Sid Meier's Civilization V

Sid Meier's Civilization V

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Grimm Turd May 7, 2014 @ 4:20pm
Broken promises: Amending or timeout?
One of the trickiest strategies I've had issues with in this game is keeping my troop movements as unthreatening as possible before I am ready to commit to war. Crowding the borders with too many troops is something I've fixed over time, being much more subtle and ending turns with as few troops as possible along an opponents border. Sometimes I slip up, sometimes I get to initiate the war with the element of surprise. I was caught by surprise when assembling my troops for an assault on Napoleon, and had to deny my intentions for quite a few turns, not wanting to risk so many embarked land units. I waited as long as I could before deciding that I needed to attack, but, as expected, I've been branded as dishonorable by all other nations for having "broken a promise".
2 eras and over 100 turns later, I still carry that brand with all nations. Is this something that will ever go away? Is there a way to find out how many turns it takes after your opponent calls you out on your troop movements before it is safe to assault w/o being considered dishonorable? This game is great at keeping track of most of the little things and letting you access that information, but I can't find where this particular bit of info is located. If another civ asks you not to settle near them, and you comply, at least the game lets you know later at some point when you kept your promise.
Thanks in advance for any help regarding this, and I apoligize in advance if this topic is already covered. Likely it is, but I couldn't find it using some keyword searches via steam. I really actually like this sort of diplomatic integration in the political schemes of the game. It's not overly in-depth, but it's much less black/white when it comes to politics than previous games.:squirtheh:
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Matthew May 7, 2014 @ 4:32pm 
Originally posted by Grimmturd:
One of the trickiest strategies I've had issues with in this game is keeping my troop movements as unthreatening as possible before I am ready to commit to war. Crowding the borders with too many troops is something I've fixed over time, being much more subtle and ending turns with as few troops as possible along an opponents border. Sometimes I slip up, sometimes I get to initiate the war with the element of surprise.

I was caught by surprise when assembling my troops for an assault on Napoleon, and had to deny my intentions for quite a few turns, not wanting to risk so many embarked land units. I waited as long as I could before deciding that I needed to attack, but, as expected, I've been branded as dishonorable by all other nations for having "broken a promise".
2 eras and over 100 turns later, I still carry that brand with all nations.

Is this something that will ever go away? Is there a way to find out how many turns it takes after your opponent calls you out on your troop movements before it is safe to assault w/o being considered dishonorable? This game is great at keeping track of most of the little things and letting you access that information, but I can't find where this particular bit of info is located. If another civ asks you not to settle near them, and you comply, at least the game lets you know later at some point when you kept your promise.

Thanks in advance for any help regarding this, and I apoligize in advance if this topic is already covered. Likely it is, but I couldn't find it using some keyword searches via steam. I really actually like this sort of diplomatic integration in the political schemes of the game. It's not overly in-depth, but it's much less black/white when it comes to politics than previous games.:squirtheh:

Pretty sure the # of turns for "just passing through" to expire is 50 turns. A stupid long time. I personally hate the system, because it is arbitrary and still easy to game.
ajhartman65 May 7, 2014 @ 6:17pm 
"Just passing through" does have a timer on it, but it varies based on game speed (and possibly map size?). However, the broken promise thing will stick with you the rest of the game, even if you did it to a civ that you then wiped out before meeting any other civs (the city states will tattle on you to them later). What I really love is when I have 1 or 2 units inside my borders and I get hit with the "are you planning on invading?" speech. This sometimes annoys me so much that if I had not been planning an invasion I just say, "yep, it's time for you to die!" and start a war out of spite.
Grimm Turd May 7, 2014 @ 6:20pm 
Lol. Wars out of spite are some of the best kind! Thanks for both of your prompt answers regarding this issue.
TheGaleRider May 7, 2014 @ 6:44pm 
The promise times out after a set period of time (in BNW, it tells you when you upheld your promise and can now freely declare war without diplomatic repercussions; I don't think it tells you in G&K).
heatson May 7, 2014 @ 6:47pm 
If you promice not to attack a leader when they ask you and you accept, but you attack less than 50 turns after that promice; the answer is no, the diplomacy penalty sticks with you. You have this penalty for the rest of the game with every AI leader, even nations you have not met yet. But if you are going for domination, why worry about diplomacy? If the AI leaders hate you, it's not a big deal. Also, if you are attacked by the annoying AI, just make peace (if you can) and fight the agressors.
Mashsmouth May 7, 2014 @ 7:11pm 
Yeah, the game does do that (never noticed?). It happened to me after I purchased double the size of my city, then they forgave me later.
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Date Posted: May 7, 2014 @ 4:20pm
Posts: 6