Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
But note that those files contain lots of errors and notices that are there in normal circumstances too. So, in most cases you can ignore old rows and concentrate only the last rows. It might be helpful to have two copies of log files, one before the crash and second set after the crash, so you can compare them and see what happened after you clicked next turn, anything happening earlier is most likely irrelevant.
Finding the error there won't help much, unless you want report the error to mod author or try fix the mod by yourself.
Check this great thread about Civ V logs:
https://forums.civfanatics.com/threads/how-to-enable-logging.487482/
[16654.812] **** Validating Game Database *****
[16657.437] Performing Localization Checks
[16657.437] Checking Tag Format...
[16657.437] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[16657.453] Validating UnitGameplay2DScripts
[16657.453] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[16657.453] **** VALIDATION FAILED *****
[16657.453] Validation Took 2.631745 seconds
[16657.890] **** Validating Prefetch Process *****
[16657.890] **** Validation Success *****
[16657.890] SetGlobalActionInfo
[16657.890]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6227952 75815024
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5812968 62910120
Scratch: 0 0
Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 6
------------------------------
And Database.log:
[16654.828] Validating Foreign Key Constraints...
[16654.828] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[16654.828] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[16654.828] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[16654.828] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[16654.828] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[16654.828] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[16654.828] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[16654.828] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[16654.828] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[16657.437] Failed Validation.
[16657.890]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6227952 75815024
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5812968 62910120
Scratch: 0 0
Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 6
------------------------------
I couldn't see anything that looked like an error in lua.log. So, what does this stuff actually mean? How do I start narrowing down what the problem is?