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Like I mentioned before, we're terribly sorry for this. Cheru is looking into it with the devs and we'll update you asap!
When Orthrus' ball-spitting head is at the bottom position, its mouth moves upwards when it attacks, presumably because the devs wanted to adjust the balls' bouncing pattern, but the way the mouth jumps up and down looks strange. I think it would look better if the mouth itself stayed lined up with the face, but the point the projectiles appear from stays in the adjusted position.
(And as others have mentioned about Orthrus, if you just stand to the side and keep hitting him, he doesn't attack or rotate until one of the heads is killed. I've only seen this happen on normal mode.)
When Echidna crosses her arms to fire orange bullets, her face cannot be damaged. However, she can be damaged while doing this once she is in her rotting phase, because her hands have fallen off. This mechanic would be much clearer if her hands actually covered her face during that attack's animation.
I was trying to come up with possible ways to reconcile just how broken the Pistol is when combined with the infinite-ammo hot spring in a way that doesn't screw over speedrunners, and the best i can come up with is adding some sort of puzzle to the room the hot spring is in that has to be solved before it opens. Something along the same lines as the bird statue puzzle to open the other hot spring, but with a higher difficulty to match how powerful the spring's effect is. It could be a similar idea to how the best weapon in the first game can only be obtained by solving an enourmously complicated puzzle, sort of serving double duty as a "proving you're good at both elements of the game" thing, and as a way for players less interested in combat and more interested in solving riddles to gain the upper hand in the tougher battles.
lol, forgot to close the tab, but I'm not shocked by this response. After all, this has been the response since the game got broken on Nov 21st. "We're looking into it with the devs."
Two months. Two months of "We're looking into it". What a ♥♥♥♥ show.
I get that you community managers may well be just as frustrated with the lack of response from the devs, and maybe that's the answer we're being given because it's the answer you're getting. That still doesn't make it an acceptable answer.
Time to post a truthful public review about the game's current state.
I ask for your patience while I catch up
Also, three cheers for CloudSprite for being a star!
Since the focus of the development team is on the console versions, the time spent attending the PC version has been lowered (Nigoro is a small team). All I can do is ask for your patience while they look into it.
Did you see the solution posted here regarding how to temporarily fix it?
Actually it isn't a strange system. It's version 1, patch number 4.4 and the 2 indicates it's the Steam build. We actually launched with 1.0.0.2, not 1.0.0.0.
Reverting back actually would cause more issues to people's save files and the game. Therefore, we are sticking with the current version. Sorry for the trouble.
Did you see this temporary solution though?
This has been reported the to the devs.
Regarding the red wall, that was on purpose.
Thank you, checking these with the devs.
Issues have been passed onto the devs.
This was done on purpose.
At the moment, the devs are focusing on the console version, for now, could you please refer to the temporary solution posted earlier. (here)
All of this has been reported to the devs now.
Added to the list
Reported this to the developers.
Reported this one too
Eternal Prison > Sadly most of the devs time is taken by finishing off the console version's of the game, so it's just that they haven't had the chance to make a fixed build for PC.
Kukulkan's pterion > This was actually chosen on purpose
Everything else has been reported to the devs.
Added to our lists
Added these to the list too
This has been passed onto the devs now.
Passed onto the devs
I've flagged this to the developers. Does this keep happening? Does turning the CoB a bit more fix the issue?
I'm aware of the workaround. I have the technical capability to execute the workaround. However, I have taken an ethical stand to discontinue playing the game (and making videos of it) until such time as it is free of major and easy-to-stumble-into softlocks.
There are people to whom I recommended this game. And they played the game only to crash headfirst into this softlock that was introduced in November, 90% of the way through the game. How am I supposed to apologize to these people? How can I possibly atone for that?
We understand that the devs are focused on the console release, but before they release on consoles, they really need to come back and fix the game-breaking softlock they introduced over two months ago. The situation is unacceptable.
I love the La-Mulana series and I have recommended La-Mulana 1 to multiple people, and even gifted a few copies at my own expense. I would love to recommend La-Mulana 2 to people, but I can't in good conscience until the game is in a playable state, and it simply isn't. The current state of affairs makes me feel like those of us who played on PC were merely beta testing the game for the sake of the "real" release on consoles.
I have played the game once, and it was entirely on version 1.0.0.2. I've been meaning to replay it with some of the improvements, rebalances, and fixes introduced in later patches, but I'm waiting until it's free from major issues before I do that.
I donated a fairly large amount to the Kickstarter campaign, and I've reported a healthy number of issues in these bug report threads; I gave my money and my time for the sake of La-Mulana 2, because I cared. But it feels like us PC players are just being totally disregarded at this point. I'm really unhappy with the current situation—the game shouldn't still have a major softlock in it a full six months after release.