Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is there a convention for adding things to the list? I'm mainly concerned about item IDs - I could see problems if i used the next linear ID in the sequence only to find that momo has added something with that ID in the next update that results in confusion for existing save games. Can I use any ID number, even if it's out of sequence? Is there perhaps an ID range reserved for added items?
14 AoE Type | 15 Bomb Bonus (negative for damage, positive for healing. Doesn't affect Web types) | 16 AoE Growth Speed | 17 AoE Max Size | 18 AoE Delay | 19 NULL | 20 NULL | 21 NULL
14 Drone Type | 15 Drone Range | 16 Drone Speed | 17 Max HP | 18 Max Energy | 19 Drone Abilities (R,G,B,A#mining#attack#defense#repair#salvage#tractor#scanner#bomber#leech#burglar) | 20 Cargo Size | 21 Drone Special (depends on type, could be ammo ID for attack drones, bomb ID for bomb drones, amount of energy returned by a leech drone, etc.)