Dead Age 2

Dead Age 2

View Stats:
Dead Age 2 > General Discussions > Topic Details
the game of bats and pistols?
ive played quite a lot of hours/incomplete playthroughs here.
so far ive figured that you can hugely ignore all combat skills and best all-round weapons are pistols and bats. pretty much. shotguns are borderline viable as well, but 3 pistols > 2 pistols + shotgun. blades are just so bad, so 3 bats are always better then 2 bats + blade. assault rifles are a joke. wtf with all that balancing? :P its nonexistent.
i mean granted when you are in tight situation and really need blades you can use 1 ap to go to inventory and reequip it. while rifles are just plain useless.
also bad thing that there is absolutely no point to put talents into combat skills beyond certain thresholds - like debilitating shot or headshot for pistols or defensive posture or nerve strike for bats.
those skillpoints are practically wasted as you skill level wont increase your chances to hit/avoid blocking/to crit at all, so if you favor basic attacks, lv 1 skill will perform exactly as level 10 skill,
so we have to put skills into either utility (survival/alertness must be present in a group)
or in hunting/engineering.
and those 2 later skills - hunting/engineering are superbly universal and perform greatly in all the situations.
while weapon skills rly sux
thats just my opinion after about 60-100h? iunno
< >
Showing 1-15 of 64 comments
HolyAvatar  [developer] Mar 17 @ 11:11am 
The point about Rifles and Blades is not true. Rifles are good against enemies with small armor, better than all other weapons.
We tried to make that clear to people in the tutorial. xD Mobile Turrets have the same tactic.

Balancing works, but of course the player must be able to understand it. For example, we have a debuff for the Rifle / Blades that is displayed whenever he fights against high armor opponents.

That still doesn't seem to be enough or , have you ever noticed this icon?
Last edited by HolyAvatar; Mar 17 @ 11:14am
izvon2017 Mar 17 @ 11:51am 
yep. ive noticed the debuff icon. -33%. ive said ive spend a lot of time in game.

so its like you either get 100% damage which might be a bit (10-20%) higher then their bats/pistols/shotguns counterparts, or suffer - 33% damage on about 30-60% of mobs.

technically high crit % on char may justtify for the difference due to multiple hits., but again its only 150% damage with say 20-30% probability on unprotected mobs.
its just not worth it. considering rifle expends 3$ worth of sold ammo per regular shot its just weird. much better to just train pistols to 5 and sell rifle ammos :P
about blades - a good chunk of the game you still have to use em, since you cant spare talent points to retrain. technically 2 bats/1 blade is not so horrible, while 1 bat 2 blades (say jason/fernando/tessa) is quite bad.

no actually it isnt before you go 3 bats and realize how much easier the game can be :P

but again multiple hits means higher chance of crit and higher chance of enemy block per hit. so say you ve hit a block with bat and still did decent damage, you ve hit a block with a sword, and damage wasnt there.

while about every enemy in the game blocks much better then you ever do w/o full tier 3 lv 4 items
corisai Mar 17 @ 6:36pm 
Originally posted by izvon2017:
assault rifles are a joke. wtf with all that balancing? :P its nonexistent.

Of course. It's very clear once you're looking on Assault Rifle skills - no one of them is dealing 100% damage. It's hillarious.

Even for bats & pistols most of skills are not worth their AP (funny that for other weapons situation is even worse).

Originally posted by izvon2017:
also bad thing that there is absolutely no point to put talents into combat skills beyond certain thresholds

Yes, levels of skills that giving NOTHING for you are horrible game design. Even +1..2 to attack/power would make it looking less stupid.

Originally posted by izvon2017:
and those 2 later skills - hunting/engineering are superbly universal and perform greatly in all the situations.

Actually not so. Hunting/Engineering indeed have few skills worth their AP but in same time their best skills (pet & turrets) are breaking contol skills & turning them into useless things.
corisai Mar 17 @ 6:39pm 
Originally posted by izvon2017:
while about every enemy in the game blocks much better then you ever do w/o full tier 3 lv 4 items

^THIS.
Combat system is designed to be unfair and against player. It isn't healthy that non-elite enemies allowed to have stats unreachable by characters.
Unfortunately I would have to agree that most combat skills are useless and you're better off just using basic attacks. They don't do enough damage to justify the AP cost vs just doing two basic attacks. Either buff the damage or make most skills 1 AP (possibly increase the cooldown?).

Also agree that each skill point should at least provide a minor stat bonus.

