Intro: ReThink Evolved 2 is a decent first-person puzzle game akin to Portal series and The Talos Principle wherein you redirect lasers with cubes among other things to unlock doors and access new areas. The game design is quite simple and the puzzles are rather trivial, however that is not to say it's a poor game; there's just no real innovation or groundbreaking features to find here.
If you're a fan of puzzle games, you could enjoy it for sure but I wouldn't recommend it as a first stop if you're just getting started in the genre. Both Portal and The Talos Principle are superior games that I think should be played first. The most glaring issue I had with the game was the lack of a cohesive narrative and plot progression, especially when Portal told such an amazing story despite being a simple puzzle game.
Pros (+6): - Beautiful visuals - Enjoyable soundtrack - Extensive graphic options - Borderless windowed support - Smooth and responsive controls - Fun gameplay with decent amount of content
Neutral(x0): - N/A
Cons(-2): - Poor storytelling and weak plot - Trivial puzzles and overall simple game design
Verdict: 6/10 - Decent A decent first-person platformer with beautiful visuals, enjoyable soundtrack and fun gameplay. Although the puzzles can be a bit repetitive, it's still worth playing if you're a fan of this genre. Overall, the game offers a decent amount of gameplay content overall and is worth the price, although I'd recommend waiting for a sale. If you're an avid fan of first-person puzzle games, you should give ReThink Evolved 2 a try.
Not a fan of the "Evolved" subseries, with its more analogue aim (instead of diagonal/perpendicular placements of blocks), but that's not to say the games aren't still fun even with the extra challenge. This one is easily the hardest yet of the 3 titles I've played, taking double the time the previous games did on average. (Actually had to look up an existing solution to room 37! The placement on its ground floor section was too chaotic to even attempt.)
There were a couple things I noticed different about this game. Parts of rooms overlapped, and sometimes contained pieces of and solutions to each other, which was cool and helped me to feel like I was making meaningful progress. Platforming (like the tile-hopping puzzles) wasn't an objective this time, that I recall.
Ignore the following paragraph, I forgot my CPU isn't getting any younger. For some reason this game didn't run as well as the previous titles, sometimes dropping framerate to single digits. I had to wait a few seconds every time for it to return to a playable condition.
As fun and compelling as the previous. The bigger levels are imposing but upon solving or watching the French kid solve them on youtube, they are very logical. Know that some lights don't care what color they are lit with while others are picky and watch for the mirror surfaces, all of them are there for a reason. Keep in mind these levels are interconnected so you might have to get resources from the last level into the next one.
Love how the boxes show the multiple target sites, have gotten used to this from the first one and think I'm doing alot better!
Just like previous rethink titles, this game do a good job for a small puzzle game, neat and challenge. If you like previous rethinks, you definitely want to try this. Focusing on beam redirction problem, Evolved 2 has deeper design and will kill your brain cell. Although this game has its tutorial, but I suggest starting from at least second game if you are new to this series. In this game difficulty curve is much more steep, it's a good feature for players who had played previous games, but may give newcomers a hard time.