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Or if they are in future games, they'll appear minimally or not at all in main trailers, with a majority of the characters being better designed and less extreme.
I basically made a reasonably difficult action game with timed attacks/movelists and the gameplay is more or less hidden due to character design.
It's a hard game to promote or advertise, and the market really let me know how it felt about the characters lol.
https://twitter.com/damnskulls/status/1035487347423494144
And a playable character (not textured):
https://twitter.com/damnskulls/status/1035512067367870465
even im not a developer, usually i tried to imagine what kind of games will be a success
or at least well known enough to player
good luck
It's muh bay bee
Thicc is good, everybody loves thicc women, but a couple of characters in your game just crosses the line, I think you should keep going in this direction, but while doing so, being careful on proportions,
Looking up, for example, the Amazon from dragon's crown or chun li from street fighter, might help you find the right thighs proportions.
True, I did go overboard with the whip, sword, and spear character. I think the Axe and Tanto ones are fine though. Spear is kind of on the border. I think when I designed the characters at the time I was in a weird mindset so my anatomy skills were a little off. The main thing I did poorly was the torso/upper body, it needs to be scaled and more defined.
Here's a character I made for a 3D game I'm working on:
https://www.artstation.com/artwork/AVl9N
new game model looks nice still thicc i love it