Magic: The Gathering - Duels of the Planeswalkers 2013

Magic: The Gathering - Duels of the Planeswalkers 2013

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Spleenball Nov 18, 2012 @ 1:24am
This game is so broken, it makes LoL look good.
I have been playing Magic since 1997. I didn't have much of an issue with 2012, but this new edition is so horribly broken. Every time I play against the AI, they always have whatever cards they need while I am sitting either manaless with all the good cards or only have mana with nothing in my hand. The algorithm they created does not make for a realistic game. Especially when the computer always gets what it needs. Now I understand in these types of games it is usually the luck of the draw, but send some my way and remove some from the AI.
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Showing 1-15 of 30 comments
raubrey Nov 18, 2012 @ 1:44am 
After 11 hours of game play that's a fair assessment. o.0 I don't know why I'm winning all these games on medium difficulty and only started playing two weeks ago. Yep. Game MUST be broken.
Last edited by raubrey; Nov 18, 2012 @ 1:46am
Spleenball Nov 18, 2012 @ 1:52am 
I am currently in the process of recording the gameplay. 10 games in a row this evening, 4 of them all I draw is mana, and the AI gets creatures and sufficient land. 6 games I get cards and no land. On every one of these games, I bring out an artifact, and immediately after the AI has a destroy artifact card.

And I agree, after 11 hours I have played the game enough to know how broken it truly is.
the ai is rigged. but the fact your draw sucks may have something to do with your build
raubrey Nov 18, 2012 @ 4:34am 
Originally posted by Mr. Meow Attorney at Paw:
the ai is rigged. but the fact your draw sucks may have something to do with your build

Yeah, the AI is definately rigged in parts -- of course it needs something to simulate some semblence of a human and with rather complex interactions. But I find it is far more flexible in the FFA and other custom modes. Revenge of course is kinda crazy, and not my favorite. I definately like MP better. But, yeah, I think you're right Meow, that and a run of bad luck --- thems the breaks sometimes.

ETA: That and changing decks as needed. I don't know how most people handle some of the more restrictive AI games but that's what I do. Kinda like how Jace beats the end boss handily when many strong decks can't or really struggle to do so.
Last edited by raubrey; Nov 18, 2012 @ 4:52am
Trapper Nov 18, 2012 @ 6:24am 
After unlocking 2 decks through 65 hours of play, the AI has never taken a mulligan and has yet to draw less than five land cards through the first five turns.

Conversely, without mulligans on my part, I'll get manascrewed, where I get stuck with two land cards at least once out of every four games.

It's my belief that any time a deck of cards is manipulated in any way, for any reason, it's cheating. And I think the AI has been caught red-handed in this case.

Having said that, I still enjoy this game quite a lot.
Last edited by Trapper; Nov 18, 2012 @ 6:29am
Wulf Nov 18, 2012 @ 7:06am 
I've seen the AI take mulligans, and it gets starved of cards all the time.
raubrey Nov 18, 2012 @ 8:03am 
I play G/B and laugh at people with mana problems. j/k :)

Seriously though, if you think the AI is unreasonable, there is no rule you can't restart the game. I don't see it as cheating in a single player/AI set-up as this, but that's me.
Last edited by raubrey; Nov 18, 2012 @ 8:07am
Irish Nov 18, 2012 @ 11:15pm 
These issues existed in the previous games, ESPECIALLY the first one. The AI basically reads your hand and draws specifically for what counters you, I actually find 2012 to be a lot more tame about it, though.
Wulf Nov 19, 2012 @ 8:42am 
One thing to add, the mulligans just aren't obvious when the computer takes them. The only clue I've had was that they started with fewer than 7 cards.
Veganimus Nov 19, 2012 @ 11:06am 
I like this game because the AI gets the same luck of the draw I do. I haven't had any of the problems mentioned in any version of DotP. Maybe I say that too soon, but I go by experience. If the AI were broken I wouldn't buy this game every year.
Irish Nov 19, 2012 @ 2:00pm 
The AI gets worse as you get farther - the increase of AI difficulty is reletive how to much it cheats. Just try the later AIs and play a variety of decks and watch as it always magically has the ability to counter-draw to your deck's specific strategy.
raubrey Nov 19, 2012 @ 4:11pm 
As mentioned, I don't play the campaign modes much, but I did last night. I upped the difficulty to highest and my experiece was the same as before with Archmage whereas the AI, it seems, cheats more with some decks/matchups then others.