Disagree that assault rifles and blades are useless. With high crit they are clearly superior vs low armour enemies.
Hello guys!
What can I say about the weapon.
1. The pistols are very good because they have cheap ammunition and good number of producing ammo and also have stun effect in the skill tree. Top choice after 350h of gameplay.
2. Blade weapon isn't such effective as blunt but sometimes you need it too to damage some enemies who has good speed and have a good chance to escape stun attacks that's why it's a good decision to have formation blunt-blunt-blade.
3. Rifles... what can I say about rifles) Nothing, I don't use them because they waste lots of ammunition, have random fire skills and - as some guy said here |sombat sys is against the player - in many situations when we use rifle firing we just have lots of enemies' blocks.
4. Shotguns.
Not bad weapon with high damage and good skills against a few enemies per once. Must have one for extremal situations.
5. Enginering.
OMG, ofc this is the top skill for all soldiers in a team: heavy turrets, grenades, coctails ...you can win fight without using weapons even.
6. Hunting.
Hm, tigers, dogs .. isn't for me and need slots for using in front line but with my strategy of agreessive attack my first line is ror my soldiers XD Don't use it but when I did the achievement with hunting skiss the tiger was really good. Idk works it now or not but I summoned 2 tigers even)

Actually not so. Hunting/Engineering indeed have few skills worth their AP but in same time their best skills (pet & turrets) are breaking contol skills & turning them into useless things. [/quote]
pets & turrets aint best skills there. its like save your ass for 1-2 turn skills - in difficult situations, or conserve ammo/conserve hp skills with abundance of hunting/tech ammo.
best things in hunting are traps imo, like fire trap is ♥♥♥♥ ofc, but it will cover your need for plating breaking and if you must keep your hunter in back row for some reason with 4/4 ap its ok, though later traps like blood-soaked or whatever with great damage and concussion effect is just awesome.
about engineering - smoke grenade, shock grenade. ppl just underestimate em. i think.
so far my fav list of skills are debilitating shot on pistols, basic attack on bats, since nerve strike only really worths to try with max adrenaline, hound when i have to live 1 round w/o 1st row tank, fire trap, blood soaked trap (i hope i remember the name right) and smoke grenade. blindness is awesome on enemies, since it will turn like 50% hits on you to grazing.
6. Hunting.
Hm, tigers, dogs .. isn't for me and need slots for using in front line but with my strategy of agreessive attack my first line is ror my soldiers XD Don't use it but when I did the achievement with hunting skiss the tiger was really good. Idk works it now or not but I summoned 2 tigers even) [/quote]
my strat is usually move to a defensive stance on main char which is in front row, then either: if no immediate fckup danger - focus on all, if there are things that can and will kill your melee - like infected patients/trappers- kill em with ranged weapons (main after defensive stance just shoots, second one use stun shot - if it procs, third one focuses)
and so if the fight is hard, using hunting traps can turn the tides immediately. granted. you first use summon to distract some hits. but next thing you ll do a concussion trap. combined with smoke grenade it will reduce enemy's effeciency to like 30%
Originally posted by Mucho Maas:
Unfortunately I would have to agree that most combat skills are useless and you're better off just using basic attacks. They don't do enough damage to justify the AP cost vs just doing two basic attacks. Either buff the damage or make most skills 1 AP (possibly increase the cooldown?).

Also agree that each skill point should at least provide a minor stat bonus.

Disagree that assault rifles and blades are useless. With high crit they are clearly superior vs low armour enemies.

It's not right. Stun attacks (bate skills, pistol attacks and grenades) as example costs 2 AP but win lots of time for your team. Blade skill "Eye poke" costs 2 AP but very effective in the situations with high lvl HP enemies to force them miss 50% more.
Using basic attacks will be useless with high lvl enemies that's why you need a few different options to fight for different situations and groups of enemies.
Originally posted by Война:
Originally posted by Mucho Maas:
Unfortunately I would have to agree that most combat skills are useless and you're better off just using basic attacks. They don't do enough damage to justify the AP cost vs just doing two basic attacks. Either buff the damage or make most skills 1 AP (possibly increase the cooldown?).

Also agree that each skill point should at least provide a minor stat bonus.

Disagree that assault rifles and blades are useless. With high crit they are clearly superior vs low armour enemies.

It's not right. Stun attacks (bate skills, pistol attacks and grenades) as example costs 2 AP but win lots of time for your team. Blade skill "Eye poke" costs 2 AP but very effective in the situations with high lvl HP enemies to force them miss 50% more.
Using basic attacks will be useless with high lvl enemies that's why you need a few different options to fight for different situations and groups of enemies.
so basically we just say that ♥♥♥♥ apart of pistols/bats/grenades (i still dont understand why you wont clarify hound summon with leap attack as a stun), is useless. so thats why ive started the topic. there are few ins and outs with shotguns. but rifles and blades are just silly.
izvon2017, we have the different tactics because. You play from defence but I play from the attack. Maybe it's good in the defence to use traps but when your tactics is attacking you need front line for your soldiers. That's what the developer said - in the game there are a few tactics you can use with this number of skills.
You think the best skills in Engineering are skills with turrets but in my opinion it is all sorts of grenades skills. I use turrets sometimes but not often because I need no them with my tactics.
Last edited by Война; Mar 18 @ 3:27am
Originally posted by izvon2017:
Originally posted by Война:

It's not right. Stun attacks (bate skills, pistol attacks and grenades) as example costs 2 AP but win lots of time for your team. Blade skill "Eye poke" costs 2 AP but very effective in the situations with high lvl HP enemies to force them miss 50% more.
Using basic attacks will be useless with high lvl enemies that's why you need a few different options to fight for different situations and groups of enemies.
so basically we just say that ♥♥♥♥ apart of pistols/bats/grenades (i still dont understand why you wont clarify hound summon with leap attack as a stun), is useless. so thats why ive started the topic. there are few ins and outs with shotguns. but rifles and blades are just silly.
Blades have "eye poke" skill that's why it is a good decision to use but ofc the team must have the stun weapon too.
To using stun attack with a pet you need 1. summon a pet, 2. command a pet to stun attack -> pet can be killed and stunned too. With grenades you just throw and wait, throw and wait)
Last edited by Война; Mar 18 @ 2:49am
Havent read through the thread but I couldn't disagree more with the OP.

