Kerbal Space Program 2

Kerbal Space Program 2

Lulzwhat 8 Feb, 2022 @ 12:41pm
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2
This game is already dead, you just not yet know.
Compare all things happened - this game died long ago. But in case of damage control, publisher decide to feed us with "promises".
First preview was at GC2019 with release date on march 2020. Then delay.
How much updates since then? Very few. At the bottom level.
ZERO serious news or previews. Still no clear release date.
So even after ~2 years delay they still no have serious stuff to show.
If extrapolate this to initial release date i can conclude that game was not even close to be ready EVEN if no COVID strikes(which was been formal reason of delay).

I bet on next major "news" will be another delay to 2023 and then - project closing.

Rest in peace, KSP2.
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Showing 1-15 of 121 comments
Sadpan 8 Feb, 2022 @ 12:49pm 
2
Have you even bothered doing any research or are you doing this based entirely on the steam news? Go to the ksp forums, they're active there regularly, as on their youtube channel.
Lulzwhat 8 Feb, 2022 @ 12:57pm 
Originally posted by Sadpan:
Have you even bothered doing any research or are you doing this based entirely on the steam news? Go to the ksp forums, they're active there regularly, as on their youtube channel.

Checking now - last devblog was 2 month ago.
About planet tech.
Mostly technical information.
Nothing about real gameplay.

Previous - almost 5 months ago.
About exhaust effect, which is minor thing with mininum possible gameplay impact.

So? Where is REAL news?
Sadpan 8 Feb, 2022 @ 1:08pm 
Originally posted by Lulzwhat:
Originally posted by Sadpan:
Have you even bothered doing any research or are you doing this based entirely on the steam news? Go to the ksp forums, they're active there regularly, as on their youtube channel.

Checking now - last devblog was 2 month ago.
About planet tech.
Mostly technical information.
Nothing about real gameplay.

Previous - almost 5 months ago.
About exhaust effect, which is minor thing with mininum possible gameplay impact.

So? Where is REAL news?
It's in development, wtf more do you want
Rigel2112 8 Feb, 2022 @ 10:12pm 
If a 2022 release date is actually happening there should be gameplay videos by now.
Mastah 9 Feb, 2022 @ 12:16pm 
Originally posted by Rigel2112:
If a 2022 release date is actually happening there should be gameplay videos by now.
The same can be said about a ton of other games, Starfield is releasing this year, we've only seen a teaser trailer and a bunch of artworks and yet nobody is panicking.
The author of this thread has indicated that this post answers the original topic.
Gex 10 Feb, 2022 @ 10:18am 
F
crua9 11 Feb, 2022 @ 9:11am 
Originally posted by Mastah:
Originally posted by Rigel2112:
If a 2022 release date is actually happening there should be gameplay videos by now.
The same can be said about a ton of other games, Starfield is releasing this year, we've only seen a teaser trailer and a bunch of artworks and yet nobody is panicking.
I think Starfield is a bit different because it is a normal type of game. One where it has a very set story line, and you normally wouldn't see much in game play until the ads start to come out.

Where this is an open world and open end game. One where you make the story. Normally with these games they tend to be far more open about such things.

I don't think the game is dead, but I do worry we might see another delay until next year or maybe until 2025. Some of this guessing is due to lack of stuff like the OP mentions. But the other is it feels about right with how horrible 2020 to even today has been on money. Where things are getting worse and worse. Like if at this point several people I know died in a short time, gov acting up, economics is screwed up while the poor is getting blamed, and so on. The least thing to shock me is a game being delayed for a few years. In fact, at this point it is something I expect and would be shock if it doesn't happen.
Gikkio 11 Feb, 2022 @ 10:47am 
Now the answer to the greater openness on the part of developers in making the community follow their work, is TOXICITY.

You only know how to complain, create conspiracies, sow pessimism or misplaced hype. Basically what you do is pollute the environment with your negativity and your toxicity.
An environment that instead was proposed by the developers, in an open way, showing the works, the new features, the videos, with the utmost openness and passion.
NOTHING can repair the childhood toxicity that some people frustrated at home throw up on the net.

Honestly you have pissed everyone off. With your saccience, with your negativity, with the presumption that you have always understood everything when you have understood NOTHING.
You are NOT important, you have to understand it. You have to understand that your posts, your throwing up negativity is not interesting. If you don't care about the game and follow the development, go you are free to go! uncheck "follow" put it not to follow, and don't piss everyone else off.
Pot8to man 11 Feb, 2022 @ 1:06pm 
https://steamcommunity.com/app/954850 have you heard of grand theft ado ?
Mastah 11 Feb, 2022 @ 1:18pm 
Originally posted by crua9:
Originally posted by Mastah:
The same can be said about a ton of other games, Starfield is releasing this year, we've only seen a teaser trailer and a bunch of artworks and yet nobody is panicking.
I think Starfield is a bit different because it is a normal type of game. One where it has a very set story line, and you normally wouldn't see much in game play until the ads start to come out.

