Dawn of Man

Dawn of Man

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martiño  [developer] Mar 14, 2019 @ 8:47am
Version 1.0.5 on test branch
This is this week's update, will probably leave in the test branch over the weekend and release on Monday if everything goes well.


How to get this?
- Right click on Dawn of Man in your library and select "Properties".
- Go to the "BETAS" tab.
- In the drop down select "test"

This will update your game to the latest test version.


Changelog

Animal limits improvements.
- You can now access the animal limits by clicking a button in the Stables.
- Animal limits are also displayed in the Domestic animals panel.
- Better tooltips for animal limits.
- Animal limits hint will now appear when you acquire 10 goats/sheep/pigs.
- Added animal limits help topic.

Changes to animal attacks at the beginning of the game.
- Now you can get attacks of packs of animals (before only 1 animal would attack at once).
- Slightly increased animal attack frequency.

Balance Changes.
- Plant diseases are now slightly more deadly (They affect 65% of crops instead of 50% in the Continental Dawn scenario).
- Traders now bring Stone in the Iron Age.

Modding.
- Custom Environments are now supported.

Other Fixes.
- Fixed Express Evolution achievement.
- Fix for some achievements not completing until game was restarted.
- You can now double click on stone, flint and ore deposits to select nearby same objects.
- Loading screen now renders properly in any aspect ratio.
- Fixed crash when commanding people to sprint into a house while they were pulling a donkey/horse.
- More stability fixes.




Last edited by martiño; Mar 14, 2019 @ 8:48am
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Showing 1-15 of 39 comments
janfo Mar 14, 2019 @ 8:56am 
those are good improvements!
thanks for you continuing hard work its very much appreciated :)
kampfer91 Mar 14, 2019 @ 9:00am 
Uh , i don't get about animal attack .
Like , they come for human instead of herbivores ?
And also , usually if i attack the young one , the entire lion / wolf still attack me .
Rare Ghost Mar 14, 2019 @ 9:06am 
Theres still so many more details that I would like to see as far as interactions and activities that you and your people in the village can do.

This is really awesome though! I'm excited you guys are continuously listening to feedback. This is what keeps me coming back to your game! Thank you developers!!!! :-D
Lord_Sepht Mar 14, 2019 @ 9:48am 
(coming some broken english)
yes !! keep it up !! Thanks for litening your community, that put you on the top chart of devlopper ;-) . I'm so eager to see a patch for the task priority management, if you plan to do it of corse ^^
pkf Mar 14, 2019 @ 9:58am 
unfortunately my save is still broken (saved right after donkey cart command) and i can't continue..so donkey cart bug not fixed?
Caiow Mar 14, 2019 @ 10:00am 
Nice! Im loving the game and would like to see more things added like a great hall for the steel age for example and an atomatic work area to tame some animals (its boring to go after young animals). Keep the good work guys, your game is awesome!
SoCalExile Mar 14, 2019 @ 10:05am 
Please add:
-Pens for animals
-Ability to control/set animal male to female ratio
Bay12 Mar 14, 2019 @ 10:19am 
Originally posted by pkf:
unfortunately my save is still broken (saved right after donkey cart command) and i can't continue..so donkey cart bug not fixed?

I would start a new game to know for sure
lardlog Mar 14, 2019 @ 10:20am 
Good news. Thanks for your work, devs.
VladPosting Mar 14, 2019 @ 10:35am 
Mine and a number of other people seem to have issues where we can't tab out of the game, is this fixed?
Aieonae Mar 14, 2019 @ 11:17am 
I finally can buy stones, my hearts content!
martiño  [developer] Mar 14, 2019 @ 11:19am 
Originally posted by pkf:
unfortunately my save is still broken (saved right after donkey cart command) and i can't continue..so donkey cart bug not fixed?

You can work around this by pausing the game and stopping anyone from running.
pkf Mar 14, 2019 @ 11:34am 
im playing on hardcore. thx for the quick response though.

while i am it, theres a few QoL fixes u need to make esp for hardcore mode.. managing blizzards, managing animal needs like milk, adjusting resource limits to seasons and other stuff is quite tedious. considerably more so on hardcore i would say, since u tend to lose a few villagers to raiders eventually and u grow less fast, so the workload is tight.

i would humbly suggest:
- a button to shelter all for natural disasters
- a button to stop performing tasks related to a specific animal species (milking goats e.g. is just annoyingly tedious to stop when u need everyone on harvesting during fall)
- a "grouped" resource limit button (e.g. stop all metal production) to make season transition less of a clickfest
- some work on the sledge use AI (perhaps related to distance and weight, villagers keep shouldering logs and using transport for 2 grain instead)

anyways, thanks for this great game!

Mourningstar Mar 14, 2019 @ 11:55am 
Great game and the first updates seem to be quite on point. A few more changes could be made however and I see the community being quite in right when it comes to the tedious parts of certain aspects. Which will increase the fluidity of this game. Sledge and cart AI is a little wonky and season transition is quite tough, considering the high workloads of some seasons it isn't all that beneficial to let your villagers do too much during the season the workload is lower. Because you really don't want too many villagers to get stuck in tasks that take too long for just 1 season to complete.


However this is already much appreciated making the animals feel more dangerous is a pretty important aspects. And handling your animal limit is quite tough. Extremely tedious before I knew about the animal limit since yesterday. And even then, it is still not really flawless. Even when I set a limit and the workload is low, villagers still don't slaughter the old animals to reach the limit.
p.stucki Mar 14, 2019 @ 12:09pm 
Please give us Alt-Tab
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Date Posted: Mar 14, 2019 @ 8:47am
Posts: 39