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Ein Übersetzungsproblem melden
For instance, Arleon Mission 4, they put you in a challenging deficit by forcing you through that intro area while the AI is getting a head start collecting resources, building up troops, and taking territory, but they give you Giana to ensure you have a magic Wielder if you didn't skill up Cecelia that way.
In Rana Mission 3, they also put you up against a challenging spellcaster, but surprise, they give you also a new caster Wielder with Magic Resist built in.
I agree with you on this there is a huge diffrence between campain and skirmish
And i see quite a few people discussing this from those 2 sides magic in Campain is OP
But in Skirmish its not that OP as it takes a much longer time to develop properly
My point is, while you are trudging through the Tenderwyld, and afterwards building up your strength, the enemy is stacking High Legions, the strongest undead troop. Interestingly they don't seem to put them on any Wielders UNTIL you kill them once, and they respawn. So the goal becomes building enough of an army to kill the three Wielders and rush the closest Fortress BEFORE they respawn there. Which is what I did on attempt 2.5.
I don't know if the enemy needs to spend precious resources and gold to respawn Wielders, as you do, or just gold, as in the skirmish. Either way I believe having two TIer 5 cities from the start, and taking the third one at around the 15th/20th round gives them a huge gold lead, which is why it seems like they are just respawning for free the first time you play the mission.
However their other cities don't seem to be that developed, and once you take the first Fortress they just spawn with minuscule armies. Another interesting thing is that the last Excavation, where Weish is waiting, does have the Summoning Circle (Which produces Legions/High Legions), yet I never saw them spawn their Wielders with Legions after taking the first Fortress.
I really think if the enemy didn't have a Summoning Circle in the closest city, the mission would be much easier. IMHO, it should be removed, and the later portion of the missions scaled a bit in difficulty, since once you take that city, you can take the next Fortress in a couple of turns, and then you have more income and troop generation than the enemy. He is left with one Tier 5, a couple of small settlements, and potentially a large settlement in the west part of the map.
I rambled a bit but the tl;dr is I believe most get killed as I did, because without meta-knowledge of the map, once you kill the enemy Wielders they respawn close to you with a sizeable number of High Legions.
I will point of for anyone else that's struggling that the 4th mission is totally different from the others. Instead of just walking through the various battles (the first three missions were not a challenge just an introduction) you now have to play the game. They have given you all the tools you need to do it its just up to the player to adapt. You can beat that stage.
Obvious solution is multiple difficulty levels, with the current difficulty being "very hard" or "impossible" and several lower difficulty levels that give the player more troops and starting resources, and reduce the strength of neutrals.
@ EngineerKenny I agree the campaigns are to ohard just now and need easier difficulty settings options. But you can play single player one off maps at the moment by going to Single Player, Skirmish and setting all opponents to be AI players. There are developer made one off maps and dozens of player made ones which you can download in seconds