It made me wonder if the game is simulating a perfect hand and trying to get you to change decks -- unless you have the brilliance and luck to counter a perfect hand -- as I didn't see much difference in the two levels.

It was frustating a bit to be sure, but,for instance, Odric wasn't about to let me win with a G/B deck on any difficulty level.

He always trapped my few good hitters and overwhelmed me. I know it's a fast deck etc. but his wins were too perfect and repetitive. And I couldn't draw a Destroy All Creatures card (or some of my other mass removal cards) to save my life. So I switch to Flame where there's not a lot he can do but annoy me (given my deck build) and so I win. This deck is usually a pawage deck against a fair amount of the AI, but I've run into this situation before.

I"m not saying it doesn't happen more on harder levells but I really wonder if there is something to the way the AI is scripted to handle certain matchups. With all the possible deck combinations for humans I can't see the AI running w/o some contro/trigger mechanism.

I just know that often if I switch from a creature-centric deck to a spell-centric deck (albeit it is often control/aggro dependent) or vice versa, it often solves the problem of a seemingly impossible game.

But since I'm not a dev I don't know how difficult it would be to improve this greatly and yet keep the game's price point and speed. But if they did manage it at least they could use the improved code for future decks.

It kinda reminds me of the state of AI in FPS -- for the most part the AI is woefully bad or overpowered to compensate, but it has generally improved over the years. Then you have games that take 10 steps back -- like Ghost Recon.

Since I enjoy other parts of the game, and the AI isn't always overpowered, I still get my money's worth --but I'm seeing more why people focused on the single-player campaign etc. may become frustrated.
Last edited by raubrey; Nov 19, 2012 @ 4:58pm
Irish Nov 20, 2012 @ 1:10am 
It is extremely frustrating, especially on the later opponents and moreso in Revenge, because the AI always draws perfect hands. The best way to show this to yourself is find a deck in campaign that you're having a hard time beating and try to beat it with 3 different decks, notice the strategy the AI takes to beat those 3 decks, then once you beat that AI and get that deck, use that deck against one of the 3 you used and watch how that exact same deck you struggled with defeats you completely because it draws the perfect cards it needs. Oh, you're playing big monsters? Let me draw nothing but Pacifism and exile cards. Now you're playing blue and burning away my cards? Funny how I just drew every card I need to suddenly start throwing monsters at you. etc. etc. It's like playing Poker and the other guy gets to draw the cards he needs to always have a better hand than you.

It's a really really lazy attempt at creating a false challenge by making the difficulty become 'impossible' rather than just 'intelligent', which would be far more work to do.
Last edited by Irish; Nov 20, 2012 @ 1:11am
GB EX Nov 20, 2012 @ 1:15am 
Originally posted by Irish:
It's a really really lazy attempt at creating a false challenge by making the difficulty become 'impossible' rather than just 'intelligent', which would be far more work to do.
I absolutely agree. Thank you for understanding this.

I really wish the A.I. would just make decisions based on (what should normally be) available information. The A.I. already makes plays in Archmage & Planeswalker difficulty that can be considered bluffs. I don't see why they can't blind that annoying "all-seeing CPU eye" and maim the "top-decking CPU hands".
you play magic the gathering since '97 an your problem is with AI? seriously??? what with the balanced decks issue? before expantion this game was so good!!! but.. stainless!!!
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Date Posted: Nov 18, 2012 @ 1:24am
Posts: 30