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With just a 1 tile sized room around the ladder, my entire station got stuck and died. So I just reloaded and built a 3x3 room with the ladder in the center instead. It works fine, even with oxygen tanks adjacent to one side of the ladder.
It seems like there are a lot of quarks like this that we've gotta design around. Hopefully they'll get fixed soon, since these sorts of things can really mess up a playthrough, especially if you don't know why it's happening. The developers seem very active though, so I'm sure they'll get to it, :)
you're forced to compartmentalize due to the oxygen mechanics that are core to the game. but then the game doesn't let you with ladders that bug out.
this post is meant as constructive feedback to the devs.
Or at the very least make it obvious that they don't, since that's not something that's easy to discover or be sure of. (Being on different floors makes it hard to highlight and tell they're sharing oxygen).
Although, if your mouse is on a tile on one floor, and you move down a floor, that tile will still be visible. When you hover over the room below, that's connected to the one above with a ladder, you'll see the room above switch to blue as well. (So you know they're sharing oxygen). If you test with two rooms not linked by ladders, they won't have this same affect.
Idk if that's a bug though.
[Of course, the ladders are on the same plane X and Y. Just Z is changed]