Warhammer 40,000: Dawn of War - Soulstorm

Warhammer 40,000: Dawn of War - Soulstorm

Balance mod
Anyone got a link to a balance mod?

Unofficial balance mod was its name?

The problem I have is that all other big "mods" have terrible balance. UA, DowPro etc.

Isnt there a mod that keeps the old gameplay style but actually nerf/buff some units properly?
I am really tired of "Fanboy" mods that make some factions as extremely OP. Its annoying.

I am not talking about the AI cheating, its simply how some units are OP, or factions.
The best example is Tau empire and IG.

There isnt a single modwhere Tau are actually properly balanced.
Some game designer in Relic really thought, "Hey leets make a faction all about ranged combat, no setup time, can run fast, and whose scouts are better than that of any faction.
I literrally have to have to ban that faction and IG, if i want to have fun.

IGs grenade spam being able to stomp all melee or ranged uunits, are way too retarded.
The only counter to them is artillery.

Edit 2:
Then I played some "faction addition" mods and let me not even start talking about them.
Daemonhunt storm troopers, T1.: I lost my early scouting unit faster just because I looked away 5 seconds.

A power fantasy isnt fun where you are OP or facing imbalanced forces.
Last edited by Sovran_RKS; May 19, 2017 @ 12:39am
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Showing 1-11 of 11 comments
Got it

Instead of saying "Bawww why I cant just adapt and see what works and not" you just cry

Totally what it seems to be the trend these days with babbies.

God forbid though, that touching your favourite army is just "butchering".

Unless of course Im totally mistaken with something.

Dawww, maybe I am just missing the point somewhere.

I mean, did you just say DoWpro isn't balance? Good joke. You lost against the AI, didn't ya? I'm afraid you're not qualified to distinguish between balance and vice versa.

Come play some games with real people. Pick the most OP faction, even decide what "UP" faction your opponent should play; I pretty much guarantee you'll lose even if you swap afterwards if it's someone from the DoWpro Discord channel.

How exasperating. To say DoWpro isn't balance to designers with over 10,000 hours in a mixture of DoW:SS and DoWpro, is so extremely conceited that I can only hope you have what it takes to put your word and opinion to the test, lest you maintain this error in evaluation - both in DoWpro, and of yourself.

Good day.
Originally posted by Sovereign:
A power fantasy isnt fun where you are OP or facing imbalanced forces.
I'll be waiting. Though, if I may be imprudent, I'm going to bet that anything beyond AI is too frightening thou. I look forward to seeing you in the DoWpro discord. Look for HumbleBun. If you're a decent fellow, I'll give you a warm reception;

otherwise, I'm eager to see just how passionate you are and whether you truly have any constructive feedback that could constitute anything more than benign arrogance.

https://discord.gg/ZVj3v
tl;dr Come fight me if you value your opinions.
Originally posted by YayaBunWa:
Originally posted by Sovereign:
A power fantasy isnt fun where you are OP or facing imbalanced forces.
I'll be waiting. Though, if I may be imprudent, I'm going to bet that anything beyond AI is too frightening thou. I look forward to seeing you in the DoWpro discord. Look for HumbleBun. If you're a decent fellow, I'll give you a warm reception;

otherwise, I'm eager to see just how passionate you are and whether you truly have any constructive feedback that could constitute anything more than benign arrogance.

{LINK REMOVED}
tl;dr Come fight me if you value your opinions.
People still play DoWpro?


Originally posted by YayaBunWa:
Originally posted by Sovereign:
A power fantasy isnt fun where you are OP or facing imbalanced forces.
I'll be waiting. Though, if I may be imprudent, I'm going to bet that anything beyond AI is too frightening thou. I look forward to seeing you in the DoWpro discord. Look for HumbleBun. If you're a decent fellow, I'll give you a warm reception;

otherwise, I'm eager to see just how passionate you are and whether you truly have any constructive feedback that could constitute anything more than benign arrogance.

https://discord.gg/ZVj3v
tl;dr Come fight me if you value your opinions.

Calm down there angsty badass. As you can see from the OP, I am looking for a mod that keeps the origninal balance of the game, with some tweaks.
DowPro takes the tabletop rules and the lást time I played it, I had Script errors.

Also, I wouldnt want to waste my seconds with an individual like you, even for gaming purposes.

And no, I am not sorry that I malgined your favorite mod.
Though I admit, "terrible" balance might have been exaggerated from my part. DowPro doesnt have terrible balance. And neither does UA or other mods.
What I consider terrible balance are teh faction addition mods. Eventhough a lot of effort went in theri creation, they are terribly balanced.




Originally posted by Hollow:
Got it

Instead of saying "Bawww why I cant just adapt and see what works and not" you just cry

Totally what it seems to be the trend these days with babbies.

God forbid though, that touching your favourite army is just "butchering".

Unless of course Im totally mistaken with something.

Dawww, maybe I am just missing the point somewhere.

It is interesting that when an individual like you complains about "nowadays babies" but gets offended with someone simply asking for something on a forum.

