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1. No faction is "good" or "evil." All of them are pretty much just different nations, so to speak, with their own ideologies and interests. I guess there are a few "evil" factions, but they're specific pirate factions that you can't join. And even then, not all pirate factions in the game are objectively evil. Just two, Sansha's Nation and Blood Raiders, stick out as being on the evil side of things.
2. The race, bloodline, and background you choose during the character creation process no longer decide anything but how your character looks like, where your character starts out in high-sec (there's little difference in this regard), and like, six hours' worth of starting skills total. Since you can train for anything in the game no matter what race you are, these factors make no difference at all.
but u cant buy skill, the one thing u can only get by playing and learning the game
Hope this answers your concerns.
My definition of pay2win : Being able to get any advantage whatsoever with the use of money.
This advantage doesn't need to be exclusive to "paying", it can be anything from giving you more in-game currency, increasing leveling speed or granting any items (even those that can be acquired by playing) etc .
With this definition is mind, EVE online is indeed PAY2WIN.
Now here comes the fanboys claiming that even by my definition, it's not a pay2win game because :
1. The number of Isk/Ships you have do not matter, only the skill level of the player!
Ok, please explain what happens if two players or corporations of the same skill/training level have a war of attrition and one has access to infinite ships/funds/implants and the other does not.
2. Even if you buy all the best stuff, it will take you months/years to be able to use them!
Except if someone has already been playing for months/years and already has access to those ships. Hes only buying them so he can keep griefing noobs in the starter zone. Also Isk can be used to buy Implants, which DRAMATICALLY decrease training times and are lost on death. (and dying you will a lot since you're gonna be ganked the second you leave high sec)
3. Having isk/ships is pointless if you do not have a corporation!
Ok then create your own corporation and bribe every competent player in the universe, you have access to infinite isk after all. If you're a noob and don't want/know how to run a corp, just join a successful one.
I could go on but I won't cause I shouldnt even bothered to write this much. I will conclude by linking this thing : https://forums.eveonline.com/default.aspx?g=topics&f=277
You can now buy characters from the OFFICIAL forums.
Thank you for reading.
And by the way, you could always buy characters from other players.
Only if you suck which, gasp, can be fixed without throwing money at the game.
The game favors veteran subscribers more greatly than other MMORPGs due to its time-based progression mechanic.
The only people you will be competing against successfully if you start now is other people who start now, i.e. the vast minority.
Will you, as a new player, be able to stand up to an old pirate, or any other sort of experienced pvp combatant by yourself? No, for a while at least, which is expected of any sort of competitive experience. But that doesn't stop you from joining groups of such players, where your own lack of skill and knowledge will be diluted in the overall group dynamic, even when you're engaging other experienced players and groups. By your second or third month in the game, you can be a powerful, critical member of a team, but you have to be motivated, and have the desire and capacity to listen to others and learn quickly.
Key thing is getting those cores out of the way you do that, like get the luancher skill, bomberdment, warhead upgrades etc out of the way with your frigate grade skills like light missiles, and you pave the way for much faster learning of the next tier of things, plus start off with those skills boasting your rather weak t1 weapons till you unlock the t2 versions. And getting the key core skills like electronics upgrades, capaciter skills, etc takes more time, but yet again you can open up assualt frigates, covert ops, assualt cruisers, and you really want those for the battleships to help fit them out better. Same with your tanking skills, getting the sheild or armor tank skills out of the way with your frigate flying days seems annoying but makes it so you spend less isk on replacing your bigger ships who really need those defensive skills.
And your number 3 no really says that you can billions and still be in the newb one, and creat your own. And your a retard if you start bribing kiddo ever single merc in highsec will be war decking you for a hand out, word travels fast when your rich and willing to pay off people. Trust me I saw first corp do that for one merc group, and they sprouted up like weeds after that expecting to be paid off like the last group to end the war. Just like if you buy a POS they can ransome you becuase your solo, by threating to destroy it if you don't pay up.
Trust me I know an exgoon kiddos like you who think money will fix everything are big targets, meanwhile they make more money not from ransome or pirating but from production, and resources. Groups like goonswarm got rich from controlling moons, just like I know high sec carebears who started off mining and now make so much isk from their POS alt corp they got hidden away, they can pay for multiple accounts using just isk.