BioShock Infinite

BioShock Infinite

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jktracey Apr 24, 2013 @ 5:20am
Game is great, but doesn't really feel like BioShock.
Anyone else feel this way after playing? After beating the game and thinking about the ending for a couple of days, I realized there was really only one part that creeped me out, when the head on the wheelchair was rolling towards me.

A little bit disappointing since BioShock 1 was fantastic at spooking/creeping me out. Gameplay wise and story wise its like BioShock. But they kind of completely removed the survival horror aspect of the game. Still a very fun game, will definitely play again, after replaying BioShock 1 :)
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Showing 1-12 of 12 comments
CombustibleLemons Apr 24, 2013 @ 5:42am 
People who play this game expecting the 'survival horror' (if you could even call it that) from BioShock are completely missing the point of the game.

BioShock Infinite stands on its own as a completely different entity than BioShock and doesn't even need to try to replicate or simulate it. They're just not comparable.
Last edited by CombustibleLemons; Apr 24, 2013 @ 5:42am
Scorpius Apr 24, 2013 @ 6:15am 
BS1 and Infinite are set in alternate universes, OP. In Rapture, your character was late to the party - everyone down there had gone mad thanks to splicing experiments which was why everything was so creepy.

In Bioshock Infinite, Booker arrives just before a civil war of sorts. So the whole place is pretty much in tact when you get there and people aren't overdosing on plasmids/vigors (yet). Hence why most of the people you meet there are sane.

The two universes are very different and therefore we have two different types story here. BS Infinite is more action/adventure/mystery where BS1 was more horror/survival/mystery
Was 1 even creepy? Nothing really creeped me out in any of the shocks.
Scorpius Apr 24, 2013 @ 6:22am 
Originally posted by Commander PewPew:
Was 1 even creepy? Nothing really creeped me out in any of the shocks.

The part where you get the shotgun for the first time and the lights go out and there are splicers running around in the shadows and you don't know which way they are gonna hit you from. That was kinda scarey.

Then later in the mad Dr's morgue where you turn around and the Dr is standing right in front of you ready to attack. Creepy as hell!
omally72 Apr 24, 2013 @ 6:39am 
Originally posted by Commander PewPew:
Was 1 even creepy? Nothing really creeped me out in any of the shocks.

Same. The only really creepy part was the beginning cut scene where you watched that first splicer murder that Red Shirt that Atlas/Ryan sent out alone and unarmed to meet you. After that it just became an action game for me, though definitely an atmospheric one. FEAR 1 was way scarier. AvP, too.
Originally posted by omally72:
Originally posted by Commander PewPew:
Was 1 even creepy? Nothing really creeped me out in any of the shocks.

Same. The only really creepy part was the beginning cut scene where you watched that first splicer murder that Red Shirt that Atlas/Ryan sent out alone and unarmed to meet you. After that it just became an action game for me, though definitely an atmospheric one. FEAR 1 was way scarier. AvP, too.
You mean fountaine right?
omally72 Apr 24, 2013 @ 6:49am 
Originally posted by Commander PewPew:
You mean fountaine right?

Yep, that's right.
jktracey Apr 24, 2013 @ 6:53am 
BioShock 1 was definitely creepy. Not creepy as in it's going to scare you out of your seat, but just in terms of atmosphere, lightning, the whispers through the walls, and the friggen shadows of people running behind you, only to turn around and theres noone. It was pretty creepy, and still is.
omally72 Apr 24, 2013 @ 7:16am 
Originally posted by jktracey:
BioShock 1 was definitely creepy. Not creepy as in it's going to scare you out of your seat, but just in terms of atmosphere, lightning, the whispers through the walls, and the friggen shadows of people running behind you, only to turn around and theres noone. It was pretty creepy, and still is.

Yeah, I can buy that - creepy and scary are two different things. But in my opinion the atmosphere didn't define the game as much as the story and the plasmids did, which are elements you get in Infinite. The setting of the first game, where you're basically walking into a dead, decaying city, lended itself to that creepy mood very well. Infinite obviously didn't because you started out in a vibrant city full of people, though it can be argued that at least parts of Columbia post-war could mimic Rapture, despite the open-sky aspect. But you still had the man, the city and the lighthouse, so it still felt like Bioshock to me.
jktracey Apr 24, 2013 @ 7:30am 
That's the one thing that saved this game for me was the story, damn that was fun. Also the plasmids in this game are complete ♥♥♥♥ compared to games 1&2.

Edit: I shouldn't say one, the gameplay was also fun. Just hope they add more plasmids in later DLC
Last edited by jktracey; Apr 24, 2013 @ 7:34am
jktracey Apr 24, 2013 @ 7:45am 
Originally posted by HotFury:
BS1 and Infinite are set in alternate universes, OP. In Rapture, your character was late to the party - everyone down there had gone mad thanks to splicing experiments which was why everything was so creepy.

In Bioshock Infinite, Booker arrives just before a civil war of sorts. So the whole place is pretty much in tact when you get there and people aren't overdosing on plasmids/vigors (yet). Hence why most of the people you meet there are sane.

The two universes are very different and therefore we have two different types story here. BS Infinite is more action/adventure/mystery where BS1 was more horror/survival/mystery

Also I knew this when buying the game, but from multiple reviews I was told by the end of the game it would feel like BioShock 1 again. Didn't really feel like that at all.
Max (INFINITE) Apr 24, 2013 @ 10:04am 
I think that if you look at early gameplay trailers, you can see that it was a bit more creepy than the final product, but I'm actually very happy with how it turned out
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Date Posted: Apr 24, 2013 @ 5:20am
Posts: 12