Rifles are fantastic, their base damage is quite high and scales incredibly well into the late game if you have a character with high crit - 3 shots = a lot of criticals.
Secondly their first ability, ground salvo is amazing, it's damage is still fine, but debuffing the enemies defence so you can shred those 30-70% armoured targets is a godsend.

Burning salvo has it's place if you dont mind gambling in a long fight, hoping to inflict wounded on multiple targets, or if there is just one enemy in a row it is brutal as it does more damage than 2 normal attacks, inflicts wounded AND has 5 chances to crit.

The final 2 skills are also very useful - entering a stance that lets you counter attack ranged enemies is obviously very strong, attacking 3-6 times in your opponents turn is no joke.
And the final ability, 6 shots at 95% damage is basically handing out 600-700 damage BEFORE criticals.
Rifle is one of the few classes that has universally useful skills and if your going to dedicate a character to be a ranged shooter all the time, rifles are the class that I recommend for it as it out-damages the other 2 ranged options.

As for ammo, rifle ammo is something you want to be creating as much as you can anyway, as its worth a fortune to sell. Make 150 bullets for the price of 100 pistol/shotgun shots, (in one go rather then 2) and sell it for $150.

As for bats vs blades, both have value. Blades are significantly stronger early game due to enemies having low armour, and again, scale very well late game with a crit build (smuggler light armour armour, 3 pts in crit and crit armour modifications and your nearing 30% crit easily).
They more reliably deal damage and penetrate temporary shields/plating due to having 2 attacks, when your bat swing is blocked it does next to nothing.

Bats have the worst skills out of all 5 weapons and both specialisations. First ability is a knockback, same as blade. Nerve sense is quite good, because stun late game is vital for stopping the mutated fatties, but after that the skills are pure garbage. Jump attack is useless, 3ap for only 2 attacks worth of damage and if your in the front row, can only target the rear row.
Countering melee sounds good but requires a lot of setup, and in an ideal world enemies are getting as few chances to attack as possible if you control them with stuns/knock backs/unconscious/defensive stance ect ect.

Blades however, all their skills are useful.
Bladethrust is a knockback that inflicts vulnerable, utility and inflicts a debuff that lets the blade deal good damage even against armoured targets.
Eye poke is only dropping 60% damage but dealing wounded and blinded, and being 2 attacks its highly unlikely that it will be blocked and those amazing debuffs negated.
Blade storm hits an entire row and has a chance to cause vulnerable, situational but still useful.
And lastly sensitive strike, 3ap to unleash a whopping 420% damage, or 460% against stunned or vulnerable (and most blade skills inflict vulnerable....)
Defensive stance, end turn, then next turn use sensitive strike and 1 hit kill nearly any enemy in the game.

Blades are incredible and imo much stronger than bats, they are better early game, scale better, are cheaper to build in the forge, have significantly better skills that are also more reliable (less chance for multiple attacks to be blocked) and all they miss out on is the better natural armour penetration of the bats, which you can make up for with debuffs in the fights where it actually matters.

As for pistols being the best, I can only wonder if you have actually used the other classes?
Pistols and shotguns have the exact same ammunition costs (assuming you craft your own ammo rather than waste all your money buying it?), put out less damage than rifles but make up for it with great utility.
Pistol has fantastic skills, with a stun, ranged attacker debuff, counter melee and a powerful ultimate, but shotgun is also superb. Knockback, AOE damage, its the ONLY weapon that can 'dent armour' which is incredibly helpful, hands out debuffs like candy and you can acquire a tier 3 military shotgun quite early into the game.

All 3 ranged weapons are very useful and it's well worth having one of each.
As for melee, if you were min maxing triple blade users are 100% the way to go.
I think 3 blades in a team is a 100% way to the grave only)
Bats have the worst skills) Yeah XD Stun attacks and knockback with 50% damage of the 2nd line is much worse than blades double random attacks with a low damage)) Okay
Last edited by Война; Mar 18 @ 3:39am
With such a detailed reply you've sold me!

For reference I use 2 blades and 1 bat, but tbh the bat is pretty useless and only for visual reasons.
Last edited by Emperor Fooble; Mar 18 @ 3:43am
< >
Showing 1-15 of 64 comments
Per page: 15 30 50

Dead Age 2 > General Discussions > Topic Details