Shakes and Fidget Remastered

Shakes and Fidget Remastered

 This topic has been pinned, so it's probably important
News and updates
Shakes & Fidget Remastered will launch this Thursday, November 22!

FAQ: Shakes & Fidget Remastered

Why have you developed Shakes & Fidget Remastered?

Adobe Flash, the technology behind Shakes & Fidget, is on the verge of extinction. Many browsers have already limited Flash support and might stop supporting it within months! We already developed a HTML5 version some time ago but it is only an emergency solution in case Flash will be discontinued before the release of Shakes & Fidget 3.0. Moreover, Adobe might discontinue the support for creating Android and iOS apps as well, making a new engine absolutely crucial for Shakes & Fidget.

In March 2017 we decided to code the entire Shakes & Fidget client from scratch in Unity (www.unity3d.com) and replace the current Flash version in the long term. In addition, we will keep the old version as long as it makes sense.

Virtually, Unity is the standard when it comes to mobile games and thanks to WebGL, it lets us create both a beautiful browser version and apps for all kinds of platforms such as Android, iOS and Steam.

We have realized that all those things that did not look that good in HTML5 (font, shadows, light effects) are much better now. Even the right mouse button works now and displays a new and handy menu (for items for example), similar to our Shakes & Fidget apps without drag and drop.

Why do you change the design?

As we had to code the entire game from scratch anyway, there was the opportunity to improve some other things as well. The game with its many features is almost overloaded with little space for something new. For example, the international cross-server fights are displayed in the PM box, which is definitely not the best solution. Most screens do not have space for more buttons left. Without redesigning the game it is hardly possible to add new big features, something we plan to do.

Before coding the individual screens again we took our time to think about the layout. Our goal was to change as little as possible but as much as needed to make the game better playable and easy to expand in the future. We created up to 40 sketches per screen and discussed all advantages and disadvantages thoroughly. Here are some examples what we have improved:

- The new version has a city guard NPC in the tavern, which creates space for a new button (and a new feature) in the menu.

- You can view the pet screen by clicking the Stable button twice (similar to Fortress and Underworld) or the big door in the stable. Now low-level players no longer see the Pets button they cannot use before level 75 anyway.

- Account management (switching between characters) looked nice but was not convenient, especially for players with many accounts. In the new version you don’t even have to log out to switch characters and you can see up to 21 of them on the same screen.

- In the current version the guild screen is jammed. The new version will feature a reworked layout with tabs and more space. Moreover, you can see more guild members without scrolling now.

With such changes we create a more open layout and gain more space for future features.

Why do you change the graphics?

While brainstorming on new layouts we thought increasing the resolution would make sense. The goal was to achieve the highest quality possible for full HD monitors, modern smartphones and 4K displays. Due to its age the Flash version has a rather low resolution of 1365x768 pixels. New screens and even current smartphones have a much higher resolution.

As our graphics were created in a time span of almost 10 years, with some of them having seen the light of day even before the initial version in June 2009, we do not have all of them available in high resolution or even in 4K. Besides, the style and technical possibilities of our artists have improved. While the first graphics were drawn on paper with a pencil and then scanned, of course everything is done with a drawing tablet by now.

As we all have gotten to know and love the graphics reworking them is a sensitive topic. We looked at all graphics and discussed them individually. Our goal was to reach high quality while keeping the familiar look. Most of the more recent graphics that were created in the last four or five years remain untouched as we only saved them with higher resolution. We only drew those anew we did not have in high resolution or that looked a bit dusty (recognizable by their thick and sometimes even pixelated lines). Actually, “only” is an understatement as in the end thousands of graphics were involved, including all items.

When will new content be released?

We will get really started after the new apps are done.

Last edited by Leander Playa Games; Nov 20, 2018 @ 4:29am
< >
Showing 1-15 of 121 comments
Hello heroes!

This weekend we will celebrate Black Friday Weekend with +20% more mushrooms from Friday to Monday!

Wait, there’s more. You will automatically mine only the sought-after black gems during this event! Moreover, you can upgrade the Gem Mine to level 25 and the Gold Pit to level 20 (starting this Friday at 00:01 CET)! In addition, our Forest Rarities event comes in handy too with wood, stone and souls as quest rewards. Have fun!

By the way, the Steam version of *Shakes & Fidget Remastered* will launch this Thursday!
Last edited by Leander Playa Games; Nov 21, 2018 @ 7:13am
We just released a patch that fixes the giant loading mushroom bug (no fight animation displayed). It occurred for accounts not in a guild.
Unfortunately, we had support ticket problems from yesterday (Nov. 26, 17:00 CET) to today (Nov. 27, 16:00). If you haven't received the autoreply, please send your ticket again.

Sorry for the inconvenience!
We've fixed the payment problem and several other bugs!
At the moment you cannot enter the tavern in the Remastered version of the game. The browser immediately crashes while the Steam version displays the giant loading mushroom but nothing happens. Starting quests is not possible. This bug is probably triggered by a faulty or missing Advent graphic (first Sunday in Advent).