If you cant handle text from someone with a different opinion, perhaps the true baby is you.

Next time, when you grow up, dont waste your and my time with a pointless response, berating someone simply asking for something.
Last edited by Sovran_RKS; May 25, 2017 @ 10:32pm
Originally posted by Sovereign:
Calm down there angsty badass. As you can see from the OP, I am looking for a mod that keeps the origninal balance of the game, with some tweaks.
DowPro takes the tabletop rules and the lást time I played it, I had Script errors.

Also, I wouldnt want to waste my seconds with an individual like you, even for gaming purposes.

And no, I am not sorry that I malgined your favorite mod.
Though I admit, "terrible" balance might have been exaggerated from my part. DowPro doesnt have terrible balance. And neither does UA or other mods.
What I consider terrible balance are teh faction addition mods. Eventhough a lot of effort went in theri creation, they are terribly balanced.

Faction addition mods? You talking UA or DoWpro? I have no clue about anything UA-related. If you're talking about Nids and SoB, I won't argue that Nids are definitely up in the air and SoB has some ways to go (by OUR top standards), but you're definitely not going to "steam-roll" the enemy due to balance with SoB.
Every other race has been meticulously tweaked and modified per matchup. To claim DoWpro has any balance issues is a huge claim. You'd have to be a master Starcraft player to take that opinion from games against AI (wherein I doubt you'd be playing AI...).



It is interesting that when an individual like you complains about "nowadays babies" but gets offended with someone simply asking for something on a forum.

If you cant handle text from someone with a different opinion, perhaps the true baby is you.

Next time, when you grow up, dont waste your and my time with a pointless response, berating someone simply asking for something.
Honestly, we have every right to defend our mod. Just because we haven't much in the past doesn't mean we won't entirely. DoWpro has a weird community-impression that only reflects a knee-deep sampling of the mod wherein people take to the forums spouting superficial complaints that are indicative of an extremely low standard of RTS skill.

The most frustrating part is where noone who openly complains actually plays multi against our community. Naturally their experience is going to be different to the intended one. Likewise though, if their RTS skill isn't high enough, then why bother playing a mod with "Pro" in the name. It's not arrogance, it's legitimately a difficult RTS game.

PS DoWpro is based off DowVanilla.
Honestly, we have every right to defend our mod. Just because we haven't much in the past doesn't mean we won't entirely. DoWpro has a weird community-impression that only reflects a knee-deep sampling of the mod wherein people take to the forums spouting superficial complaints that are indicative of an extremely low standard of RTS skill.
Yeah, I get it, You are a bunch of elitists.

The most frustrating part is where noone who openly complains actually plays multi against our community. Naturally their experience is going to be different to the intended one. Likewise though, if their RTS skill isn't high enough, then why bother playing a mod with "Pro" in the name. It's not arrogance, it's legitimately a difficult RTS game.
The reason why a noob tries your mod is to try it out.

Maybe you should make your mod private, and only avialbe to people who really want to play it.
You can arrange that by hosting your mod in Google drive or Dropbox, and then sharing the link only to select people.
That way, you can filter people who arent interested in your mod.

Have you considered the fact that you are in the wrong here OP? You call them ellitist, yet what they say makes sense. unless you are a pro at this game, what makes you think you're qualified to make claims about what is and is not balanced? For all that we know, you only play for a couple hours and suck ass. Just because you are losing that doesn't make what you're playing against OP.
i like how your talking about op and balance yet fail to mention eldar even once showing you know nothing of how the base game is blanaced...

oh also op talking of fanboys you do know the testers for the original game are all eldar players and fans note the imbaness of eldar in each game as top dog.
Last edited by NZL; May 27, 2017 @ 7:58am
If I changed the balance, I would leave the strengths of each race, without changing everything too drastically. For instance:
1. for the basilisk of the imperial guard, try increasing the cooldown of the skill to two minutes. Basilisks will no longer be able to shoot an enemy base on medium-sized maps before they repair it. The victim will have time to counter the Basilisks.

2. Warriors of Tau fire do not shoot immediately, but also after half a second, if you might have noticed. I would suggest increasing this time to two seconds, and starting from T2 to return to the standard 0.5 second. Now snipers rightly have to pay for their imbalanced damage and range.

3. It is known that in the late game orks buildings are blown to pieces, which makes them extremely vulnerable in the late. I suggest adding an upgrade that slightly increases the health of buildings after T3.

4. I would increase the health of the slave building. Her second boost with pulse would then make sense, especially since the Dark Eldar already have terrible defenses. Also, with a dark eldar, for a standard ranged unit, we can make the attack range at least within the normal range.

In my opinion, with these minor adjustments, the balance of the game will be much better. And I would like to warn against rash adjustments for the sake of your favorite race, as already written above. In my 800 hours of soulstorm play, I can clearly see where the game is clearly in trouble. Any beta tester will be jealous.

I just want moro... people to understand that there are units, improvements and buildings in the game that are not used in principle at any stage of the game. And this is problem. Everyone is bullied by the strengths of the races, for example, in the game, 80% are gays who play only on Space Marines. You call it BALANCE? If you take the statistics of the game on victories, you will see that such races as the orks, the dark eldar have always been sucked. It is NOT. BALANCE.

