Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem




Delighted to share the news that Black Paradox now has an official wiki page! You can find it here: https://blackparadox.fandom.com/wiki/Black_Paradox_Wiki
As of today, Black Paradox is no longer in Early Access and the full, final version has now launched!
Darkness Mode: Beat the game to unlock this new boss-rush mode. It takes place in the alternate ‘dark’ dimension and you get to play as the ‘dark’ Black Paradox, rather than the ‘light’ version of the hero that features in the main game. You face alternate, more powerful clones of each of the bosses, all of which use a modified and deadlier version of their attacks.
Thanks for reading and we hope you have an absolute blast with Black Paradox.
We haven't had an update in 2 weeks because we were working on something bigger! Updates from now onwards won't be weekly, but will be way bigger!
Let's start with the simple things. one new combo joins the rank!
Also there's a new boss in the game! The boss is kind of a secret boss, and there's a chance to meet him after each boss is defeated! When defeating him the player will get access to some unique powerups that can't be coillected otherwise.
This week we're bringing you 3 new enemy waves, a new weapon, some new cool art and solved a bug in the soundtrack.
Also we hadn't added a new weapon in a while. So here's a new one for you, the Moroder!
Last week we said we were working on a new mechanic. And as we tested it we really loved it! So we have a new feature, the combo system. Some powerups will create cool combos that will powerup the player further.
Minimega Combo increases the player's attack by 20%
So it's friday again (and soon it'll be the weekend gladly!). We've got some new contents, a few bug fixing and are testing a possible new in game mechanic. If it works as intended we'll add it in the game soon, but let's keep it as a surprise feature for now.
We're back guys! This week we've worked on a lot of stuff.
Today we have a smaller but significant update! It came in a bit late as we discovered a big bug just prior to publishing it.
As for this week, as we'll be attending the Milan Games Week
Loading
