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Also i suggest to instakill the boss as soon as you start because he is painfully dangerous.
i will try it in my next run first to see the difference. everyone else i can tell just pick them second. i found the progeny not to bad (if they cant get the jump on you) and the gray phoenix i was lucky to have cherub to fully counter the "surprise" before entering the ufo.
maybe its possible to farm up some more gear, give 2-4 days as long as your unrest can manage and hope for some good loot or scavenger market buys. so far my anarchy never got over 6 and i have nearly every second day one district go red. dont let this make you haste to the final mission i suppose, gear is everything in this game! free action to use most of it which is crazy good.
team: blueblood, torque, terminal, patchwork
good luck
Judging by how you played it, and also your team I can tell you probably are pretty ♥♥♥♥♥♥♥ good at the game lol. Nice low key humble brag.
Did you happen to run with upgrades/level ups? If so curious as to what if any you used.
As everyone else on this post said yes this is hard, and you say no...its not. Just shows you probably kick ass at it!
i found other moments harder
i finished the run in impossible/iron man but i did a lot of mistakes (didnt train my squad, didnt repear a lot of scares, etc etc)
i was not bad in multiplayer on xcom2, yep
pb in chimeria: all squad are not equals, and if you got a ♥♥♥♥ team i understand you cant pass this end mission
good luck again ;)
If you are reading this and are not a superhuman XCOM player, do *not* pick Sacred Coil as your first investigation. I'm really bummed out that I had to drop difficulty, but there was no other way...
Patchwork and Terminal are ideal for this. Patchwork can hack MECs and buy time with Stasis (Stasis on the boss or a Ronin can steal their extra activations as their buff will wear off before the Stasis). Terminal's healing makes long fights managable.
Blueblood isn't bad either as he can deal a lot of damage.
And Torque can bind the boss on turn one, removing the hardest part of that mission - the guy who acts all the time.
In mine it was a turret, Purifier, Commando, Bellus, Guardian and Andromedon. I had Claymore, Terminal, Verge and Torque. I tried it multiple ways and it never worked until I read that Torque's aoe poison causes Bellus' AI to mess up. You need to get Torque to go before him.
On breach I also took down the Purifier and Commando rather than focus down the Andromedon like I had in previous attempts. Both changes allowed me to finish it.
So I was rushing to the last mission? I’ve never noticed that anywhere in the game. I can’t even postpone it.
Has anyone ever playtested this thing or what?
Also way to many enemies in the game are immune to certain effects. When i poisonspray or throw a granade into a crowd of 8. And 6 of them are "immune", I can't suck it back in.
In my case unplayable.