Last edited by Blessed by the Emperor; Feb 17, 2021 @ 2:58am
Orcs suck because their Waaagh mechanic is downright stupid - it should increase reinforcements you can call in by fighting, rather than building turrets!
An Orc player should be encouraged to search for trouble/battles! - the more units involved, the bigger the bonus - balanced by the time&resources reinforcements need and the fact that at the moment you stop fighting, the bonus decreases, so you have to search the conflict! - but i think dev's where to lazy to deal with such system - as it needs numerous checks in the script to not abuse it's mechanic by a.e. letting 2 squads of your own faction fight eachother with docs attached and just reinforce them constantly, if you made a check to how much health is lost per second to determine the "strength" of the "Waaagh" ;-)

What the overall balancing concerns - after countless hours in DoW Multiplayer back then and experiencing the patches first hand - in retrospective i understand how hard it is to balance such a game and be more forgiving to relic than i was back then - but overall, DoW original is quite there, especially lore wise it's the nearest of them all! - but then relic sadly decided to skip balancing efforts and added artificial limits! 🙄
(and making some units even more OP, while nerfing others to a point where they are worthless - not even only in their lore sense, as balance means to cut an eye off of that to make it work! ;-)
Because of this i haven't played the other games since WA much in MP,i recently started again and i do try to learn it, but it just don't make sense to me why i have to spend a fortune on my troops wich get then shredded like paper by 2 other units that are supposed to be shredded like paper toys! - just because that race has earlyer&cheaper access to upgrades 😒 - that's not only against the lore, but just IMBA! - and while i agree that such a game with so many so different factions is pretty much impossible to balance to a point where everyone has a accessable counter to everything, these factions are even meant to OP things and less to "balance", it should achieve balance not by averaging out or adding counters, more it should be a question of what to field against what - preventing mass production and complementing wise decisiontaking! - the base of this is unit's weapon equips - but relic didn't see the potential they created and decided to even scrap that - sure, a space marine scout squad with flamers or plasma don't make that much of a difference since you can have that on normal space marines - but due to how ineffective those weapons are even in/for their purpose! - think of a proper working flamer breaking morale in seconds! - or plasma guns that actually kill armored infantry and are not just the "Joker-of-all-traits" thingy! - now euiping a squad with the proper weapon for the situation would matter more than having massive armies! ;-)

I would love to have a full spreadsheet of all the Unit-Variables from the 4 DoW Games to orientate on, maybe i find the motivation to spend some weeks collecting that data with some folks together, so that one day we might get a proper balancing that eighter complements the lore or hit's the seemingly desired "all races can win against every other in any situation - just depending on your clickrate, so don't think twice!" thingy xP *sarcasm*
no seriously, DoW isn't made to be E-sports, it's lore based! - it should play as such, especially in MP! (in SP you can conceal that underlaying variables trough scripted story - but in MP, you have to achieve the "feel" of playing that race, to the extend that yea, you can get overwhelmed if you play it wrong! - and you can be OP if you exploit the weaknesses of your opponents with your strengths! - it just shouldn't be "rock, paper, scissors" like in other games - at the end, full grown and upgraded squads should be average, that is the key for proper balancing, if the cost in the end is the same for everyone, and just the path different they need to take (like, having 2 squads at the same total cost as the other player has one against it but wich matches it's dmg/armor ratio - that means compared to a 3rd, neutral unit they deal with with the exact same efficiency -then you have perfect asymetrical balance! - it's just, one might deal more dmg overall while the other has higher armor to soak that dmg ;-) - ofc, as said, at DoW it's impossible to match that for every stat! - and my overall taking on balance to calculate/equal the achievables out doesn't work with 4-9 races to take into account! - it's already hard to do that with 3 races, tough definitively possible! - so, i think for DoW the way has to be slight OP-ness of every race in some regards, orientated on lore but dampened a bit (afaik atm, DoW does alot by health instead of resistances/armor - i think there's no way around of such complex system like defining dmg&armor types, and i wonder why relic decided to go nuts with a huge health range? - from mere few hundred to several ten-thousands! - while adjusting dmg values rather than keeping a strict weapon technology statistic, with balancing out rust resistances!? - would be at least more logical and thus more understandable to the player!)

So, who's interested in creating a huge Spreadsheet with all the data? (we need to discuss the form first, with so many values i would go with a unit-to-unit base and differenciating between the DoW Games - but i can also think of compareable ones for each race in each game! - and if someone knows a way how to collect the data in a way that one can chose the format to sort&order them you're welcome! - i sadly haven't that much of experience with it, i mostly just chop down ingame files to a form i can compare balance relevant values! ;-) - yet, DoW sadly use a fileformat i can't just load into my text-editor and define what to delete&keep xP)
Last edited by BlackRedDead; Feb 24, 2021 @ 9:16pm
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Date Posted: May 19, 2017 @ 12:29am
Posts: 11