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If you really hate it, play with the population sizes in Options.
You can also try using some of your excess labour to go be kitchen staff or pick fruit from trees if you want them to help compensate for the load on your food industry. It's definitely best to keep training 1 or 2 farmers, since big farming skill produces a LOT more food that little farming skill.
But also, you might be getting too many migrants because you're fortress wealth is super high. Stop making lavish meals or golden crafts lol
Hoping to find this as well, I've not noticed several waves for Urist knows how long because it only put a very easy to miss notification thing in the corner. Likewise for strange moods. I'm not seeing any auto-pause settings anywhere.
The world was bricked long before I knew it and I continued to binge hard for like 30 hours- all those saves ruined, all that time 100% gone. So could be worse :D
The lesson here is that you should use save and quit frequently, close the game and relaunch/reload often so you know early if you need backtrack/if your saves have been corrupted.
Found it, see here for more info--https://dwarffortresswiki.org/index.php/DF2014:Announcements.txt. There's a number of entries for migrants, it's unclear if you need to set these all individually or if MIGRANT_ARRIVAL is like a parent setting that will handle all the variations on migrant waves. I'll play around with it and report back.
Note that the result of this is delayed by a migration wave.
This is exposed in the in-game settings, but I'm unsure how that applies as it used to be an init-file change that required a game restart.
Migrant notification trip report--changing the settings for MIGRANT_ARRIVAL_NAMED and MIGRANT_ARRIVAL had no visible effect. My game trucked right through a wave with only the sidebar icon.
There are some settings further down that do seem to help however, starting with D_MIGRANTS_ARRIVAL. Adding :P to this line will pause the game on an incoming wave, but will still only show the little icon on the side so it's still quite easy to miss. :BOX and :R both work as well, and will put the message in a box in the middle of the screen and recenter your screen respectively. So for instance,
[D_MIGRANTS_ARRIVAL:A_D:D_D:P:BOX:R] will pause the game, bring up a dialog box, and recenter your view on a new wave. There's a few more underneath for special cases (only one migrant, migrants came even though it was dangerous), presumably because the notification text is different, so you would probably need to change all of those lines to guarantee you notice new arrivals.