Please use the Flash or app version till the problem is fixed. Sorry for the inconvenience!
We have temporarily deactivated the Advent decoration so the quests work again.

Sorry for the inconvenience!
Winter's here! Now you can find the following pets:

Water #8
Earth #8
Shadow #8
Fire #9

Light #16 (all December long)
Fire #18 (December 31st & January 1st)
Fire # 17 (Valentine's Day, February 14th)

Moreover, you can collect Christmas Epics all December long too!
Hello heroes!

A new Remastered patch is available. List of changes and fixes:

+ added HD graphics for the fortress including new fire effects

List of fixes:

+ fixed a sound bug in the tavern
+ fixed a bug when clicking enemy guilds
+ gem mine levels 21-25 now have the correct graphics
+ fixed a bug when clicking the guild leader
+ added the function to automatically increase attributes by clicking and holding the + icon
+ gems in weapons: fixed a display error
+ fixed "The sky is the limit" achievement display bug

Wait, there's more:

We will have our EPIC EVENT on Saturday and Sunday! This means an increased chance of finding those awesome items in the shops if you're level 50 or higher.

Have an EPIC weekend!
Last edited by Leander Playa Games; Dec 7, 2018 @ 8:14am
No matter if you're young or old, every player needs gold!
We will have our GOLD EVENT on Saturday and Sunday!

Stay tuned for more news on our Christmas Update on Monday!

Have a nice weekend!
Leander Playa Games Dec 17, 2018 @ 12:40pm 
Ho Ho Ho!

This week we are going to release the big CHRISTMAS UPDATE!

Here’s a list of new features, changes and fixes:

- a new Lord of the Rings-themed Dungeon with 20 Floors each (Light World and Shadow World)
- exciting improvements to your Guild (Link)
- stackable Fruits that no longer clog your Inventory
- dig as deep as you want: (almost) no Level restriction for your Gem Mine and Gold Pit
- several small improvements and fixes

Please read the manual for more details!

Moreover, the new INTERNATIONAL WORLD W30 will be launched this Friday at 16 CET! Yes, 30, there won't be w29. In addition, our Christmas special will go live on Saturday: all events at the same time – more XP, more gold, more epics (level 50 required), more resources and +20% more mushrooms for 5 days!

The new guild layout will be also available for S&F 2.0. Now about 30 instead of 20 guild members are displayed on the same screen. The bottom-right corner of the screen shows 3 tabs (guild description, upgrades and guild portal) but there’s a total room of 5 for future features. The new guild pet is already scheduled for the first quarter of 2019!
Leander Playa Games Dec 18, 2018 @ 12:27pm 
The update is live on all servers!
We just updated the game to v3.022. Update your game to the latest version and refresh your browser!

List of fixes:

o Tavern: fixed a quest reward display error for players not in a guild

o Dungeons: fixed the attributes of Shadow Dungeon 16, floors 15 and 16

o Dungeons: fixed a Twister bug after defeating an enemy (enemies displayed the wrong level)

o Guild: fixed guild fights that were 1,000 gold instead of 100

o Guild: fixed the displayed date and time of guild attacks and defenses

o Guild: improved the “Continue upgrade?” button for maxed out guilds

o Fortress: fixed a resource display bug

o Dr. Abawuwu’s Wheel of Fortune: fixed an animation bug when pet food was gained

o UI: the gem bonus in weapons is correctly displayed now

o UI: win and loss and animations can be skipped with a left or right mouse click now

o Arena: fixed a bug that suggested the same opponent more than once

o Mail: fixed a bug that saved the last quest fight instead of a fortress attack
We will have our XP Event at the weekend. Level up faster than usual as every quest rewards you with more XP.

In addition, we will have a New Year's Event on December 31 with all events at the same time – more XP, more gold, more epics (level 50 required), more resources and +20% more mushrooms!

You can also find FIRE PET #18 on December 31 and January 1!

Thanks for playing Shakes & Fidget! HAPPY NEW YEAR! See you in 2019!
Hello heroes! We will have our EPIC EVENT on Saturday and Sunday! This means an increased chance of finding those awesome items in the shops if you're level 50 or higher.

Have an EPIC weekend!
v3.024.190104.3 is live now!

Changes:

+ added light effect to Daily Mission
+ increased speed of fight animations
+ improved Wheel of Fortune speech (German version only)
+ added missing text "Shadow world - increased difficulty"
+ adjusted position of buttons and progress bar (Tavern, Quest, Fights)
+ improved after fight screen (no more wobbling effect)
+ tweaked speed how fast hit points are drained
+ fixed a bug that prevented the big display of a pet from being fed
+ fixed a bug that displayed the wrong Wheel of Fortune when switching characters
+ several other fixes and improvements
< >
Showing 1-15 of 121 comments
Per page: 1530 50