Legends of Amberland

Legends of Amberland

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Chris Koźmik  [developer] 22 Oct @ 5:11am
Wizards rebalance
After gathering all your feedback I have decided to go with the offensive magic rebalance, which means mostly Wizards.

The rebalance will be "on the fly" so it will retroactively affect all games in progress and all new games. No matter on which version you started the game it will all work identically.



The question is how far to go with the rebalance? That's where I need your feedback.

I was thinking of scaling it based on the offensive spell level, since early Wizards are sufficiently powerful and it's only late game where the fighers get all the goodies (equipment) and Wizards seem to stay behind.

So, my idea is:
Level 1 offensive spells stay the same.
Level 10 offensive spells get +10% to damage.
Level 20 offensive spells get +25% to damage.
Level 30 offensive spells get +50% to damage.
Level 40 offensive spells get +100% to damage.

In addition:
* Friendly huts restore HP only (not MP). Just like fountains.
* Removal of the max MP bonus loophole (by exchnaging rings and resting for example). I was brooding for a while if that's a feature or a bug, but I think I will change it to a standard behaviour like in most games.
Last edited by Chris Koźmik; 27 Oct @ 6:05am
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Showing 1-6 of 6 comments
Seems appropriate.
Lowblow 22 Oct @ 8:58am 
That works for me.
Chris Koźmik  [developer] 26 Oct @ 5:38am 
I'm also considering other small changes related to MP.

1) Friendly huts restore HP only (not MP).
2) Removal of the max MP bonus loophole (by exchnaging rings and resting for example). I was brooding for a while if that's a feature or a bug, but I think I will change it to a standard behaviour like in most games.
Last edited by Chris Koźmik; 26 Oct @ 5:38am
ss7877 28 Oct @ 5:44am 
Originally posted by Lowblow:
That works for me.

+1
Chris Koźmik  [developer] 30 Oct @ 7:36am 
The experimental rebalance can be enabled in v1.21.1 via Options.

Any thoughts?
ss7877 30 Oct @ 8:03am 
Originally posted by Chris Koźmik:
The experimental rebalance can be enabled in v1.21.1 via Options.

Any thoughts?


Can't tell - I have a Switch version only.
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