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Since the framework I am using doesn’t bring much to the table in regards to net code and all the strings that are attached to multiplayer infrastructure, there’s a lot of tinkering, trial and error and, admittedly, sometimes frustration. Not to mention that testing a multiplayer setup as a solo-dev adds another layer of difficulty to the task - Did I hear someone say (upcoming) playtests?
But things are going forward, and I am positive that we take some of the next steps together soon. So stay tuned, you’ll be the first to know when it’s time to grab your friends and go exploring together (and let them drop off a cliff, probably).
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