35 people found this review helpful 15 people found this review funny
1.4 hrs on record
Posted: November 19, 2018
I own all of Walter Machado's games. All the Ubermosh games, Swarmriders (Omega), Trip to Vineland and TTV2. I haven't played one of them. Based on my initial experiences with WARPZONE DRIFTER, I need to correct this oversight A.S.A.P..
At first, as I fumbled with the controls, the car and it's trailing lineation veered in any direction except the direction I desired. Obviously I must be doing something wrong. After consuming mass quantities of fish and blueberries I deducted that cars go in the direction that they are pointed. Once I've reach this immaculate epiphany of indisputable logic WARPZONE DRIFTER became a game to appreciate.
As you fertilize your mastery of the game's drifting mechanics, listening to the bizarre freakishly composed pulse pounding rifts, you begin to inseminate yourself in a drifting bacchanal of tenacious unrelenting arcade entertainment.
Tentacles, Steam Achievements, full controller and keyboard support.
22 people found this review helpful 3 people found this review funny
0.4 hrs on record
Posted: November 20, 2018
Walter Machado sure knows how to make unique arcade titles with potent flavor. And WARPZONE DRIFTER is no exception. It took me a quick minute to figure out to actually begin to control this thing, but when it clicked it was neat.
And I'm pleasantly surprised that this is quite different and not another version of UBERMOSH (great game, but I can only take so many variants). The only thing I'd like to say is that Walter's games all tease with what could be an awesome universe with deep lore. I want more in-game lore. I know there is some, but it's just not enough for me. Also, this game really could use Steam Leaderboards.
11 people found this review helpful 1 person found this review funny
0.8 hrs on record
Posted: November 19, 2018
This game, oh this game. If UBERMOSH was hard, this is hell The controls are a bit weird and hard at the start, but when you get the hang of it it's just amazing to handle the drifter, just buy it, you're also supporting this amazing dev.
I'm a huge fan of all Walter Machado Games. I was again very excited to find one I haven't played yet. But I can't recommend this one.
Ubermosh, TTV, Swarmriders - they all have one thing in common -> Easy to learn. Hard to master. You get the excitement, the adrenalin rush, if you're in a sticky situation and you need to get out with your reflexes, decision making and skills.
This one is very different. You can't control the car (the controls are aweful) and the enemies are very forgiving. You basically slide across the map desperatly trying to hit three checkpoints driving in a circle the whole time. Most of the time you die, because you're driving out of the screen or hit a tentacle from the wrong angle. There is no feedback of your health. Sometimes you die instantly because of a tentacle, sometimes you crash in every tentacle several times and nothing happens.
You just get frustrated. You don't get the cyber-retro-vibe. You don't get the feeling that you accomplish something great.
It feels like you're the worst kid in the volleyball team, the coach let you serve from the middle of the field and applaudes if you bring the ball to the other side, while everyone is♥♥♥♥♥♥♥♥at you and you are♥♥♥♥♥♥♥♥at yourself, because you know that you suck.
WARPZONE DRIFTER is good. I only bought it because I got a coupon, but as soon as I fired it up I was sucked in. This could have been the biggest game of 1983. It has as good a hook as any classic arcade game. The music and sound are amazing! The game is very psychedelic and the tracks of the car sort of create a painting. A good reminder of what made video games so big in the first place. You just need to play one more time.
Every subsequent game Walter gets to publish turns out to be even more addicting than the previous one! The controls take some getting used to, and that's half the fun, actually. This challenging, simple game is sure to make anybody feel extremely satisfied after an adrenaline-pumped ride. Keep up the great work, dev!
The fun of this game is ultimately trying to figure it out... props to anyone that can get past level 2, my personal best... After half an hour trying to drift a 2 dimensional car with bright graphics, my eyes hurt. If your young enough to look past that it's an interesting challenge.
Tips: Use WASD and the Space bar to control the car.
Walter Machado, could we get Steam Cards for this game? Thanks in advance!
I like the concept, something very much out of Walter's range of what he's put out so far which is good. However, I have a few issues with the game
CONS - Health is unclear, not sure if damage carries over from hitting the things - Too much screen shake, I get what you're trying to do by simulating being in the driver's seat with the shake on every drift but it's visually painful - Unnatural turning, from someone who's put their fair share of time into car-orientated games and refuses to use a controller, how the car rotates at a consistent speed is unnatural and makes me feel like I have less control overall
PROS - Looks good, as always - Amazing, fitting soundtrack - High potential
Overall I think that this is a very solid game but in it's current state it's extremely difficult and not for the reasons which makes the UBERMOSH series good. Keep up the good work
Also, you finally got the volume balance good, I didn't have to turn it down in volume mixer so kudos for that
If you're having problems with the extreme screen-shaking, exit fullscreen by pressing Alt-Enter, resize the game with your mouse, and give it another try. (An options menu would have been appreciated.)
WARPZONE DRIFTER is a stylish step forward for this developer. I adore its voice acting, and as a fan of the Trip to Vinelands series, I was really satisfied. That said, I thought it was too challenging; some levels aren't designed fairly, and the massive screen-shaking greatly interferes with readability and control. Put together, the issues convinced me to stop playing, but I did enjoy it.