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Help us translate Steam
No idea to be honest, if your running windows 10, its just a pc running windows 10, the game should not be affected by it being a mac with bootcamp. It sounds like you have tried all the usual things to get the game working fine.
Is the game installed on the same drive as 10? Sometimes issues can crop up if its installed on a different drive.
Also try another install of direct x 9. While 10 comes with 12, it does not contain all the commands of dx9.
Had a quick search found a thread with simiar issues, something may help
In another thread someone fixed their issue by installed the fafoever client. (I have not used the mod or needed to try the launcher so have no experiance of it directly).
This way its just a searching in the hay stack (maybe wrong phrase :-)) with too many screws to turn. I am a little sad, because I really would love to play this super game !
http://steamcommunity.com/sharedfiles/filedetails/?id=175274474
it has some info about how to save a log which may or may not contain important stuff about your issue so you don't have to test random stuff
There is a hotfix for it, so maybe you just need to update your drivers :)
http://www.tomshardware.com/news/amd-adrenalin-issue-dx9-games,36203.html
Anyhow i have another track - the culprit seems to be xactengine2_9.dll which is responsible for the sound effects of the game. I will post more if this leads to something.
Forgive me but I thought with bootcamp it was a full version of windows 10, inwhich case display drivers should be fine to install as the drivers do not affect bootcamp.
After a crash I took a look into the Windows Event Viewer (Computer Management - Event Viewer - Custom Views - Aministrative Events - Application Events)
There you find your Supreme Commander crash and something like this (I took Naginooh's example because its in English):
Faulting application name: SupremeCommander.exe, version: 1.5.0.1, time stamp: 0x4e5c092e
Faulting module name: xactengine2_9.dll, version: 9.20.1057.0, time stamp: 0x46a06729
Exception code: 0xc0000005
Fault offset: 0x0001de58
Faulting process ID: 0x3078
Faulting application start time: 0x01d329baa147e855
Faulting application path: F:\SteamLibrary\steamapps\common\Supreme Commander Forged Alliance\bin\SupremeCommander.exe
Faulting module path: C:\WINDOWS\System32\xactengine2_9.dll
If you compare this with the output of the Tool ProcessExplorer (procexp.exe from sysinternals.com) during run of SupCom you see that xactengine2_9.dll is used by SupCom, but with the path of a 32Bit Exe (C:\Windows\SysWOW64\xactengine2_9.dll) which should be the case with a 32Bit application.
The module xactengine2_9.dll which crashed is responsible for the audio effects. If you start SupremeCommander with the command line option /nomovie /nosound you see that ProcessExplorer shows no dependency to xactengine2_9.dll (and the game will not crash, but will also have no sound).
What I dont know, and maybe somebody can help me here, do I look at the problem when I see the path C:\WINDOWS\System32\ in the crash log, or is this just the 32/64Bit mechanism of Windows reporting a C:\WINDOWS\System32 dll when its really the 32Bit dll in C:\Windows\SysWOW64\ ?
Or is this exactly the problem, the program trying to open a 64Bit dll in C:\WINDOWS\System32\ and then of course getting error 0xc0000005, which means something like cant access, which would be true for a 64Bit DLL.
If the error log is wrong indicating C:\WINDOWS\System32\xactengine2_9.dll, meaning C:\Windows\SysWOW64\xactengine2_9.dll, than I would have to find out why this DLL is crashing. Should be then some dependency between this dll and the sound card driver.
Any Windows experts here who could help ?
Right-click the Speaker icon in your system tray and click Playback devices.
Select your speaker, then click Properties.
Click the Advanced tab.
Click the drop-down and it will show you the sample rate and bit depths options
Try a lower bit rate or hz rating.
Basically, xact is part of the (dead) XNA framework, a windows/xb360 game dev project under DX9. You can use this URL as a starting point.
https://msdn.microsoft.com/en-us/library/ff827592.aspx
It is also a good resourse if you want to get into sound mods for this game and need to make/modify the necessary xwb and xsb files.
Maybe you can use that to dig a bit more specifically into your problem (or give up right now).
For example, with that (the xact tools) you could essentially take every sound resource apart, resample to whatever you need, and put it back together.
(*cough* classic supcom music mod *cough*, killing the main menu background noise, etc.)
Other than that I second Ceejay's suggestion. Try setting sample rate to 44.1kHz (maybe even 48kHz). On a "native" windows system on a non-mac PC it normally does not matter, except for audio quality, and things just get resampled as necessary.
Experiment with the /nosound and /nomovie parameters separately. You can live without the voiceacting and animated portraits, specially in skirmish/pvp where that is a non-issue.
I would have suggested that you maybe reinstall dx9.0c, but your reported version of the DLL appears identical to mine (on W7) where it works, so you can probably skip that.
Did you try adjusting your sound quality?