安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
My suggestion is as followed: I can do without female MC and LGBTQ+ content, even though I think there shouldn't have been a discussion as to whether they should be added. No players, no matter how few of them should feel themselves marginalized and unrepresented. My problem is: do you really need to make current male MC so---ugly? (sorry, there's no better word to describe it). I mean the models of MC and other characters are all nice and visually pleasing, but the portraits of all races for male MC are all ugly as heck. And to think I used to find Jake's appearance from the first game unpleasant, but in the second game even he's a handsome devil compared to my male MC. Is there any way for you to add more diversities to the portraits before you move on to the next project? I seriously think the portraits of all male NPCs, such as Steven and Lance, are better than the ones we got for MC
Another problem is that I've found that there has never been any appearance of children in the franchise. I understand that you may want to avoid depiction of minors' death so as not to break the laws in many regions. But no child at all in the games feels unrealistic and sometimes immersion-breaking. May I suggest one or two children NPCs in the next game? They need not to be associated with any violent or sexual content, but they can act as the wards or even little assistants to MC, potentially adding more enriching experiences and some emotional moments to the game. For example, they can basically be MC's adopted child, with no option to be added to MC's party (so as to avoid death), but they can be trained, taught skills, need to be comforted and spent time with, and could be developed deeper and deeper connections with as the story goes on. I personally would love to be a guardian/mentor/parent to an orphaned child in a post-apocalyptic setting.
Thank you all again for Dead Age franchise and good luck with your next project.
I can think about another version of a main hero face. But only for American Style because the asian faces are new.
@ All You can also give me some examples (or links) you want to see from faces you like :) Because we will create a lot new portraits for the next Dead Age project.
On to my ideas for next DA.
1. Can you make it so we can move characters in all directions N S E W, instead of West to East. (Better to fill in gaps caused by others moving, blown back from something, make room for summons....etc.) Obviously the space you move to has to be clear.
2. Can you make it where we can rotate camera and zoom a little in and out? (Not a full zoom or rote around, just enough to see the battles better). The games graphics are superb and I want to see it better. I find it difficult sometimes to see the enemies types and which ones are the elites etc. (you could almost make a small UI box that shows the set up of the enemies on the grid at a glance, maybe make the square the elite is on in a red shade or something).
3. Water and food. Why do we have to "garden" for water? Have a river flowing by the camp and have a water tower and garden there. The gardening for water is confusing imo. Edit: Never mind lol, guess I missed the well right next to garden....
4. How about a retreat option if the battle goes south. Based on survival, IE you have survival 3, you have a 30% chance to succeed. A high Survival at lvl 10 makes retreat 100% success. Edit: Ok retreat should never be free from some sort of cost. Say 50% chance at level 10 survival to succeed, or lose 50% health after retreat. If under 50% when you retreat your wiped out. (Avg of the 3 members?)
5. I have not made it to turn 27. I heard that is end game turn, if thats true, can you make it with no "end game" just keep playing it out type thing? Like the just one more turn in Civ games?
These are just some ideas from a guy that hasnt made that much of a dent in this game, I am having a good time doing it though. Keep up the good work you guys, and I will add to this post if I have anymore ideas.
hehe okay, I can check what we have todo. :)
Gib uns Ultrawide Support, Holy! JEEEEEETZT!
Which formation do you want?