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Also, if you want to tell me I don't know Jack Poupidoupi about this, I'm professionnaly qualified to tell you: Go back to school...
I'm also curious about the current state of CM downloads. I'm looking for sites where others can safely download it.
Edit:
Thanks to samcan244 (from Derbyshire, UK), here's a working link for Core Maximizer download!
http://www.moddb.com/mods/total-mayhem1/downloads/good-ais-and-tools-for-fa
There's two ways to prove that it not only makes a difference, it greatly minimizes the bog down when there's more than 1000-1500 units on-screen.
https://steamcommunity.com/id/Stig626/images/?appid=767
The second proof was with actual play-testing with my family. With Core Maximizer, the game slowed down to about -3 speed when the game was saturated with units (at around 1000+). Without Core Maximizer, gameplay slowed down to about -10 speed when the game was saturated with units.
All tests were conducted on Intel processor systems with Windows 7 Pro, 64-bits. These computers are at least 4 years old.
Fact is, when I disabled one core(usually the main core) for a game thread in task manager and then enabled it again, task manager would show a way more even utilisation between cores. That could be reproduced EVERY TIME, i.e. in NFSHP. Ingame, I would notice much smoother gameplay, and I would notice it if I forgot to do it. Core maximizer, as far as I know, does basically the same, put threads on different cores, and additionally, tries to move all threads away from the main game thread (which is, what windows should do on its own).
I can only suspect that older games for some reason do not work well with windows thread management(aka seem to partially block it), and that is the reason why manual thread placement works in those cases.
There is still the limit the main thread places on the core it maximizes, nobody disputes that. As well as that no tool can make a game use more threads then it is coded to use.
So: YES, Sheppy and speed2 SHOULD be right, and probably are for newer games, but NO, personal experience tells a very different story (for supreme commander and NFSHP, those were the only games where I tried it and noticed that it helped).
Back in the days of Win XP, if you run multithreaded game like FA. It could run all the threads on a single core.
Win Vista and newer system are smarter and they spread the thread among the other cores. Especially if they dain a lot of CPU power.
Now to FA, there are 2 major threads that make CPUs sweat. One is sim, that includes all in-game simulation and AI, second a bit less cpu consuming is ren, which does all the rendering and UI. All the other thread for sounds and what not are very minor.
So assuming most of the people have 4cores, the game won't magically run faster if you use this tool that was made for Win XP.
Only thing it could do is very slight FPS increase if it switches the ren thread to some other core than the first one.
Also to note: cpu doen't need to run the single thread on the same core all the time, it can switch it to other cores. The overall CPU usage of the game is same, it looks like you still have some performance left looking at the task manager (since its showing average usage on the cores) but you don't. For the above reasons.
Hope this helps