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No clowns for you.
Looks great to me, better than all those mods that we had to screw around with for the original version. Coupled with the QoL features, achievements, new animations etc. I can't wait to check it out.
No comment on the 'Charging people money' complaint since I dare say a lot of us here are set it get this one for free for backing the KS already.
But uh yeah.,.. if you don't know what Nightdive Studios does by now after they have a few dozen remasters under their belt then it just seems silly to make a thread and complaint like this when it is their M.O, and people love them for it.
Some people sure love misery 🤷♂️
It's actually kind of funny how OPPOSITE the philosophy here is regarding the art compared to the System Shock remake, where everything had to be rad as possible, and they had to quadruple down on the grainy textures, to the point where they started hallucinating things like that the humanoid mutants were supposed to be grown in vats rather than just infected crew members. Then, here, the "upgrades" are so conservative that the most interesting things we can really say about it are, "uhh the colors are a little off," like they took the stance that the models were just on the primitive side compared to level geometry and a real proper remaster would just consist of beveling some edges in Blender rather than putting gigantic robot arms on the assassins.
SS2 is one of the best PC games of all time, so I don't know why Nightdive didn't give it the same love as they did with Quake and Quake 2.
Maybe by desaturating the textures they were trying to achieve some kind of blending effect on the models so it didn't clash AS hard with the surroundings - like I alluded to previously, one of the main artists here was a Minecraft guy who had ample experience in how gauche extremely detailed textures can look on basic backgrounds. I like to think even NDS listened to someone's reasoned opinion of how to ♥♥♥♥♥♥ their notion of pumping out another barely-upgraded game through KEX.
I think the extent of what NDS did was replace some subset of the models and textures and run the game through KEX with a few more modern rendering methods.
Quake and Quake 2 were godawful btw and at any rate it looks like pretty much the same process - eldrone up the models, hit it with some new lighting, mutter something about multiplayer improvements and ignore that stuff is mildly broken until after release.
Unless you mean releasing those ports for free, which is approximately what they were worth, that is.
You don't have to play it
https://www.systemshock.org/index.php?topic=8.0
Yeah sure, because some of the people with modding skills in the community totally understand the games original art direction.
Troll harder.
Literally quite litrully the art director for this release (Jonatan Pöljö/eldrone/eldron) was from the System Shock 2 and Thief modding community.