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回報翻譯問題
https://www.youtube.com/watch?v=DutuQlmcIhk
And this is the original Fig https://www.fig.co/campaigns/phoenix-point
I think you're right about the game being redesigned, whilst there's always going to be some deviation from an initial plan, I feel like the PP that's released is nothing like what was initially proposed. One of the biggest let downs for me is that we didn't end up with any of the sense of horror that came with the early builds.
When Fortnite dies their platform is going under. They've flat out admitted they can't compete with steam.
From what I heard of the launch it was probably a good thing I waited. Which begs the question. All that money EPIC paid them to release the game on their platform first. They took it saying this will improve the game. Exactly how much of that money went into it?
Also like the way damage output of the weapons is displayed on the UI - using such an icon system to show piercing damage and armor shred + other effects would have been glorious
For sure there will be deviations - what is strange is that a lo of things vastly superior to the end product (it is usually the other way around). The character portraits, items and their effect icons and MGMT screen/buttons all look more thought through and refined
There are two explanation of course:
1. The scenarios were hand-crafted and maybe so were the UIs - they were not meant to look like that at all in the end
2. The UI was meant to look like that but due to technical or budget restrains it needed to be redesigned. Budget issue might have been that it wouldnt have been enough to apply a sort of water paint filter on the character model generator to get the result and/or all the items might have needed to be designed twice for such a menu: once their proper 3d model and once their UI representation
The third option would be functional, but looking at the idea how this could have worked it seems like a flawless concept