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- The loading is consuming 30 seconds;
- Seems to work a little heavy.
But I can play.
Operating System: Xubuntu 14.04 x64
Processor: Intel i5-2500 3.3Ghz
Memory: 8GB 1333Mhz DDR3 Kingston
Video: Nvidia GTX 660 2GB 192Bits
Sandy Brudge i7-2600K 3.4 GHz
8 GB 1333 MHz DDR3 RAM
Nvidia GTX 580
KDE 4.14.2
Playing a XBox 360 wired controller
CPU: Intel Core i3 370M (2.40GHz)
GPU: ATI Mobility Radeon 5650HD (1GB GDDR3)
Display: LVDS + Asus VS228H
Driver: Mesa 10.4-git+nine
RAM: 8GB DDR3 1066MHz
Storage: 2 x OCZ Vertex 3 (60GB[/+/boot] & 120GB [/home])
OS: Ubuntu 14.04 (Kernel 3.17 64bit)
1 - Can't bind PgUp and PgDwn, nor the extra mouse buttons.
2 - Textures don't load:
http://steamcommunity.com/sharedfiles/filedetails/?id=331634682
http://steamcommunity.com/sharedfiles/filedetails/?id=331634636
http://steamcommunity.com/sharedfiles/filedetails/?id=331634600
<driconf>
<device>
<application name="DeadIsland" executable="DeadIslandGame"/>
<option name="allow_glsl_extension_directive_midshader" value="true"/>
</application>
</device>
</driconf>
This is becouse the shaders use the #extension directive in the middle of the program, which is illegal in GLSL. It still crashes after you choose your character but at least it renders correctly
Edit: Fixed config, thx Unaccounʇed4
<application name="DeadIsland" executable="DeadIslandGame">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
Put them in the .drirc file. I wouldn't recommend anyone touch the /etc/drirc file.
And yeah, you're right. This lets me see the characters properly in the new game menu but the game crashes as soon as its done loading.
EDIT: Well it appears that if you copy over the modded files from the windows version that Dead Island Helper generates you can get some better mouse controls. Just stick em in ~/.local/share/Steam/SteamApps/common/Dead Island/DI/out/Data/
Linux Mint 64bit, nvidia 560ti prop drivers.
Awesome port, runs really great.
However, I keep getting crashes, in 1-10min gameplay.
Always the same error.
DeadIslandGame: /media/SSD/Perforce/di_linux/di/releases/di_master_steambox/src/engine/filesystem/Filesystem.cpp:2868: virtual bool LinuxFile::canceliointernal(): Assertion `m_pOvr' failed.
Game removed: AppID 91310 "Dead Island", ProcID 2789
System: Fedora 21 x64
Cpu: AMD Athlon(tm) II X3 450 Processor
Mem: 4GB
Graphics: GeForce GTX 650 Ti, driver ver: 343.22
to this:
That's all, there are a lot of other tweaks which can be done, just google for it.
Hope for a fix :)
OS: Ubuntu 14.04 LTS
CPU: AMD A8-3850
Graphics: Integrated, according to lspci 00:01.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] BeaverCreek [Radeon HD 6550D]
Memory: 16GB
HDD: Plenty of space on RAID1.
I assume it has to do with the open source drivers not working as expected or somesuch.
This solves the texture problem for me but the game keeps crashing after the character selection screen (when the loading menu just appears).
This is the last part of the log:
LLOG: [SetLevelInfo] level file Hotel, image loading_hotel 0.0 0.0, music DI_ACT_Prolog_Loading.ogg speech
LLOG: [LoadLoadingRpack] loading /home/jose/.local/share/Steam/SteamApps/common/Dead Island/DI/Data/hotel_load_pc.rpackLoading pack '/home/jose/.local/share/Steam/SteamApps/common/Dead Island/DI/Data/hotel_load_pc.rpack' for config 'OpenGL4_LOW'
warning: The VAD has been replaced by a hack pending a complete rewrite
LLOG: name_is = OpenGL4_LOW
LLOG: binlen: 0; format: 0; program: 5091
LLOG: FAILED TO LOAD BINARY!!! Loading from sources.TOTAL TIME: 28895.839844ms; COMPILED: 2543; CACHE_HDD: 0; CACHE_MEM: 0; AVG_PER_SHADER: 11.362894ms
LLOG: len=0; max=2560000binlen: 0; format: 0; program: 5093
LLOG: FAILED TO LOAD BINARY!!! Loading from sources.TOTAL TIME: 28907.771484ms; COMPILED: 2544; CACHE_HDD: 0; CACHE_MEM: 0; AVG_PER_SHADER: 11.363118ms
LLOG: len=0; max=2560000ERROR: cannot find texture loading_hotel.dds
LLOG: [virtual void SessionDI::ContinueChangeActiveLevelAfterFadeOnSyncfr()]
LLOG: ==================================== HideBackgroundModule (ContinueChangeActiveLevelAfterFadeOnSyncfr) ========================
LLOG: ====================================== ShowBackgroundModule (0) mode 1 (ContinueChangeActiveLevelAfterFadeOnSyncfr)=============================
LLOG: [StartFadeIn]BLOCK input processing [Show] (id: 0 menu_fadeout), time_now: 1.4440
LLOG: UNBLOCK input processing [StartFadeIn] (id: 0 menu_fadeout), time_now: 1.4440
LLOG: EXPECTED UNBLOCK input processing for 0.3000 sec. [FadingIn] (id: 0 menu_fadeout), time_now: 1.4440
LLOG: Maximum grid 0x14bd9f4c memory usage: 7 kbytes
LLOG: [SessionCooperativeDI::Lobby_UpdateGameVisibility] Invisible (multiplayer_mode_available_by_session = FALSE )
LLOG: [SessionCooperativeDI::Lobby_UpdateMapZone] MapZone changed to -1
LLOG: [SessionDI::Lobby_UpdateMapCrcId] Setting Map (crc) id to: ffffffff
LLOG: [LobbyTools::Properties::SetMapCrcId] -1
LLOG: [SessionCooperativeDI::Lobby_UpdateGameVisibility] Invisible (multiplayer_mode_available_by_session = FALSE )
LLOG: [SessionDI::Lobby_UpdateMapCrcId] Setting Map (crc) id to: ffffffff
LLOG: [LobbyTools::Properties::SetMapCrcId] -1
CLOG: [CInetAddr::SetLocalHost] 10.10.10.8
Aborted (core dumped)
Game removed: AppID 91310 "Dead Island", ProcID 18856
Other than that I can't complain - get job on the devs side and a huge thanks for porting this over!
O.S: Ubuntu 14.04
P: Intel I5
GPU: AMD Radeon HD 7800
RAM: 16GB DDR3 Kingston (1600 MHz)
OS: Ubuntu 14.04.1
CPU: AMD Dual-core
GPU: AMD Radeon HD 5670 (open source drivers)
RAM: 4GB