EVE Online
EVE Online > Discussions générales > Détails du sujet
pay to win?
thinking of buying this game and paying for the sub. but is it pay to win? and is there anything else i should be aware of?
< >
Affichage des commentaires 1 à 15 sur 25
The game is not pay to win. You may purchase plex - pilots license extensions, and sell them for in game currency, but it does not offer a distinct advantage as it takes time/skills to be efficient anyway. There is also an in game shop that offers cosmetics. The game requires a bit of commitment. After a while you'll eventually be able to use in game currency yourself to fund your addiction if it comes to that - something I do myself. You can send me a friend request and forward questions to me if you want.
This game is not pay to win. Money can buy you certain things, like ship skins and allow you to train more than one character on your account at the same time, but none of those offer tangible in-game advantages. If you need more details let us know, but for now, just take our word for it.
looks like a game i might enjoy, thanks for the info, also if someone can answer another question i have: from what i see is there like factions or something in it? i see (screenshots and trailers) that there is something that looks like good or evil? if so then which one is the best to chouse? (perks, etc)
Two things:

1. No faction is "good" or "evil." All of them are pretty much just different nations, so to speak, with their own ideologies and interests. I guess there are a few "evil" factions, but they're specific pirate factions that you can't join. And even then, not all pirate factions in the game are objectively evil. Just two, Sansha's Nation and Blood Raiders, stick out as being on the evil side of things.

2. The race, bloodline, and background you choose during the character creation process no longer decide anything but how your character looks like, where your character starts out in high-sec (there's little difference in this regard), and like, six hours' worth of starting skills total. Since you can train for anything in the game no matter what race you are, these factors make no difference at all.
Dernière modification de Shotgun; 7 mai 2014 à 16h21
u can use real life money to buy plex and pay for all the ships and mods u want. and have a super powered character with a faction ship with all the mods in the world.

but u cant buy skill, the one thing u can only get by playing and learning the game
Once you spend about a month setting up an Alt to mine and craft basic components to resell making hundreds of millions of Isk isnt really an issue. Not pay to win as long as you either kill well in 0.0 or mine alot.

Hope this answers your concerns.
Sorry for necropost.

My definition of pay2win : Being able to get any advantage whatsoever with the use of money.

This advantage doesn't need to be exclusive to "paying", it can be anything from giving you more in-game currency, increasing leveling speed or granting any items (even those that can be acquired by playing) etc .

With this definition is mind, EVE online is indeed PAY2WIN.

Now here comes the fanboys claiming that even by my definition, it's not a pay2win game because :

1. The number of Isk/Ships you have do not matter, only the skill level of the player!

Ok, please explain what happens if two players or corporations of the same skill/training level have a war of attrition and one has access to infinite ships/funds/implants and the other does not.

2. Even if you buy all the best stuff, it will take you months/years to be able to use them!

Except if someone has already been playing for months/years and already has access to those ships. Hes only buying them so he can keep griefing noobs in the starter zone. Also Isk can be used to buy Implants, which DRAMATICALLY decrease training times and are lost on death. (and dying you will a lot since you're gonna be ganked the second you leave high sec)

3. Having isk/ships is pointless if you do not have a corporation!

Ok then create your own corporation and bribe every competent player in the universe, you have access to infinite isk after all. If you're a noob and don't want/know how to run a corp, just join a successful one.

I could go on but I won't cause I shouldnt even bothered to write this much. I will conclude by linking this thing : https://forums.eveonline.com/default.aspx?g=topics&f=277

You can now buy characters from the OFFICIAL forums.

Thank you for reading.
Dernière modification de Thought Criminal; 19 août 2015 à 5h05
That's great and all, but your definition is objectively incorrect, as it is not the definition adopted by the entire industry and its various communities. It is, in effect, a mere opinion.

