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번역 관련 문제 보고
We can deliver 28 different items to the food shop but have only 8 storage slots?
This forces me to deliver only the highest tier of items and to have all the houses on the same level and both I hate.
Anytime now 20 food items are taken out of the game because I can not deliver them?
I don’t see anything good in this but maybe I have to start a new save and test a little more.
But then you've also just punished creativity in a game where surely for many that is a large part of the joy, that flexiblitiy it how you can build and get things to work, removing options shouldn't be a good thing, someone doesn't like it, well that again is the great thing about flexibility, they can choose no to do it. They don't like I do? Well tough it's a single player world that has zero impact on their life or game.
And not even scaffolding with paths on connect houses....which frankly seems like more of a bug then a feature, now you can't build on anything but land I guess or it won't work. No tiered homes of any kind...nope just all flat land with paths everywhere, no other options allowed. Guess you'll be seeing a whole lot less variety in screenshots now.
Within 30 mins of booting up this new update I don't want to play anymore, seeing all the need extra excessive steps to production, even though it was busy work that attracted me to the game to begin with but in 1 patch it's gone from a 5 and cranked up to 11 overnight.
Probably pop back in a few months, maybe there will be a balance patch to the balance patch. Though I'm surprised the patch notes don't mention a rebalnce of the excessive number of resources per square which not only over provides but also just makes it a dull chore to clear land. And in opposition find it strange you remove the need of a plant to plant it...removed the hunt for the material you want as long as you have some coins.
And when I heard you were lowering the amount of items that provide for houses I was hoping for a more streamed lined sensible selection that covers the 4 catergories..rather then 4 caterogies of other catergories that don't always make sense, like cake not providing food. Nope same number now it's just again...more restrictive for the player, not a cleaner feature.
I will definetly jump back in and see if it really got as bad as Sam describes it to be.
From 24 different Food producing processes down to 5, only to add 4 additional shops for distribution, make longer belts, more spaghetti only for distribution, not for a perfect process chain or for optimizing, no, only repetitive distribution to get the happiness. In the end, we get a little factory and a big distribution chain, not a town but villages.
We have 11 lvl 5 food items but only 8 storage slots in the shop. We need at least 2 slots per category! Because if we cant deliver enough lvl5 we need the possibility to deliver lvl4 at the same time.
Some ways to play the game have been removed without creating new ones…
Before, I could deliver low, mid, high or all products, how I want. Now the game forces me to only deliver 5 specific.
Before, I could upgrade my houses and production chain when and how I want. Now I have to do it all at the same time, as the game commands.
Before I could make buildings with 10 recipes simultaneously or with 1, now there is only one right way, one building – one recipe, one little boring production chain with a big distribution behind.
Sorry Erik for your hard work, but I have to be honest…
I have never experience that one patch could take out all the fun of a game. And I’m a fan of early access and used to changes.
After 6h in the new patch and no fun at all, I will try it again but not sure how long I will hold out. Maybe I come back and ask for an optional rollback of the patch because the 107 would have a 100-200h fun potential for me, but 108 is to shallow and forced.
Edit: Connecting houses while using paths is a lot better then the circle area.
Started a new game, failed miserably, so started another, but instead of getting to 20+ happiness fairly quickly before, now I'm struggling to maintain 4 happiness.
Perhaps I'm missing something here? How do I get Happiness up now, please?
I got to this level so I could have fun just building stuff. Now building stuff is not aloud. It all has to be on the ground. I was attracted to the game because of the ability to build up. I thought it was cool. But I tried making stairs and roads up and it works sometimes and not others. And the stores I had in the sky now do nothing. It all has to be on the ground.. Just like the other city games.
It worked fine before. In fact I loved the game..
Grain will fill up the first happiness tier (the bar/s besides the categories) of the grain category, if you supply enough of it.
Flour can fill up the three bars of the Grain Category(again if you supply enough of it) and this is how you gain happiness. Each Tier(Bar) provides one happiness.
Your Markets are also Tiered now and you level them up by building houses and upgrading them.
You can see the current level and progess to the next one in the markets themselfs.
So in short, you wanna look at a category and figure out what you can make easily and to what happiness tier that item can go. If that item can provide a higher Tier than your current market level allows, then you're good. If not, take a better item from that list(or at least try to).
Now it seems to be like the new Anno 1800. Which I quite playing because of the winning people and no real sandbox mode.
@Erik Asmussen maby add a Beta branch for pre-balance-patch, so people can keep playing their world.