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That is quite a bit of headcannon and stated nowhere in the game. But fun to think about! Hmm. If I were trying to get this to work, I'd make some small changes:
- Have the bacteria simply go dormant when frozen, no need to feed off a carcass for millions of years.
- Some creatures on Earth have a sort of antifreeze in their blood, it's possible a leviathan would have something similar. Combine that with a primitive open circulatory system and the cure could be spread via diffusion, though that would take a very long time.
- Horizontal gene transfer is good! Couple that with an extremely short yet prolific lifespan, maybe dividing once a minute to rev the mutagenic properties. It's pushing physics into fantasy land but meh. If you've seen the movie Evolution, that gives you a good visual.
- This one is a big stretch, but maybe Khaara uses a T6SS system like Cholera. T6SS is kinda like a tiny harpoon used to destroy other cells. Enzyme 42 simply prevents that from being made & also breaks current harpoons. Then the incredible metabolic needs of Khaara means it starves to death in minutes.
- Lastly, the visual mutation. Continuing off the horizontal gene transfer and Cholera, it could have been something as simple as pili. Very obvious to see, like a tail on an oval. Khaara could use pili to quickly gather components for both gene transfer and collect new material for replication from lysed host cells. Perhaps Alterra was experimenting on how different types of known Earth pili would affect Khaara.
Yeah. That almost works.
As for this area of the game surviving. Hmm. Perhaps Enzyme 42 acts as a catalyst and is not consumed by the reaction with Khaara. If the Enzyme is relatively stable...it could survive being excreted. Excrement is then broken down and eaten by alien plankton equivalent. Ocean currents take plankton with Enzyme 42 to... Below Zero. That's how Maida gets here from the original game. Then it's a matter of bioaccululation as it travels up the food web.
Yay.
I took the liberty to assume that Khaara requires the harpoon system to lyse host cells and consume the spilled contents. If Khaara can't kill, it can't gather materials to replicate and just dies when it tries to split via binary fission. So yeah. It wouldn't spread anymore. Think of it like a fire. It can burn hot and fast with lots of material around but it can also burn itself out if nothing is there.
The dialogues also do not fit to how scientists would think.
The story writer do not deserve his money he got for working on this game.
I hope they hire somebody else to write the story.
Don't forget the focus. The first game had a nice cohesive end goal at all times, get the hell off of the planet. Everything the player does is in service to that end goal, which keeps the player focused at all times. They always know what they need to do, even if they don't nessesarily know how to do it.
This game doesn't have that. You have 3 stories that are almost entirely disconnected from each other, that you can stumble into at any time. It does do a much better job of telling you explicitly what to do, but it's much harder to keep track of why you're doing it.
You'll be scanning processor parts in a sunken ship, and the only reason you have to do it is to build a part of a transmission tower so that another character will tell you something about your sister, even if you've already completed the sister's story. It's just such an unfocused mess.
First I expected the action to happen on a different planet, to be different enough from the first one.
Writing interesting stories in the same environment can be difficult.
I was not interested to read about the crew and their social interaction.
But to keep it consistent should be easy. And it is not.
I read on the forum that the developers already removed story elements which were present in early access, causing this state. I wonder why? They got for sure feedback through the in-game report system. But that feedback doesn't seem to be publicly available as in case of the Subnautica game. Or I could not find it.
This is what I want to see for BZ:
https://subnautica.unknownworlds.com/feedback/emotion-charts
https://subnautica.unknownworlds.com/feedback/tickets
Another puzzle for me is why the ground team was loosing miners because the thumpers were draining the batteries too fast. Why were those so inefficient?
The mining facility also focused on normal materials but I have not seen much interest about the green crystals, which nobody seems to know how they work, but can be used to make more efficient batteries.
And there are no flying vehicles. And no weapons. Better let the miners die than defend them.
The thumpers and the huge worm are stolen from Dune and the container which share the content between multiple instances is the ender chest from Minecraft.
There is no much original thinking here.
Because unlike the architects, she already had a complete working sample of the enzyme. The Architects didn't, they tried to force the sea emperor to reproduce on their schedule and failed. The Architects had previously driven the species near to extinction before the outbreak and tortured the one they had in captivity and just wanted to take it's offspring for their own selfish gain so it wasn't exactly cooperative, so they had to wait for thousands of years for an intact sample.
Once you know what to look for finding it is a lot easier, but without knowing what to look for, for every failed attempt the architects would have risked creating an antigen resistant strain.
Some of the negative tickets are legit problems but what's with people posting angry tickets because they landed their prawnsuit in lava or just an angry emoji with a screenshot where nothing's discernibly wrong?
A lot of them are on Nintendo Switch so I imagine there's a story there, like, maybe the Switch lagged or buffered at a bad time, but we'll never know what most of them are about.
I had a scene right out of Tremors play out when multiple worms came at me.
You know stuff like that existed in games before minecraft was ever a thing right?
Cult classic.
Even though Michael Gross plays the secret hero of the whole franchise. ^^