And by the way, you could always buy characters from other players.
"and dying you will a lot since you're gonna be ganked the second you leave high sec"

Only if you suck which, gasp, can be fixed without throwing money at the game.
The game is veterancy to win. Think McDojos with subscriptions, where you must have subscribed for 3 years to get your black belt, or, depending on how cynical you are, undergraduate education.

The game favors veteran subscribers more greatly than other MMORPGs due to its time-based progression mechanic.

The only people you will be competing against successfully if you start now is other people who start now, i.e. the vast minority.
Dernière modification de Anarchist Jurisdictor; 19 août 2015 à 16h48
Savant a écrit :
The only people you will be competing against successfully if you start now is other people who start now, i.e. the vast minority.
This isn't actually the case. The reality is that regardless of when they start, about 75% of the player base is composed of completely terrible, ineffectual, pve-focused players, and if you're at all interested in pvp combat and other competitive game elements, it's possible to destroy these players by virtue of aggressiveness and sheer desire alone.

Will you, as a new player, be able to stand up to an old pirate, or any other sort of experienced pvp combatant by yourself? No, for a while at least, which is expected of any sort of competitive experience. But that doesn't stop you from joining groups of such players, where your own lack of skill and knowledge will be diluted in the overall group dynamic, even when you're engaging other experienced players and groups. By your second or third month in the game, you can be a powerful, critical member of a team, but you have to be motivated, and have the desire and capacity to listen to others and learn quickly.
Dernière modification de Shotgun; 19 août 2015 à 18h04
Sexy a écrit :
u can use real life money to buy plex and pay for all the ships and mods u want. and have a super powered character with a faction ship with all the mods in the world.

but u cant buy skill, the one thing u can only get by playing and learning the game
And train in real time forgot that part, you can buy it all but it can take months to get your charactor to use it lol. Like right now I am sitting at 34 days to get the rest of my core stuff out of the way, then another 30 to pimp out my missile skills just for light missles, granted doing the core missile skills as well, so next up heavy missiles will take like 10-12 days to unlock t2s
Shotgun a écrit :
Savant a écrit :
The only people you will be competing against successfully if you start now is other people who start now, i.e. the vast minority.
This isn't actually the case. The reality is that regardless of when they start, about 75% of the player base is composed of completely terrible, ineffectual, pve-focused players, and if you're at all interested in pvp combat and other competitive game elements, it's possible to destroy these players by virtue of aggressiveness and sheer desire alone.

Will you, as a new player, be able to stand up to an old pirate, or any other sort of experienced pvp combatant by yourself? No, for a while at least, which is expected of any sort of competitive experience. But that doesn't stop you from joining groups of such players, where your own lack of skill and knowledge will be diluted in the overall group dynamic, even when you're engaging other experienced players and groups. By your second or third month in the game, you can be a powerful, critical member of a team, but you have to be motivated, and have the desire and capacity to listen to others and learn quickly.
I agree in about a month you can get the basics for a pvp frigate that will scare many older pve players, in a few months you can get one on par with other pvpers. Only part that takes ages is getting to the point you can drive a bad ass battleship or larger. A good battleship skillset alone will take you well over 6 months, but a frigate 2 months is enough to get good at it. Right now I got 34 days and I will have all the core skills to fly covert ops frigates, assualt frigates and heavy assualt crusers. After that its under 30 or so days to get the frigate weapon skills up, including the base for that type in my case missles so I can do 9-12 days to learn heavy missles to t2, and in a pinch I can use light missiles on a cruiser since it has its own medium light missile launcher, and I can use heavies on a battle Cruiser, and even a battleship since there is a heavy launcher for large slots as well.

Key thing is getting those cores out of the way you do that, like get the luancher skill, bomberdment, warhead upgrades etc out of the way with your frigate grade skills like light missiles, and you pave the way for much faster learning of the next tier of things, plus start off with those skills boasting your rather weak t1 weapons till you unlock the t2 versions. And getting the key core skills like electronics upgrades, capaciter skills, etc takes more time, but yet again you can open up assualt frigates, covert ops, assualt cruisers, and you really want those for the battleships to help fit them out better. Same with your tanking skills, getting the sheild or armor tank skills out of the way with your frigate flying days seems annoying but makes it so you spend less isk on replacing your bigger ships who really need those defensive skills.
Dernière modification de Zalzany; 20 août 2015 à 7h02
AngryNeeson52 a écrit :
Sorry for necropost.

