HITMAN™ 2

HITMAN™ 2

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Electrocution Phone OP?
Does anyone else feel the electrocution phone is a bit OP?
It's an easy accident kill against any target, the taser mines were somewhat balanced as they only affected guards so they were useless against non guard targets, but the electrocution phone doesn't have any such limitation.
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Showing 1-15 of 26 comments
It's top tier, no doubt about it.
It's easy, but slow. There are usually faster methods to accident-kill a target in any given situation. This item is for the lazy people.
And is one-use as well. So, not that OP.
But then again...you just casually throw the phone in a spot where you know a target will eventually see it and pick it up, while you are on your way to the second target. If done right, you can take off a few seconds from your best speedrun before the e-phone was available.

For example, it talways took me like 5 seconds to run up to Novikov in Showstopper and kill him with a syringe, then continuing to the second target. Now I want to try simply throwing the phone in a spot where only Novikov will find it while I'm on my way upwards to Dalia. It could safe me 5 seconds from that run. Guess I was wrong and the phone is a bit OP.
Originally posted by Harris:
And is one-use as well. So, not that OP.
Yeah, it's only single use, but many missions which only have 1 or 2 targets are considerably easier/ faster with it. It's essentially a risk free poison jab that doesn't require you to isolate the target.
Illusions of Grandeur for example took me about 4 minutes to do SASO, using the phone I was able to cut it down to under a minute SASO.

It also allows you to choose when your target dies, so if there is some event that required both targets alive you can still do that and have the kill lined up to happen at any moment you choose.

About the only item that would be more OP would be a lethal version of the tranq gun.


Originally posted by Beatkicks:
it's way better than the explosive phone just because of the cool electrocution animation

explosions just throw the body in the air like a puppet which is lame and boring
It's also better objectively because the explosive phone doesn't count as an accident kill and thus when the body is found it breaks SA, it also has the potential to cause collateral killing nearby non targets.
The Electrocution phone has no such negative potential and is considered an accident so you don't need to worry about bodies found.
Also just gonna plug Kunovega's reply that he left on my profile since he's unable to do so himself.

Originally posted by Kunovega:
Yes, the electrocution phone is extremely OP. I saw that coming months ago when they leaked it's existence, I guessed it would be an expansion unlock and that it would be a portable accident kill vs anyone. The only thing more OP would be long range poison kills that allow bodies to be found and still be SA (and there's been people asking for them)
Oh yeah, it is: 39 sec on master / # SASO !? *lol
https://steamcommunity.com/sharedfiles/filedetails/?id=1782897249
It's dumb
Honestly, things like that make me not want to play the game. I don't even care about speedrunning, but such lame and OP items kill any legitimacy this game could have had.

I also hate that ridiculous ragdoll that happens every time you shoot anyone with a sniper rifle. I legit stopped using sniper rifle whatsoever just to avoid seeing that looney tunes garbage.
Novakov doesn't pick up when he's on his way to see the fireworks. It's not dumb. They actually implemented smart mechanics so the phone won't be OP. I think it's a great addition to the game. Now I want to play all the missions all over again to find out where the phone can be useful. Just like with the flashbangs. I just love this game.
Originally posted by TYPHOON:
Novakov doesn't pick up when he's on his way to see the fireworks. It's not dumb. They actually implemented smart mechanics so the phone won't be OP. I think it's a great addition to the game. Now I want to play all the missions all over again to find out where the phone can be useful. Just like with the flashbangs. I just love this game.

They implemented smart mechanics so the phone won't be OP? Dude not at all. Only reason why Novikov doesn't answer the phone straight away in that example has to do with his behaviour and the priority of fireworks, which already existed before the phone. It works perfectly and directly for every other target.

For example: https://www.youtube.com/watch?v=dF-OEwap5ks

You were saying>?
Actioly I think the phone just not working right. He must just stun tanget, not kill. And then he must to be used multiple times. Please fix this)
Wait, the phone kills? I thought it would just be a knockout thing like some kind of taser. I gotta try this.
Originally posted by Chosen "SCIM" 41:
Wait, the phone kills? I thought it would just be a knockout thing like some kind of taser. I gotta try this.
Yeah, the electrocution phone kills, same as the taser mines (though only guards can pick up the taser mines so unless you're in a contract they are somewhat useless.
Maybe I'm doing something wrong but I don't see the phone as OP. I threw it near the target in that new Columbia mission with the hunter and rang it and he just turns to one of his guards and asks them to check it out so the guard dies instead.

Maybe I'm supposed to not ring it and let the target see it first?
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Date Posted: Jun 26, 2019 @ 8:29pm
Posts: 26