Dwarf Fortress

Dwarf Fortress

Royale Dec 10, 2022 @ 11:34pm
Make the tutorial better, it's aweful.
Okay, as a new player how am I supposed to know room are grid spaces not actual rooms. I made a complex pattern that's going to take forever to dig out when I don't have to but the worst part is I can't edit my pattern and the miner is only digging out bedrooms not stock rooms and I basically have to wipe and restart now because of my poor planning but literally none of this crap was properly explained.

To make it better do this.

- Define a room as a square space to the players and don't call it a room call it a square. What you're saying is a room is not a room it's a square.
- Let players delete their blueprints without unlocking it first so we're not stuck with our mistakes.
< >
Showing 1-15 of 18 comments
McFuzz Dec 10, 2022 @ 11:36pm 
Locking out the erase button in tutorial is very lame, and they should fix that ASAP.

Also you can make rooms that aren't squares. But I might've mis-understood.
Last edited by McFuzz; Dec 10, 2022 @ 11:37pm
Goatseface Killah Dec 10, 2022 @ 11:39pm 
I'm gonna be real with you brother, if you got stuck that early in the tutorial you should take it as a sign and refund the game ASAP. Maybe pick something more up your alley, like one of those games where you run around an island following a diamond icon on your screen, that should keep you occupied for a dozen hours or so.
Morkonan Dec 10, 2022 @ 11:41pm 
You can erase your Mining instructions by clicking on the Eraser symbol. Mouse-hover over the symbols in the main UI and you'll see it and its capabilities.

My "tutorial" started off isolated on an island surrounded by elves, in a swamp, with nothing but loam and sand for six z-levels... Not going back there, again. :)

As far as "rooms" go, you have to designate spaces for specific uses. I'm not quite sure what you're getting at with your description. Some "Rooms" do have specific requirements, like Doors, before they can be designated.

Edit-Note: The Erase button and the rest of the UI gets unlocked further on in the Tutorial.
Last edited by Morkonan; Dec 10, 2022 @ 11:41pm
ST Ry Dec 10, 2022 @ 11:41pm 
*awful
You're confused about.... what? Exactly? I don't really understand. Your rooms don't need to be squares, and the highlighted squares you dig out are just tiles, one tile each. You aren't digging out rooms, you're digging out tiles, and "rooms" can be dug out and marked as a giant penis if you want as long as it has a door somewhere.
Draconius Dec 10, 2022 @ 11:45pm 
Originally posted by Goatseface Killah:
I'm gonna be real with you brother, if you got stuck that early in the tutorial you should take it as a sign and refund the game ASAP. Maybe pick something more up your alley, like one of those games where you run around an island following a diamond icon on your screen, that should keep you occupied for a dozen hours or so.

Sick burn bro. But seriously, we should be welcoming new players not telling them the equivalent of "Git Gud".

That being said, OP does need to realize that this tutorial is the very first ever attempt at hand-holding new players. Having a tutorial at all isn't very dwarfy in the first place, best to learn from that error, and make a new game where the real challenge will begin.

Good luck Urist!
AmesNFire Dec 10, 2022 @ 11:48pm 
The tutorial does need to be refined and I think locking stuff was not the best idea, although I think I get why they did it on some stuff.

If you don't want to wait out the digging on this run, it might be worth abandoning the fort and starting a new one on the same world or a new world.
ratz4hyre Dec 11, 2022 @ 4:09am 
I didn't have much of an issue with the tutorial as it was... It gave the bare minimum basics of how to mine and build things, then sets the player loose. You're meant to learn things via experimentation or from others. Think about everyone's first dirt hut in Minecraft -- it's a bit like stumbling into DF for the first time and failing at making a successful fortress. The fun is in failure, not success, so a barebones tutorial works well with that. If you don't like it... just abandon the fort and start over in the same timeline.

Though I will say, I think teaching how to make farmable/pasture land underground and setting up some kind of food/alcohol production would be a good addition to the tutorial, or at least an extension of it. Perhaps it could introduce things like the caves and military as well...

Your interpretation of the tutorial was flawed, and you made assumptions of the text that never explicitly stated what you assumed. That, in of itself, is not the fault of the tutorial.
Although, I will agree in that it needs more polish. The foundation is good, but it could be better.
BRUVNUH Dec 11, 2022 @ 4:14am 
These types of games are about trying something and failing, then learning from your mistakes and trying something new next time. Over-explaining at the beginning isn't going to help much as it's just an overload of info. If your base is scuffed start a new one, it's going to happen a lot!
Chris Dec 14, 2022 @ 10:20pm 
Not to sound like arrogant or anything in saying it, but the Wiki is basically one of the best tutorials. Wiki everything. There's an absurd amount of very good information there and it's an incredibly valuable way to learn. The tutorial just hands to a bit of jump start basic info. You can't even hope to get enough info out of a tutorial in the game. There's just way too much to learn.

Also join the official Discord and ask questions. Lot of people in there answering constantly, but at least reference the wiki first. So many questions are answered there.

IE, find limonite? Wiki it. What is flux? Wiki "flux". Want iron? Wiki iron.

The controls are different in the Steam version but probably 99% of the info there applies.
Last edited by Chris; Dec 14, 2022 @ 10:21pm
Thermal Lance Dec 14, 2022 @ 10:28pm 
If a brainwashed chimpanzee like me can do it. You can too.

But you will need some patience because the initial barrier is quite thick.
Royale Dec 14, 2022 @ 10:41pm 
Originally posted by Thermal Lance:
If a brainwashed chimpanzee like me can do it. You can too.

But you will need some patience because the initial barrier is quite thick.

Dummy thicc.
J@CKPOT Dec 14, 2022 @ 10:42pm 
The really annoying thing is that I don't know how to disable tooltips and tutorials every time I create a new fortress. Is it even possible?

IMHO, in-game tutorials are mostly useless and contain the most superficial knowledge that the player can figure out on his own. It would be a great idea to integrate df wiki into the game (like Paradox games do).
Multihog Dec 14, 2022 @ 10:42pm 
Aweful as in awe-inducing?
Lexyvil Dec 14, 2022 @ 10:58pm 
I personally find the tutorial very good, every new DF that streamed found out how to dig underground very quickly without help from chats. What it does need more of though are tool-tips and more tutorials for more industries and features in the "?" menu.
Last edited by Lexyvil; Dec 14, 2022 @ 10:59pm
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Dec 10, 2022 @ 11:34pm
Posts: 18