Where this is an open world and open end game. One where you make the story. Normally with these games they tend to be far more open about such things.
What you're describing is the difference between AAA usual marketing with years long campaigns, a dozen trailers and tons of advertising, and the usual "word of mouth" openness of indie developers, KSP2 is neither. It's a medium/small game made by the "small games" label of a huge publisher (Private Division).
A game like that has resources allocated for marketing, the Devs don't have to deal with that directly, but isn't either GTAVI, the budget for marketing isn't that huge, that means a small campaign right before launch but, if the game gets delayed by 2 years like in this case you probably get a whole lot of silence to fill the gap.
When the release date approaches (by last T2 earning call is planned to release in FY2023, that means between April 2022 and March 2023) you'll most likely see an influx of marketing, with presence at events, new trailers and finally some gameplay info and a release date.
But right now that whole marketing machine is on standby.
Homo Erectus 18 Feb, 2022 @ 4:07pm 
Nah im with OP. I'd like news on issues improvements from KSP - not KSP2 in a vacuum. They've delayed over and over and still they havent shown off any of the supposed improvements outside of stylized graphics. I want news on things like part lag, which is a major issue in KSP1 to the point where it has to be actively worked around. Random physics bugginess - is this a game or a arcade simulation? If it's the former then they need to make concessions so that it doesnt suffer from KSP1's physics bugs and if it's the latter then they need to really focus on making the game consistent as science is all about reproducing results. Why does the same rocket make it to orbit fine in one game and in the next explodes 2 KM up for no reason?. Why are planets still bare? When they announced KSP2 I imagined I would be exploring the environments from the movie The Martian. Cliffs and mountains, distant clouds and dust storms which they havent shown. Instead we get these bi-annual updates of things we already are playing with in KSP1.

I mentioned this elsewhere but I believe that if KSP2 doesnt make any improvements the only hope KSP1 has is a fan project to remake it in open source like other cult classic games. In the process eliminating Squad's technical debt.
Last edited by Homo Erectus; 18 Feb, 2022 @ 4:10pm
Noa 18 Feb, 2022 @ 10:46pm 
If they have any brains at all, and it seems they do, they wouldn't be out here saying anything about anything. Keep it 99.9% under wraps and surprise drop it available for purchase and play the same day. An initially slow roll-out from the lack of marketing would help minimize the pain of a day 1 deluge of players mad that x y and z are broken and the game is unplayable for them. Plus we cannot be disappointed that some feature isn't how they promised if they dont really tell us anything. In the dark days of gaming (see 2042 and 2077 and how the hypetrain worked out for them) it's best to keep your mouth shut and minimize the hype until you're sure you can deliver. If KSP2 isn't ready yet, then it is not ready yet. Getting mad doesn't make the game get done. If that was possible then I'd be furious. If they needed cash or were just trying to scam anyone then they'd open up pre-orders.
Dr Lisa Su 19 Feb, 2022 @ 7:20am 
If the game is on track for sale this year, then the devs have done an inexplicably horrible job communicating and marketing. How much time does it take to pen a weekly update? A few minutes. And from that you create a base of interest in your game, even if you have to share bad news. Setbacks happen but people get behind you when you're honest and make a sincere effort to move forward.

To ignore STEAM news is beyond foolish. It's what you do when you're really really bad at this. I hope that someone will come along with a great knock-off and crush all memory of KSP2 and that the devs end up working honorably in some other field.
Mastah 19 Feb, 2022 @ 10:12am 
Originally posted by Dr Lisa Su:
If the game is on track for sale this year, then the devs have done an inexplicably horrible job communicating and marketing. How much time does it take to pen a weekly update? A few minutes. And from that you create a base of interest in your game, even if you have to share bad news. Setbacks happen but people get behind you when you're honest and make a sincere effort to move forward.

To ignore STEAM news is beyond foolish. It's what you do when you're really really bad at this. I hope that someone will come along with a great knock-off and crush all memory of KSP2 and that the devs end up working honorably in some other field.
The Devs are not paid to do marketing stuff, that's the publisher's job.

We still don't even have a release date and yet we know more about KSP2 than we do about Elden Ring that's a AAA releasing in less than a week.

This paranoia comes from not knowing how marketing a game works.
Chilkoot 19 Feb, 2022 @ 10:30am 
Originally posted by Mastah:
The Devs are not paid to do marketing stuff, that's the publisher's job.
Depends on the agreement. Broader-scale marketing and distribution are going to be the province of the publisher, but community liaison, news releases, etc., may well fall to the developer (and usually do). It's wise to have someone close to design, development and Q/A managing the grassroots messaging and feedback loop to keep the community appraised and appeased.

It's a pretty big goof on behalf of both Intercept and Private Division to have this unmanaged wasteland of a product space on the platform that - let's face it - will likely account for >80% of their PC sales. The fact that posts like this one go unanswered proves they are remiss in maintaining a rein on community perception of KSP 2.

An active community mod would have posted a calm and clear response above with some visibility of what's going on behind the scenes, give OP a chance to respond in good faith, let the discussion settle, then lock the thread if it starts to spiral downward. Letting nonsense like this remain at the top of the forum visibility is not good business.
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Date Posted: 8 Feb, 2022 @ 12:41pm
Posts: 121