Phoenix Point

Phoenix Point

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zolobolo 2021 年 3 月 21 日 上午 4:23
Base Building
Is anything being planned to make base building more interesting and visually engaging?

Mentioned it a couple of times ago (pre-steam release) that this part does not contain any interesting decisions and the entire UI and the buildings themselves are very dull
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目前顯示第 16-19 則留言,共 19
SpiteAndMalice 2021 年 3 月 24 日 下午 4:58 
Yeah, there were some really nice design concepts proposed, if you haven't seen it before check out how the early backer builds played

https://www.youtube.com/watch?v=DutuQlmcIhk

And this is the original Fig https://www.fig.co/campaigns/phoenix-point

I think you're right about the game being redesigned, whilst there's always going to be some deviation from an initial plan, I feel like the PP that's released is nothing like what was initially proposed. One of the biggest let downs for me is that we didn't end up with any of the sense of horror that came with the early builds.
EvilJoshy 2021 年 3 月 24 日 下午 8:53 
引用自 SpiteAndMalice
Yeah, there were some really nice design concepts proposed, if you haven't seen it before check out how the early backer builds played

https://www.youtube.com/watch?v=DutuQlmcIhk

And this is the original Fig https://www.fig.co/campaigns/phoenix-point

I think you're right about the game being redesigned, whilst there's always going to be some deviation from an initial plan, I feel like the PP that's released is nothing like what was initially proposed. One of the biggest let downs for me is that we didn't end up with any of the sense of horror that came with the early builds.
The biggest let down for me is the developer signed a 1 year exclusive deal with EPIC -.-
When Fortnite dies their platform is going under. They've flat out admitted they can't compete with steam.

From what I heard of the launch it was probably a good thing I waited. Which begs the question. All that money EPIC paid them to release the game on their platform first. They took it saying this will improve the game. Exactly how much of that money went into it?
最後修改者:EvilJoshy; 2021 年 3 月 24 日 下午 8:55
zolobolo 2021 年 3 月 25 日 上午 12:36 
引用自 SpiteAndMalice
Yeah, there were some really nice design concepts proposed, if you haven't seen it before check out how the early backer builds played

https://www.youtube.com/watch?v=DutuQlmcIhk

And this is the original Fig https://www.fig.co/campaigns/phoenix-point

I think you're right about the game being redesigned, whilst there's always going to be some deviation from an initial plan, I feel like the PP that's released is nothing like what was initially proposed. One of the biggest let downs for me is that we didn't end up with any of the sense of horror that came with the early builds.
Take weapons dropped by aliens :)
Also like the way damage output of the weapons is displayed on the UI - using such an icon system to show piercing damage and armor shred + other effects would have been glorious

For sure there will be deviations - what is strange is that a lo of things vastly superior to the end product (it is usually the other way around). The character portraits, items and their effect icons and MGMT screen/buttons all look more thought through and refined

There are two explanation of course:
1. The scenarios were hand-crafted and maybe so were the UIs - they were not meant to look like that at all in the end
2. The UI was meant to look like that but due to technical or budget restrains it needed to be redesigned. Budget issue might have been that it wouldnt have been enough to apply a sort of water paint filter on the character model generator to get the result and/or all the items might have needed to be designed twice for such a menu: once their proper 3d model and once their UI representation

The third option would be functional, but looking at the idea how this could have worked it seems like a flawless concept
最後修改者:zolobolo; 2021 年 3 月 25 日 上午 9:53
EvilJoshy 2021 年 3 月 25 日 上午 8:04 
引用自 zolobolo
引用自 SpiteAndMalice
Yeah, there were some really nice design concepts proposed, if you haven't seen it before check out how the early backer builds played

https://www.youtube.com/watch?v=DutuQlmcIhk

And this is the original Fig https://www.fig.co/campaigns/phoenix-point

I think you're right about the game being redesigned, whilst there's always going to be some deviation from an initial plan, I feel like the PP that's released is nothing like what was initially proposed. One of the biggest let downs for me is that we didn't end up with any of the sense of horror that came with the early builds.
Take weapons dropped by aliens :)
Also like the way damage output of the weapons is displayed on the UI - using such an icon system to show piercing damage and armor shred + other effects would have been glorious

For sure there will be deviations - what is strange is that a lo of things vastly superior to the end product (it is usually the other way around). The character portraits, items and their effect icons and MGMT screen/buttons all look more thought through and refined

There are two explanation of course:
1. The scenarios were hand-crafted and maybe so were the UIs - they were not meant to look like that at all in the end
2. The UI was meant to look like that but due to technical or budget restrains it needed to be redesigned. Budget issue might have been that it wouldnt have been enough to apply a sort of water pain filter on the character model generator to get the result and/or all the items might have needed to be designed twice for such a menu: once their proper 3d model and once their UI representation

The third option would be functional, but looking at the idea how this could have worked it seems like a flawless concept
4: They took a page from Anthems book and made a false trailer :P
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張貼日期: 2021 年 3 月 21 日 上午 4:23
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