult lvl that does not make the enemies dmg sponges and actually challenge the player. Make the dmg scale and things like that. I'm not asking the devs to make the game uber hard. There 4 difficults in the game and all of the are easy. The newcomers have plently of room to play. We, the veterans, are the ones who are being neglect. ANd I repeat, I know this was a design choice. But we all have the right to have an opinion and to voice it. I like this game, I dont regreat buying it. I just wanted more. If I can't get it, so be it.
Astral Jul 1 @ 6:05pm 
Originally posted by Skl:
Originally posted by Zzyl_tsw:
I am Playing in hard for my first run, and it is relatively easy till now (act 2)
But while it may indeed be interesting to add additional difficulty settings for knowledgeable people, do keep in mind not every one is a veteran of slay the spire or of this kind of game
(what would include myself).
And as mentionned, you can easily make the game harder if you add some personnal restriction ( limited amount of healing for example, or do not equip some type of gear (AP bonus and such)
Because lets be honest, even the game with an iron man mode can usually be "tricked" if you manually backup the save file in another folder.

I don't think I'm being unreasonable to ask for 1 difficult lvl that does not make the enemies dmg sponges and actually challenge the player. Make the dmg scale and things like that. I'm not asking the devs to make the game uber hard. There 4 difficults in the game and all of the are easy. The newcomers have plently of room to play. We, the veterans, are the ones who are being neglect. ANd I repeat, I know this was a design choice. But we all have the right to have an opinion and to voice it. I like this game, I dont regreat buying it. I just wanted more. If I can't get it, so be it.

You are being unreasonable in that you're asking the developers to put in extra work to implement an entirely new difficulty level, for you. As another "veteran", you don't speak for all of us.

Come up with fun/interesting ways to handicap yourself. Don't be an entitled lazy gamer.
just bought and I find it too easy. Ive played for 38 mins in the campaign and already have a 2.7% achievement
Last edited by Carlos Spicywiener; Jul 1 @ 7:33pm
The game has too many mechanics I feel to enforce proper challenge for newbies.

Between crafting, enchanting, rune, skill grid rng and selection knowledge, different events (one that gives skill tome is far better than others), consumables and so on, if new players are forced to maximized all of these on lower setting it would shoo them away for sure. This hasn't even accounted for rogue-like mode where you get perma killed.

I'm trying on nightmare and while it's still relatively okay there are definitely time I screw up (Elites having the 15 cards limit trait).

With that said I do think there can be some more adjustment, it's not an easy tasks for sure with all various skill levels for players but it's something to keep in mind. Enemies damage can probably tune up abit for sure.
Last edited by Stanis23; Jul 1 @ 8:02pm
vic Jul 1 @ 8:32pm 
Originally posted by Brendyn YojimBev:
Hi Skl, thanks for reaching out to us.

Campaign mode was designed to be much easier for newcomers, as well as serving as an introduction to the game. It was made to be casual and less taxing :).

so campaing is an easy mode to get used to the game mechanics and there is another more challenging mode ?
cant think the name of a game doing this but im sure i was ok with this before

does this game has enough freedom to allow players from making the game too easy ? like on some games they have a character or a weapon or a combination of skills allowing you to one shot everything but at the same time you have the freedom to avoid using those


what can you taell me about its replay value ?havent played that much this type of game but i guess there are many ways to make each playthrough differnt than the previous one
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