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EDIT: Opened the rar, saw the RoE Bat. Thanks for supporting that as well!
One thing I'd like to back-port from BFG's codebase at some point in time is its support for 120hz gameplay, which eliminates that irritating little vsync micro-stutter. With that ported my guess it'll be doubtful anyone would be willingly play the BFG version. I for one like the classic version much better. :)
On lower framerates the game logic do "frameskipping" to keep everything at the same relative speed. When game logic hits its ceiling its capable of consistently running 60Hz, where-as with vsync running at max theres always a slight fluctuation of 1-3 frames, usually from 59-60 and sometimes up to 61. Its these tiny fluctuations in rendering framerate that causes the game logic to have to be stalled.
If the game logic is allowed to run at the exact same rate as the framerate using vsync you will start to see slight game logic syncing slippage, like for example audio/visual syncronization issues.
The only real solution to fix this is to change the game logic "framerate" from 60 to 120 to get rid of the stuttering, because the vsync'ed rendering framerate won't be able to keep up with the game logic, 60Hz rendering versus 120Hz logic.
Its not an easy task though to change the engine from a 60Hz base to a 120Hz one without potentially breaking stuff.
Fallout 3, No Vsync enabled. Still stutters every few seconds of looking and moving. And this is only happening ever since the last few Nvidia drivers. And I suspect other games have stuttering without vsync.
I think Dead Island is another example. With or without Vsync there is stuttering.
Should I rename "UQE" executable to Doom 3.exe?
Or after extracting this update Steam is not required to run the game?
Could you at least explain a bit?
Yes, I read so called "help" file, not much help in it.
After messing around I think my CD-key is blocked now... Argh..