My definition of pay2win : Being able to get any advantage whatsoever with the use of money.

This advantage doesn't need to be exclusive to "paying", it can be anything from giving you more in-game currency, increasing leveling speed or granting any items (even those that can be acquired by playing) etc .

With this definition is mind, EVE online is indeed PAY2WIN.

Now here comes the fanboys claiming that even by my definition, it's not a pay2win game because :

1. The number of Isk/Ships you have do not matter, only the skill level of the player!

Ok, please explain what happens if two players or corporations of the same skill/training level have a war of attrition and one has access to infinite ships/funds/implants and the other does not.

2. Even if you buy all the best stuff, it will take you months/years to be able to use them!

Except if someone has already been playing for months/years and already has access to those ships. Hes only buying them so he can keep griefing noobs in the starter zone. Also Isk can be used to buy Implants, which DRAMATICALLY decrease training times and are lost on death. (and dying you will a lot since you're gonna be ganked the second you leave high sec)

3. Having isk/ships is pointless if you do not have a corporation!

Ok then create your own corporation and bribe every competent player in the universe, you have access to infinite isk after all. If you're a noob and don't want/know how to run a corp, just join a successful one.

I could go on but I won't cause I shouldnt even bothered to write this much. I will conclude by linking this thing : https://forums.eveonline.com/default.aspx?g=topics&f=277

You can now buy characters from the OFFICIAL forums.

Thank you for reading.
Here is the dumb shiny kiddo at work. You can't use any of the expensive shit with out months of grinding out skills. So yeah if you turn your account on and set up skill learning then never touch it for 6 months holy shit will you need to buy plex to play. But if you play even a little bit for 6 months while you learn all that shit you can afford it. I mean holy shit mining alone I can make millions of isk an hour, yeah it adds what 2 weeks tops of training to learn that. But I can pick a spot in highsec, watch netflix for a couple hours and have enought to buy anything I can fly with 5 months of skill training. Once you hit the big boy stuff, if your not a silly casual shiny gamer you can make the isk, yo ushould be able to run t3s solo by the time you needing 100 million or more of isk to outfit a single ship and they your making as much money as a miner if not more from doing missions, plus you can sell stuff from the loyalty store to make more money or buy for yourself and save millions of isk.

And your number 3 no really says that you can billions and still be in the newb one, and creat your own. And your a retard if you start bribing kiddo ever single merc in highsec will be war decking you for a hand out, word travels fast when your rich and willing to pay off people. Trust me I saw first corp do that for one merc group, and they sprouted up like weeds after that expecting to be paid off like the last group to end the war. Just like if you buy a POS they can ransome you becuase your solo, by threating to destroy it if you don't pay up.

Trust me I know an exgoon kiddos like you who think money will fix everything are big targets, meanwhile they make more money not from ransome or pirating but from production, and resources. Groups like goonswarm got rich from controlling moons, just like I know high sec carebears who started off mining and now make so much isk from their POS alt corp they got hidden away, they can pay for multiple accounts using just isk.
Dernière modification de Zalzany; 20 août 2015 à 7h14
I know this is off-topic, but in reply to the above post, my advice is that if you're training specifically with pvp in mind, don't train for the long-range missile variants first, as they're seldom-used, and very situational (eg: anti-frigate Caracal with rapid lights). You should first be training for rockets, heavy assault missiles, and torpedoes, if you're focusing on missile boats for pvp.
< >
Affichage des commentaires 1 à 15 sur 25
Par page : 15 30 50

EVE Online > Discussions générales > Détails du sujet
Posté le 7 mai 2014 à 10h48
Messages : 25